GpSP: Difference between revisions

Review: Avoid using the first-person
Known issues (minor problems): Requires rewrite on this section, along with some grammatical errors
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===Known issues (minor problems)===
=== Known issues (minor problems) ===
 
* <i>Good compatibility.</i>
* <i>Good compatibility.</i>
* [[Uo gpSP Kai Compatibility List]]
* [[Uo gpSP Kai Compatibility List]]
 
* <i>128k save files unsupported  - (Ex. Pokémon Mystery Dungeon) - Only worked <b>TempGBA/TempGBA-mod</b></i>
* <i>128k saves file unsupported  - (Ex. Pokémon Mystery Dungeon) - Only worked <b>TempGBA/TempGBA-mod</b></i>
 
* <code>Required</code> - <b>gba_bios.bin</b>
* <code>Required</code> - <b>gba_bios.bin</b>


<b>Note: Some games don't work using a workarounds trick. 32MB ROM only works unzip.</b>


<b>Note : Some games don't work using a workarounds trick. 32mb Rom only works unzip.</b>
1. <b><i>Sigma Star Saga</i></b>: Still unable to show health bar.


1. <b><i>Sigma Star Saga</i></b> : still unable to show health bar.
2. <b><i>Dragon Ball Z: The Legacy of Goku II</i></b>: There is a sequence in the game in which you have to fly to a different location. The problem is, whenever you do so, the message "The game will not run in this hardware" appears on the screen.


2. <b><i>DragonBall Z Legacy of Goku 2</i></b> : There is a sequence in the game in which you have to fly to a different location. The problem is, whenever I try to do so the message 'the game will not run in this hardware' appears on the screen.
3. <b><i>Powder 117</b></i> and <i><b>Qwak</i></b>: failed to run.


3. <b><i>Powder 117</b></i> and <i><b>Qwak</i></b> : failed to run.
4. <b><i>Golden Sun: the Lost Age</b></i>: Moving cursor to the bottom of the world map causes soft-lock/freeze.


4. <b><i>Golden Sun the Lost Age</b></i> : Moving cursor to the bottom of the world map causes soft-lock/freeze. (Plays audio similar to Wii game crash)
5. <b><i>Kingdom Hearts: Chain of Memories</b></i>: It freezes at the opening movie and the sound glitches. A workaround would be, before the game freezes at the opening movie, attempt to quick-save the game and then load it back. It should work normally.


5. <b><i>Kingdoms Hearts : Chain of Memories</b></i> : Works Unzip file, it freezes at the opening movie and the sound goes all messed up, Simply, before the game freezes on intro video, quicksave the game, then load it back, it should work normally.
6. <b><i>Riviera</b></i>: Works - Only run in extracted file.


6. <b><i>Riviera</b></i> : Works - Only Run Unzip file.
7. <b><i>Grand Theft Auto Advance</b></i>: It has a bug that after starting dialogues, the game crashes. This save allows you to bypass the damaged portion in ROM dump: [http://www.mediafire.com/file/7ts7jm7ihpl81v4/Grand_Theft_Auto_Advance_SAV.zip/file GTA Advance .SAV file] expanded in <code>GBA/SAV</code> folder. The name of the compression should be exactly the same as ZIP archive, which is ROM GBA under any name. When loading a game, choose load of preservation, and not as a new game.


7. <b><i>Grand Theft Auto Advance</b></i> : has a bug that after starting dialogues game crashes.
8. <b><i>Pokémon Mystery Dungeon - Red Rescue Team</b></i>: Reached the save room in the tent where the Pokemon sleeps and the game would normally be saved.
Save allows you to bypass the damaged portion in the dump of the Rom.
[http://www.mediafire.com/file/7ts7jm7ihpl81v4/Grand_Theft_Auto_Advance_SAV.zip/file GTA Advance .SAV file]
expanded in <code>GBA/SAV</code> folder.
The name of conservation should be exactly the same as ZIP archive, which is ROM gba under any name. When loading a game, choose load of preservation, and not as a new game.
 
8. <b><i>Pokémon Mystery Dungeon - Red Rescue Team</b></i> : Reached save room in the tent where the Pokemon sleeps and game normally saved.
Then came out of the emulator and again went into the game, game is booted normally like you have in the picture "Continue" (Resume your adventure from where you last saved.).
Then came out of the emulator and again went into the game, game is booted normally like you have in the picture "Continue" (Resume your adventure from where you last saved.).


the size of saving: 128 KB (131,072 bytes).
* Save size: 128 KB (131,072 bytes).
Preserved under the name : "Pokemon Mystery Dungeon - Red Rescue Team.sav"
* Name: "Pokemon Mystery Dungeon - Red Rescue Team.sav"
In the folder : <code>UO gpSP kai/GBA/SAV</code>
* Folder: <code>UO gpSP kai/GBA/SAV</code>


