Shader caches
Modern consoles and their games make heavy use of precompiled shaders specific to their GPUs, and these shaders can't be run natively on PC hardware so they need to be translated, or recompiled. The simplest way to do this is to recompile them at runtime, but that's slow and can cause stuttering every time a new shader is loaded in the game. A mitigation to this stuttering is to compile the shaders asynchronously to the emulator, but this has its own drawback in that in the time it takes to compile the shader the effect in-game that relies on it wont be shown. Another approach is to cache the raw shader pipeline of the system and then use that to compile the shaders before the game even starts. The only drawback here is that someone has to play through the game once to 'build' a cache that can be used by others.
When an emulator updates the way it handles shaders they may break compatibility with previous shader caches, for this reason the shader version is listed below.
Note: Please compress your shader caches with 7zip or Winrar before uploading them.
Contents
Cemu
Put files in <cemuFolder>\shaderCache\transferable\
Newer versions of Cemu leverage Vulkan 1.2 and asynchronous shaders in a way that it may be preferable on modern GPUs to use async shaders instead of a shader cache.
Current shader version is 150, but Cemu is backwards-compatible from version 149 (Cemu version 1.7.0, 2017/05/16) Cemu 1.25.0+ is not backwards compatible with any prior transferable cache.
Game | Link(s) | Shader Version | Shader Count | Notes |
---|---|---|---|---|
Bayonetta 2 | Download | 149 | 1210 | |
Captain Toad Treasure Tracker | Download | 149 | 2146 | |
Devil's Third | Download | 149 | 4421 | |
Donkey Kong Country: Tropical Freeze | Download | 149 | 1950 | |
Fast Racing NEO | Download | 149 | 1776 | |
Fatal Frame 5 | Download | 149 | 1023 | |
Hyrule Warriors | Download | 149 | 1222 | |
Kirby and the Rainbow Curse | Download | 149 | 3004 | |
Mario Kart 8 | Download | 149 | 12029 | |
Mario Party 10 | Download | 149 | 1235 | |
Mario Tennis | Download | 149 | 1230 | |
New Super Mario Bros. U + New Super Luigi U | Download | 149 | 886 | |
Ninja Gaiden 3: Razor's Edge | Download | 149 | 868 | |
Pikmin 3 | Download | 149 | 2423 | |
Splatoon | Download | 149 | 6790 | |
Star Fox Zero | Download | 149 | 384 | |
Super Mario 3D World | Download | 149 | 4212 | |
Super Mario Maker | Download | 149 | 584 | |
Super Smash Bros. WiiU | Download | 150 | 4765 | |
Tekken Tag Tournament 2 | Download | 149 | 1980 | |
The Legend of Zelda: Breath of the Wild | Download | 149 | 9674 | |
Download | 150 | 6500ish shaders, 11000 vulkan pipelines | Incomplete, this is meant for Vulkan users (the cache above will still work with Vulkan) so that they don't have to build pipelines. Don't try to combine the pipelines with another cache as they are not compatible. | |
Download | 150 | 9627 shaders, 32609 vulkan pipelines | Almost perfect, JPN ver of BOTW for the cemu 1.25, other region versions can use the opengl shaders, change it's name, for example, change 9300 to 9500. The vulkan pipelines will increase with your hardware driver update. submitted by 百万战神. | |
The Legend of Zelda: Twilight Princess HD | Download | 149 | 2635 | |
The Legend of Zelda: Wind Waker HD | Download | 149 | 11835 | |
Tokyo Mirage Sessions #FE | Download | 149 | 2438 | |
Xenoblade | Download | 149 | 17592 | |
Yoshi Wolly World | Download | 149 | 5002 |
RPCS3
