Difference between revisions of "HBMAME"
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|source = [https://github.com/Robbbert/hbmame GitHub] | |source = [https://github.com/Robbbert/hbmame GitHub] | ||
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− | '''HBMAME''' (<u>H</u>ome<u>B</u>rew <u>MAME</u>) is a derivative of MAME, and contains various hacks and homebrews. | + | '''HBMAME''' (<u>H</u>ome<u>B</u>rew <u>MAME</u>) is a derivative of [[MAME]], and contains various hacks and homebrews. |
==Overview== | ==Overview== |
Revision as of 22:07, 25 September 2020
Developer(s) | Robbbert |
---|---|
Latest version | 0.265 |
Active | Yes |
Platform(s) | Windows |
Emulates | Homebrew and hacked games for arcade hardware |
Website | hbmame.1emulation.com |
Programmed in | C++, Lua, C, Python, Scala, HTML |
Source code | GitHub |
HBMAME (HomeBrew MAME) is a derivative of MAME, and contains various hacks and homebrews.
Overview
The software has support for Monaco G.P., which was Sega's final game to rely primarily upon discrete analog circuitry - an oddity for a game made in 1979, some three years after microprocessors were introduced to the market. As this was among the most complex games of its kind, don't bet on seeing it working in MAME anytime soon.