Difference between revisions of "60 FPS cheat codes"
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These are cheat codes affecting the game's internal FPS for games running at 30 FPS to get them to play at 60 FPS. However, these are often game-specific and very prone to bugs considering many of the games weren't made with 60 FPS in mind. Notably, the walking speed and animations might play at double speed, which can cause some gameplay problems like for example making a mission impossible to beat in Metal Gear Solid Peace Walker because the enemies are too fast. | These are cheat codes affecting the game's internal FPS for games running at 30 FPS to get them to play at 60 FPS. However, these are often game-specific and very prone to bugs considering many of the games weren't made with 60 FPS in mind. Notably, the walking speed and animations might play at double speed, which can cause some gameplay problems like for example making a mission impossible to beat in Metal Gear Solid Peace Walker because the enemies are too fast. | ||
+ | ==Nintendo== | ||
===Nintendo 64=== | ===Nintendo 64=== | ||
To be used with the [http://www.emulation64.com/files/info/944/1964-ultrafast.html/ 1964 Ultrafast], which includes CPU [[Overclocking]]. That alone can cause a speedup in a select few games like GoldenEye, Perfect Dark, Mario Kart 64 (partially: MP, some stages), Carmageddon, and San Francisco Rush games (partially: MP). | To be used with the [http://www.emulation64.com/files/info/944/1964-ultrafast.html/ 1964 Ultrafast], which includes CPU [[Overclocking]]. That alone can cause a speedup in a select few games like GoldenEye, Perfect Dark, Mario Kart 64 (partially: MP, some stages), Carmageddon, and San Francisco Rush games (partially: MP). | ||
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Some other games have 60 FPS patches or codes too. [http://forum.pj64-emu.com/showthread.php?t=5208 60fps cheats topic on pj64-emu.com] | Some other games have 60 FPS patches or codes too. [http://forum.pj64-emu.com/showthread.php?t=5208 60fps cheats topic on pj64-emu.com] | ||
+ | ===GameCube/Wii=== | ||
+ | Needs [https://dolphin-emu.org/blog/2015/02/07/game-modification-60-fps-hacks/ some versions of Dolphin]. The overclocking can increase the framerate of games with [[Vsync]], variable FPS or slowdowns in the real console. | ||
+ | |||
+ | There was an option to overclock the GPU (Vbeam speed hack) to get 60fps in Pikmin 1 and 2, but it was eliminated by [[Dolphin]] team in recent builds. | ||
+ | The VBeam hack was axed by the devs over accuracy concerns and wanting 60 FPS hacks to run on real hardware, or something. You'll have to track down those versions then. | ||
+ | |||
+ | * Sonic Colors: Use the following Gecko code and set Dolphin's Emulated CPU Clock Override to 200 - 250% | ||
+ | :008F2D97 00000001 | ||
+ | :0090DB0B 00000001 | ||
+ | |||
+ | * Super Mario Sunshine | ||
+ | * Pikmin | ||
+ | * Pikmin 2 | ||
+ | * Super Smash Bros Melee | ||
+ | * Super Smash Bros Brawl | ||
+ | |||
+ | ==Sony== | ||
===PlayStation 2=== | ===PlayStation 2=== | ||
todo: [http://forums.pcsx2.net/Thread-60-fps-codes These] ([http://www.reddit.com/r/emulation/comments/5tmge2/ps2_60fps_codes_list/ formatted]) | todo: [http://forums.pcsx2.net/Thread-60-fps-codes These] ([http://www.reddit.com/r/emulation/comments/5tmge2/ps2_60fps_codes_list/ formatted]) | ||
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:// 60 FPS Kingdom Hearts Re: Chain of Memories JP patch=1,EE,0043C930,extended,00000000 | :// 60 FPS Kingdom Hearts Re: Chain of Memories JP patch=1,EE,0043C930,extended,00000000 | ||
− | === | + | ===PlayStation Portable=== |
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Some games offered the option in-game to increase the framerate on later PSP models, like notably all versions of Kingdom Hearts Birth By Sleep, and Tales of Destiny 2 (all other Tales ports were downgraded to run at 30 FPS sadly). | Some games offered the option in-game to increase the framerate on later PSP models, like notably all versions of Kingdom Hearts Birth By Sleep, and Tales of Destiny 2 (all other Tales ports were downgraded to run at 30 FPS sadly). | ||
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:_L 0x21725EC8 0x00000000 | :_L 0x21725EC8 0x00000000 | ||
− | === | + | ===PlayStation 3=== |
There is multiple FPS and other patches created by community listed on [https://wiki.rpcs3.net/index.php?title=Help:Game_Patches the RPCS3 Official Wiki]. | There is multiple FPS and other patches created by community listed on [https://wiki.rpcs3.net/index.php?title=Help:Game_Patches the RPCS3 Official Wiki]. | ||
+ | |||
+ | ==See also== | ||
+ | * [[30 FPS Cheat Codes]] | ||
[[Category:FAQs]] | [[Category:FAQs]] |
Revision as of 22:39, 8 October 2020
These are cheat codes affecting the game's internal FPS for games running at 30 FPS to get them to play at 60 FPS. However, these are often game-specific and very prone to bugs considering many of the games weren't made with 60 FPS in mind. Notably, the walking speed and animations might play at double speed, which can cause some gameplay problems like for example making a mission impossible to beat in Metal Gear Solid Peace Walker because the enemies are too fast.
