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Game Boy Advance emulators

1 byte added, 13:28, 21 February 2023
m
Comparisons
===Comparisons===
;[[mGBA]]:Aims for accuracy, speed, and features. For its accuracy, it's gradually becoming the best at that. It's actively developed and has features VBA-M lacks such as a Tilt Sensor, and more recently Game Boy Camera support. It currently does not have an official Android build.
;[[NanoBoyAdvance]]:[https://github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY.md Highly accurate] Game Boy Advance emulator. It aims for cycle-accurate emulation when possible, while also offering enhancements such as improved audio quality. Cycle-accurate emulation of the CPU, DMA, timers and Game Pak prefetch buffer but [https://github.com/nba-emu/NanoBoyAdvance/pull/258 276 Cycle-accurate PPU emulation ] is an active topic of research and will be implemented, once the timing has been understood and documented well enough.]<ref>[https://old.reddit.com/r/EmuDev/comments/116nrtf/cycleaccurate_ppu_emulation_in_nanoboyadvance_my/ Cycle-accurate PPU emulation in NanoBoyAdvance]</ref>
;[[VisualBoy Advance|Visual Boy Advance (VBA)]]:The original GBA emulator. Discovered to have an <abbr title="Arbitrary Code Execution">ACE</abbr> vulnerability detailed below.
:;[[VisualBoy Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]:A fork with additional improvements. It is behind in terms of accuracy and performance compared to mGBA.
::;VBA-Next:A [[RetroArch]] fork from an older revision of VBA-M with added speedhacks and tweaks, making it useful for lower-end devices. A bit less accurate in some respects, but fixes a few games such as Advance Wars 2.
;[[SkyEmu]]:Low level Game Boy, Game Boy Color and Game Boy Advance emulator. Its primary focus is to provide a [https://old.reddit.com/r/emulation/comments/ybejxv/skyemu_v2_release/itutt2h/ good user experience] through a good mixture of tradeoffs of [https://github.com/skylersaleh/SkyEmu/blob/dev/docs/Accuracy.md accuracy], performance, features and usability. Capable of full instruction pipeline, prefetch emulation and first GBA emulator released to support [https://github.com/skylersaleh/SkyEmu#accuracycompatibility only GBA emulator released to support Per Pixel PPU Implementation capable of both scan line and mid scan line effects] .
;[[higan]] / [[ares]]:It is behind in terms of performance and compatibility compared to mGBA and VBA-M.
;[[MAME]]:Has a <code>gba</code> driver markup as working but both graphics and sound are [http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=gba "imperfect"] as of version 0.249.
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