Project Nested/Compatibility
Jump to navigation
Jump to search
Legend[edit]
Rip 1 Class | Rip 2 Class | Legend |
---|---|---|
Very Playable/Playable | Excellent | Game is fully playable. Very Good Audio. No gfx glitches |
Playable | Good | Game is playable but needs full play-through tester. Good Audio Few gfx glitches |
Working/Playable | Normal | Game is mostly playable. Bad audio. Non intrusive gfx glitches in game. Some games might freeze far into the game. |
Working/Unplayable | Unplayable | intro only or crash during early gameplay and the game has very slow/laggy/glitched up gfxs or it gets in game and plays well, but freezes or locks up at some early point. Broken Audio |
Unplayable | Bad | Game is Unplayable |
Unplayable/Unavailable | Terrible | Game isn't even boot or is boots but freezes sometimes, but are hopefully blacklisted. |
Game list[edit]
Game Name | Version | Notes |
---|---|---|
Donkey Kong (U) | v1.0 | Requires NMI mode "At vblank" |
Donkey Kong 3 | v1.4.2 | Hangs On Title Screen |
Kirby's Adventure (U) | v1.4 | disable stack native return, disable NMI at vblank, first level works but major slowdowns when enemies are on screen. Demo scrolling is wrong. |
Monopoly (U) | v1.3 | fully working (except for $4011 PCM audio) |
N*ts & Milk | v1.1 | sprite and BG are out of alignment vertically by approx 16 pixels |
Pac-Man (U) | v1.3 | disable memory emulation load and store |
Parodius | v1.3 | does not boot. |
Pinball (U) | v1.4.2 | playable |
Super Mario Bros. (U) | v1.1 | sprite zero offset 7 |
Super Mario Bros. 2 | v1.4.2 | disable "native return address", disable NMI mode "At vblank" playable |
Trog | v1.4.2 | disable stack native address, enable clone CHR-RAM. very flickery |
Zippy Race | v1.3 | Hangs with some glitchy gfxs |