Project Nested/Compatibility: Difference between revisions

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No pages link here, unfinished compatibility list
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==Legend==
#REDIRECT[[Project Nested]]
{| class="wikitable sortable"
|-
! Rip 1 Class
! Rip 2 Class
! Legend
|-
| style="background:limegreen;"|Very Playable/Playable
| Excellent
| Game is fully playable. Very Good Audio. No gfx glitches
|-
| style="background:cyan;"|Playable
| Good
| Game is playable but needs full play-through tester. Good Audio  Few gfx glitches
|-
| style="background:gold;"|Working/Playable
| Normal
| Game is mostly playable. Bad audio. Non intrusive gfx glitches in game. Some games might freeze far into the game.
|-
| style="background:orange;"|Working/Unplayable
| Unplayable
| intro only or crash during early gameplay and the game has very slow/laggy/glitched up gfxs or it gets in game and plays well, but freezes or locks up at some early point. Broken Audio
|-
| style="background:salmon;"|Unplayable
| Bad
| Game is Unplayable
|-
| style="background:grey;"|Unplayable/Unavailable
| Terrible
| Game isn't even boot or is boots but freezes sometimes, but are hopefully blacklisted.
|}
 
==Game list==
{| class="wikitable sortable"
|-
! Game Name
! Version
! Notes
|-
| style="background:limegreen;"|Donkey Kong (U)
|v1.0
|Requires NMI mode "At vblank"
|-
| style="background:orange;"|Donkey Kong 3
|v1.4.2
|Hangs On Title Screen
|-
| style="background:cyan;"|Kirby's Adventure (U)
|v1.4
|disable stack native return, disable NMI at vblank, first level works but major slowdowns when enemies are on screen. Demo scrolling is wrong.
|-
| style="background:limegreen;"|Monopoly (U)
|v1.3
|fully working (except for $4011 PCM audio)
|-
| style="background:gold;"|Nuts & Milk
|v1.1
|sprite and BG are out of alignment vertically by approx 16 pixels
|-
| style="background:cyan;"|Pac-Man (U)
|v1.3
|disable memory emulation load and store
|-
| style="background:grey;"|Parodius
|v1.3
|does not boot.
|-
| style="background:cyan;"|Pinball (U)
|v1.4.2
|playable
|-
| style="background:limegreen;"|Super Mario Bros. (U)
|v1.1
|sprite zero offset 7
|-
| style="background:cyan;"|Super Mario Bros. 2
|v1.4.2
|disable "native return address", disable NMI mode "At vblank" playable
|-
| style="background:gold;"|Trog
|v1.4.2
|disable stack native address, enable clone CHR-RAM.  very flickery
|-
| style="background:salmon;"|Zippy Race
|v1.3
|Hangs with some glitchy gfxs
|}
[[Category:Compatibility lists]]