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Nintendo 64 emulators

70 bytes added, 20:50, 20 December 2023
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! Bizhawk
|-
| colspanrowspan=2 4 | [https://retroachievements.org/gameList.php?c=2 RetroAchievements]Graphics| {{Y}}| {{N}}| {{N}}| {{N}}| {{N}}| {{Y}}|-| colspan=2 | [[Resolution|Resizable Internal Resolution]]
| {{Y}}
| {{Y}}
| {{?}}
|-
| colspan=2 [[Widescreen_hacks#Nintendo_64|Widescreen hack]]| {{Y}}[https://forums.launchbox-app.com/files/file/3649-nintendo-64-n64-widescreen-project-list-of-working-widescreen-games-and-config-files-for-mupen64plus-next-retroarch-core/ *]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[NetplayTexture packs#Nintendo_64|NetplayTexture Packs]]| {{✓}}<ref group=N3 name=Glide>Only with [https://emulation.gametechwiki.com/index.php/Recommended_N64_plugins#GLideN64 GLideN64] video plugin.</ref>
| {{N}}
| {{Y}}
| {{N}}
|{{~}}<ref group=N3 name=inputGlide>Project64, RMG and Mupen64Plus MXE builds requires replacing the input plugin Only with one [https://wwwemulation.play64gametechwiki.com/netplay-pluginindex.php/ with netplay supportRecommended_N64_plugins#GLideN64 GLideN64]. Another alternative for netplay is using [[Project64 Netplay]] forkvideo plugin.</ref>| {{?}}
| {{?}}
| {{N}}[https://github.com/TASEmulators/BizHawk/issues/2450#issuecomment-707492502 *]
|-
| colspan=2 Pre-rendering AA<br/><small>(MSAA, SSAA)</small>| [[Overclocking|Overclock]]{{N}}
| {{?}}
| {{?}}
| {{?}}
| {{Y}}
| {{?}}
| {{?}}
|-
| colspanrowspan=2 | Performance| [[Widescreen_hacks30/60_FPS_cheat_codes#Nintendo_64|Widescreen hackInternal Framerate Hack]]| {{Y}}[https://forums.launchbox-app.com/files/file/3649-nintendo-64-n64-widescreen-project-list-of-working-widescreen-games-and-config-files-for-mupen64plus-next-retroarch-core/ *]
| {{?}}
| {{?}}
| {{?}}
| {{Y}}
| {{?}}
| {{?}}
|-
| colspan=2 | [[30/60_FPS_cheat_codes#Nintendo_64Overclocking|Internal Framerate HackOverclock]]
| {{?}}
| {{?}}
| {{?}}
|-
| colspan=2 | [https://retroachievements.org/gameList.php?c=2 RetroAchievements]| {{Y}}| {{N}}| {{N}}| {{N}}| {{N}}| {{Y}}|-| colspan=2 | [[Texture packsNetplay#Nintendo_64|Texture PacksNetplay]]| {{N}}<ref group=N3 name=Glide>Only with [https://emulation.gametechwiki.com/index.php/Recommended_N64_plugins#GLideN64 GLideN64] video plugin.</ref>| {{XY}}| {{XN}}| {{~}}<ref group=N3 name=Glideinput>Only Project64, RMG and Mupen64Plus MXE builds requires replacing the input plugin with one [https://emulationwww.gametechwikiplay64.com/indexnetplay-plugin/ with netplay support].php/Recommended_N64_plugins#GLideN64 GLideN64Another alternative for netplay is using [[Project64 Netplay]] video pluginfork.</ref>| {{?}}
| {{?}}
| {{N}}[https://github.com/TASEmulators/BizHawk/issues/2450#issuecomment-707492502 *]
|-
| colspan=2 | Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
|-
| rowspan=4 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|<abbr title="Shouldn't be confused with 'PrePost-rendering AA' such as 'MSAA' which is NOT considered post-processing."]]<br/><small>Post-rendering AA(FXAA, TXAA and MLAA/SMAA)</abbrsmall>]]
| {{?}}
| {{?}}
| {{?}}
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]]<br/><small>(Sharp bilinear, Lanczos and FSR 1)</small>
| {{Y}}
| {{?}}
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