[[File:pk.gif]]
[[File:pk.gif|300px|right]]


<code>(E)</code> version of Pokemon Mystery Dungeon has the save problem. <code>(U)</code>version works fine.
<code>(E)</code> version of Pokemon Mystery Dungeon has the save problem. <code>(U)</code>version works fine.
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[[File:S.jpg|500px]]
[[File:S.jpg|500px]]


9. <b><i>Advance War 2</b></i> : Popup on the top always didn't show up. Popup on the bottom works like normal, only the top have a problem. Both keep glitching, sometimes all the sprites just vanish, the text too. In some tutorials/battles where a character would normally be talking, the dialogue box would be invisible.
9. <b><i>Advance War 2</b></i>: Popup on the top always didn't show up. Popup on the bottom works like normal, only the top have a problem. Both keep glitching, sometimes all the sprites just vanish, the text too. In some tutorials/battles where a character would normally be talking, the dialogue box would be invisible.
 
<ins>See the different :</ins>


UO gpSP kai 3.4 test 4 build 230 also has the same problem. Old version of gpSP 3.2 user test 02 no problems at all.
UO gpSP kai 3.4 test 4 build 230 also has the same problem. Old version of gpSP 3.2 user test 02 no problems at all.


--<ins><b>Setting Working Advance War 2</ins></b>--
--<ins><b>Setting Working Advance War 2</ins></b>--
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<pre>
<pre>


- GFX Filtering : yes
- GFX Filtering: yes


- Frameskip type : auto
- Frameskip type: auto


- Frameskip value : 9
- Frameskip value: 9


- Frameskip variation : uniform
- Frameskip variation: uniform


- Audio emulation : yes (dunno if this matters but imma put it on anyway)
- Audio emulation: yes(?)


- Audio buffer size : 4096 bytes
- Audio buffer size: 4096 bytes


- Clock speed : 300MHz
- Clock speed: 300MHz


- Update backup : auto
- Update backup: auto


- Enable home : no
- Enable home: no


- Debug mode : yes (What does this do?)
- Debug mode: yes


- Fake fatv : yes (Pokemon hacks crash the emulator without it)
- Fake fatv: yes (Pokémon ROM Hacks crash the emulator without it)


- Boot mode : game cart</pre>
- Boot mode: game cart</pre>




10. <b><i>Megaman Battle Network 1</b></i> : End of the game when entering underground railroad.
10. <b><i>Megaman Battle Network</b></i>: End of the game when entering Underground Railroad.


11. <b><i>Megaman Battle Network 4</b></i> : Apparently an unknown random virus encounter.
11. <b><i>Megaman Battle Network 4</b></i>: Apparently an unknown random virus encounter.


12. <b><i>Wario Ware Inc.</b></i> : Final Wario Games in Story Mode, graphics will randomly glitch between games, making it impossible to play any games afterwards.
12. <b><i>Wario Ware Inc.</b></i>: Final Wario Games in Story Mode, graphics will randomly glitch between games, making it impossible to play any games afterwards.


13. <b><i>Mario Advanced 4</b></i> : (And probably many other games)
13. <b><i>Super Mario Advance 4: Super Mario Bros. 3</b></i>: (And probably many other games)
Patching GBA ROMs.
Patching GBA ROMs.


If other games works using the ROM patching solution.
If other games works using the ROM patching solution.


14. <b><i>Sims 2 Pets</b></i> : Graphically Glitched, but not unplayable.
14. <b><i>Sims 2 Pets</b></i>: Graphic bugs, but not unplayable.


15. <b><i>Banjo Kazooie Grunty's Revenge</b></i> : Crashes to bios in the very beggining.
15. <b><i>Banjo Kazooie: Grunty's Revenge</b></i>: Crashes to BIOS in the very beginning.


16. <b><i>DragonBall Z Legacy of Goku</b></i> : Freezes after hack announce.
16. <b><i>DragonBall Z Legacy of Goku</b></i>: Freezes after hack announce.


17. <b><i>DemiKids Light Version</b></i> : Crashes before begin a game.
17. <b><i>DemiKids Light Version</b></i>: Crashes before begin a game.


18. <b><i>Digimon Racing</b></i> : Freezes on begining.
18. <b><i>Digimon Racing</b></i>: Freezes on the beginning.


19. <b><i>Doom 2</b></i> : Bad scaling, freezes on begining.
19. <b><i>Doom 2</b></i>: Bad scaling, freezes on the beginning.


20. <b><i>Harry Potter Quidditch World Cup</b></i> : Minor graphical glitches, and freezes before entering games.
20. <b><i>Harry Potter Quidditch World Cup</b></i>: Minor graphical glitches, and freezes before entering games.