Put the raw and pipeline folders in <RPCS3Folder>\cache\<gameSerial>\ppu-<hash>-EBOOT.BIN\shaders_cache\
Current shader version is v1.93 (2022/03/17)[1]
Game | Link(s) | Shader Version | Shader Count | Renderer | Notes |
---|---|---|---|---|---|
Demon's Souls | Download | v1.91 | 599 | Vulkan | Incomplete |
Ratchet and Clank: Tools of Destruction | Download | v1.91 | 1075 | Vulkan | |
Ratchet and Clank: Quest for Booty | Download | v1.91 | 660 | Vulkan | |
Ratchet and Clank Collection | Ratchet and Clank Going Commando Up Your Arsenal Deadlocked |
v1.91 | 100 106 122 147 |
Vulkan | |
Ratchet and Clank: A Crack in Time | Download | v1.93 | 1191 | Vulkan | |
Ratchet and Clank: Into the Nexus | Download | v1.93 | 1150 | Vulkan |
Xenia
Put the files in <XeniaFolder>\cache\shaders\shareable
Current shader version is 20210425[2]
Game | Link(s) | Shader Version | Renderer | Notes |
---|---|---|---|---|
Ace Combat 6 | Download | 20201219 | DX12 ROV | First couple levels |
Citra
Put files in <user>\shaders\opengl\transferable\
Current shader version is 1 (2019/09/07)[3]
Game | Link(s) | Shader Version | Shader Count |
---|---|---|---|
Animal Crossing: New Leaf | Download | 1 | 1403 |
Mario Kart 7 | Download | 1 | 299 |
New Super Mario Bros. 2 | Download | 1 | 1308 |
Pokemon: Ultra Sun | Download | 1 | 703 |
Super Mario 3D Land | Download | 1 | 1379 |
Super Smash Bros. 3DS | Download | 1 | 3265 |
The Legend of Zelda: Ocarina of Time 3D | Download | 1 | 426 |
The Legend of Zelda: Majora's Mask 3D | Download | 1 | 2211 |
Ryujinx
Right click the game in ryujinx's game list, Cache Management > Open Shader Cache Directory and copy/paste the guest folder.
Ryusak is a tool to automatically download and share shader caches for Ryujinx.
yuzu
Right click the game in yuzu's game list and click Open Transferable Pipeline Cache
and copy/paste the .bin file.
Current shader version is Hades (2021/07/25).
Game | Link(s) | Shader Version | Shader Count |
---|---|---|---|
Animal Crossing: New Horizons | OpenGL | 21 | 2830 |
ARMS | OpenGL | 21 | 2734 |
Astral Chain | OpenGL | 21 | 567 |
Brigandine: Legend of Runesaria | OpenGL | 21 | 447 |
Captain Toad Treasure Tracker | OpenGL | 21 | 1793 |
CTR Nitro-Fueled | OpenGL | 21 | 435 |
Fire Emblem Three Houses | OpenGL | 21 | 317 |
OpenGL | Hades | 247 | |
Hyrule Warriors: Definitive Edition | OpenGL | 21 | 367 |
Hyrule Warriors: Age of Calamity | Vulkan | Hades | 2233 |
Kirby Star Allies | OpenGL | 21 | 8553 |
Kirby and the Forgotten Land | Vulkan | Hades | 6683 |
Luigi's Mansion 3 | OpenGL | 21 | 1192 |
OpenGL | Hades | 1015 | |
Vulkan | Hades | 1946 | |
LEGO Harry Potter Collection | Vulkan | Hades | 2315 |
Mario & Sonic at the Olympic Games Tokyo 2020 | OpenGL | 21 | 346 |
Vulkan | Hades | 545 | |
Mario Kart 8 Deluxe | OpenGL | 21 | 4596 |
Vulkan | Hades | 6130 | |
Mario Tennis Aces | OpenGL | 21 | 2414 |
Metroid Dread | Vulkan | Hades | 490 |
New Super Mario Bros. U Deluxe | OpenGL | 21 | 639 |
Paper Mario: Origami King | OpenGL | 21 | 4483 |
Pokemon Sword & Shield | OpenGL | 21 | 14165 |
Vulkan | Hades | 13169 | |
Splatoon 2 | OpenGL | 21 | 2563 |
Super Mario 3D World + Bowser's Fury | OpenGL | 21 | 4520 |
Vulkan | Hades | 6247 | |
Super Mario Odyssey | OpenGL | 21 | 10040 |
Vulkan | Hades | 28852 | |
Super Smash Bros. Ultimate | OpenGL | 21 | 19300 |
OpenGL | Hades | 11803 | |
Vulkan | Hades | 16862 | |
The Legend of Zelda: Link's Awakening | OpenGL | 21 | 2666 |
Xenoblade Chronicles: Definitive Edition | OpenGL | 21 | 8350 |
Xenoblade Chronicles 2: Torna | Vulkan | Hades | 19369 |