Contents
Nintendo
Nintendo 64
To be used with the 1964 Ultrafast, which includes CPU Overclocking. That alone can cause a speedup in a select few games like GoldenEye, Perfect Dark, Mario Kart 64 (partially: MP, some stages), Carmageddon, and San Francisco Rush games (partially: MP).
Game Name | 60 FPS Cheat | Notes |
---|---|---|
|
|
|
Some other games have 60 FPS patches or codes too. 60fps cheats topic on pj64-emu.com
GameCube/Wii
Needs some versions of Dolphin. The overclocking can increase the framerate of games with Vsync, variable FPS or slowdowns in the real console.
There was an option to overclock the GPU (Vbeam speed hack) to get 60fps in Pikmin 1 and 2, but it was eliminated by Dolphin team in recent builds. The VBeam hack was axed by the devs over accuracy concerns and wanting 60 FPS hacks to run on real hardware, or something. You'll have to track down those versions then.
- Sonic Colors: Use the following Gecko code and set Dolphin's Emulated CPU Clock Override to 200 - 250%
- 008F2D97 00000001
- 0090DB0B 00000001
- Super Mario Sunshine
- Pikmin
- Pikmin 2
- Super Smash Bros Melee
- Super Smash Bros Brawl
Sony
PlayStation 2
- Metal Gear Solid 3 Subsistence NTSC-U (Source):
- gametitle=Metal Gear Solid 3 - Subsistence Disc 1 (Limited Edition, SLUS-21359)
- comment=Force 60 FPS
- patch=1,EE,001D5AD8,extended,00000000
- patch=1,EE,001D6DB8,extended,00000001
- patch=1,EE,001D6DBC,extended,00000000
- gametitle=Metal Gear Solid 3 - Subsistence Disc 1 (Limited Edition, SLUS-21359)
- comment=Force 30 FPS
- patch=1,EE,001D5AD8,extended,00000040
- patch=1,EE,001D6DB8,extended,00000002
- patch=1,EE,001D6DBC,extended,00000001
Needs at least 20% overclock on EE. Cutscenes need to have 30 FPS enabled back to be less demanding.
- Kingdom Hearts series:
- // 60 FPS Kingdom Hearts 2 Final Mix patch=1,EE,00349E1C,extended,00000000
- // 60 FPS Kingdom Hearts 1 NTSC U/C patch=1,EE,002B624C,extended,00000000
- // 60 FPS Kingdom Hearts 1 Final Mix patch=1,EE,002BBE0C,extended,00000000
- // 60 FPS Kingdom Hearts 2 NTSC U/C patch=1,EE,00356F4C,extended,00000000
- // 60 FPS Kingdom Hearts 1 PAL patch=1,EE,002B67CC,extended,00000000
- // 60 FPS Kingdom Hearts Re: Chain of Memories NTSC U/C patch=1,EE,004386B0,extended,00000000
- // 60 FPS Kingdom Hearts Re: Chain of Memories JP patch=1,EE,0043C930,extended,00000000
PlayStation Portable
Some games offered the option in-game to increase the framerate on later PSP models, like notably all versions of Kingdom Hearts Birth By Sleep, and Tales of Destiny 2 (all other Tales ports were downgraded to run at 30 FPS sadly).
A lot of PSP games have codes to increase their framerate almost without any negative effect for the majority (the ones that have bugs with 60 FPS are marked with "b"), and a CWCheat list can be found here. One example:
- Kingdom Hearts Birth By Sleep (Japan, US/PAL, Japan Final Mix)
- _C1 Force 60 FPS Mode
- _L 0x21725EC8 0x00000000
PlayStation 3
There is multiple FPS and other patches created by community listed on the RPCS3 Official Wiki.