21. <b><i>Harry Potter and The Order of Phoenix</b></i> : Constantly coming back to langauge selection screen.
21. <b><i>Harry Potter and The Order of Phoenix</b></i>: Constantly coming back to language selection screen.


22. <b><i>Mario Tennis Power Tour</b></i> : Crashes to BIOS.
22. <b><i>Mario Tennis Power Tour</b></i>: Crashes to BIOS.


23. <b><i>MegaMan Zero</b></i> : Heavy Graphical glitches.
23. <b><i>Megaman Zero</b></i>: Heavy graphical glitches.


24. <b><i>NBA Jam 2002</b></i> : Blank screen on start.
24. <b><i>NBA Jam 2002</b></i>: Blank screen on start.


25. <b><i>Pokémon Pinball Ruby and Sapphire</b></i> : White screen on start.
25. <b><i>Pokémon Pinball Ruby and Sapphire</b></i>: White screen on start.


26. <b><i>Rayman Raving Rabbids</b></i> : Heavy graphical glitches.
26. <b><i>Rayman Raving Rabbids</b></i>: Heavy graphical glitches.


27. <b><i>Steel Empire</b></i> : Black screen at start.
27. <b><i>Steel Empire</b></i>: Black screen at start.


28. <b><i>Super Monkey Ball Jr.</b></i> : Game crashes, was working on version 1.0.4.
28. <b><i>Super Monkey Ball Jr.</b></i>: Game crashes, was working on version 1.0.4.


29. <b><i>Street Racing Syndicate</b></i> : Crashing when choosing language.
29. <b><i>Street Racing Syndicate</b></i>: Crashing when choosing language.


30. <b><i>DragonBall Z Legacy of Goku 2</b></i> : Works fine, but sound issue.
30. <b><i>Dragon Ball Z: Legacy of Goku II</b></i>: Works fine, but sound issue.


31. <b><i>Metroid Zero Mission</b></i> : Works fine, sound issue a weird warping of the music that causes the audio to bob and weave, as well as a periodic, persistent ticking sound.
31. <b><i>Metroid Zero Mission</b></i>: Works fine, sound issue a weird warping of the music that causes the audio to bob and weave, as well as a periodic, persistent ticking sound.


32. <b><i>Mother 3</b></i> : Work unzip, .sav file problem.
32. <b><i>Mother 3</b></i>: Work unzip, .sav file problem.


33. <b><i>Final Fantasy VI - Sound Restoration (E)</i></b>
33. <b><i>Final Fantasy VI - Sound Restoration (E)</i></b>
* TempGBA4PSP: game is laggy, especially when characters talk.
* UO gpSP Kai (3.4 test 4 build 230): emulator show the following error: bad jump 80080180 (30000620) and then crash.
* gpSP-J: seems to run this game fine.


1) TempGBA4PSP : game is laggy, especially when characters talk.
34. <b><i>Classic NES Series</i></b>: Loading a game presents with a screen stating "Save State X/O" but it moves to a black screen with "bad jump 600080 (3007484)" if any button is pressed.
 
2) UO gpSP Kai (3.4 test 4 build 230) : emulator show the following error : bad jump 80080180 (30000620) and then crash.
 
3) gpSP-J : seems to run this game fine.


34. <b><i>Classic NES Series</i></b> : I keep loading the game to be presented with a screen stating "Save State X / O" but regardless of what I do, it moves to a black screen with "bad jump 600080 (3007484)". I tried both X, O and Home to see if I could do a Save State from the Emulator Menu but all of it results in this screen the moment I press any of the 3 buttons.
35. <b><i>Pokémon Mystery Dungeon - Red Rescue Team</b></i>: Work unzip, .sav problem.


35. <b><i>Pokémon Mystery Dungeon - Red Rescue Team</b></i> : Work unzip, .sav problem.
<i>The game is not able to load/create a save file, as it says "the game cannot be saved". tempGBA can load/save just fine.</i>


<i>a real save, not a save state.
As a workaround, place a <code>.SAV</code> in your ROM directory where the game is at.
the game is not able to load/create a save file, it says "the game cannot be saved"
tempGBA can load/save just fine.</i>
in game
place a <code>.SAV</code> in your rom directory.


1.<ins>gpSP</ins>
1.<ins>gpSP</ins>
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[[File:T.png|300px]]
[[File:T.png|300px]]


<B><u>Note : 32mb (128k - .sav file are created with some games) Save supported on TempGBA. 32mb save is still unsupported with gpsp.</b></u>
<B><u>Note: 32MB (128k - .sav file are created with some games) save supported on TempGBA. 32MB save is still unsupported with GpSP.</b></u>




36. <b><i>Breath of Fire 2</b></i> : Highfort after boss battle during escape scene.
36. <b><i>Breath of Fire 2</b></i>: High-fort after Boss Battle during escape scene.


===Configuration Setting===
===Configuration Setting===