Nintendo 64 emulators: Difference between revisions
Updated N64 timing issues section to reflect new developments |
https://github.com/ares-emulator/ares/issues/143#issuecomment-1192316552 |
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;[[Ares]] | ;[[Ares]] | ||
:An open-source multi-system emulator and successor to Near's [[higan]] project, with a mostly original N64 core. Unlike other N64 emulators, it aims for high accuracy and does not employ HLE RSP or RDP emulation of any kind, not does it use game-specific hacks. It uses Themaister's ParaLLEl-RDP Vulkan renderer (with Angrylion's MAME renderer as a software-based fallback) for pixel-perfect LLE graphics. While it is currently less compatible than Mupen64Plus or Project64, it is quickly catching up to them [https:/ | :An open-source multi-system emulator and successor to Near's [[higan]] project, with a mostly original N64 core. Unlike other N64 emulators, it aims for high accuracy and does not employ HLE RSP or RDP emulation of any kind, not does it use game-specific hacks. It uses Themaister's ParaLLEl-RDP Vulkan renderer (with Angrylion's MAME renderer as a software-based fallback) for pixel-perfect LLE graphics. While it is currently less compatible than Mupen64Plus or Project64, it is quickly catching up to them [https://ares-emu.net/compatibility/15 (only a handful of games are currently listed as partially or not working)], and it currently passes several stringent [https://github.com/ares-emulator/ares/pull/613 accuracy tests] the other emulators do not. However, it remains to be seen how accurate its developers are willing to make it without compromising speed and playability on current machines. | ||
;[[CEN64]] | ;[[CEN64]] | ||