GpSP: Difference between revisions

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1. Bleach Advance : 32mb
1. Bleach Advance: 32MB
2. Kingdom Hearts - Chain of Memories : 32mb
2. Kingdom Hearts - Chain of Memories: 32MB
3. Mother 3 : 32mb
3. MOTHER 3: 32MB
4. Riviera - The Promised Land : 32mb
4. Riviera - The Promised Land: 32MB
5. Pokemon Mystery Dungeon - Red Rescue Team : 32mb
5. Pokemon Mystery Dungeon - Red Rescue Team: 32MB
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Simply, if a large 32mb game in a ZIP-archive then it will be a long time in the TEMP unpacked, you just need to wait a minute, there is a diode will blink rapidly.
Unzipped 32MB ROM files gives a faster loading.
If you do not want to wait, and to play immediately loaded, then unzip and run *.gba.
Generally I normally work all of these games.


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- UO gpSP Kai 3.4 test 4 build 230 = 16mb Max
- UO gpSP Kai 3.4 test 4 build 230 = 16MB Max
- UO gpSP Kai 3.5 Mod = 32mb Max
- UO gpSP Kai 3.5 Mod = 32MB Max
- UO gpSP Kai 3.4 test 3 build 152 = 32mb Max
- UO gpSP Kai 3.4 test 3 build 152 = 32MB Max
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32mb Max ROM Buff achieved when Unlock Extra Memory is enabled from Recovery Menu... If I disable Unlock Extra Memory, it is 16mb again but other gpSP emulators are still 32mb Max ROM Buff.
32MB Max ROM Buff is achieved when Unlock Extra Memory is enabled from Recovery Menu. If Unlock Extra Memory is disabled, it limits to 16MB. However, other gpSP emulators still achieves 32MB Max ROM Buff.
32mb ROM / 32mb buff = Faster loading, less glitchy
32MB ROM / 32MB buff = Faster loading, less glitchy
32mb ROM / 16mb Buff = Very slow loading, PSP freeze sometimes, unpacks and duplicates *.zip ROM to *.gba so uses more space. At least it does on a few other gpSP emulators.
32MB ROM / 16MB Buff = Very slow loading, PSP freezes occasionally, unpacks and duplicates ".zip" ROM to ".gba", using more space.


===Creating & Adding Cheats===
===Creating & Adding Cheats===