Deinterlacing: Difference between revisions

Ahayri (talk | contribs)
No edit summary
Ahayri (talk | contribs)
No edit summary
Line 1: Line 1:
Deinterlacing methods are used to process interlaced video signals (480i/576i), common in high-resolution modes for [[Sega Saturn]], [[PlayStation]], and [[PlayStation 2]]. Without deinterlacing, movement causes "combing" or "judder" artifacts on progressive displays. PlayStation 2 Graphics Synthesizer, used unique internal video output modes to handle or disguise interlacing. Emulators must handle these behaviors natively before applying any external deinterlacing method. While there are some attempted [[Shaders,_presets,_and_filters|shader-based solutions]], emulator's built-in deinterlacing methods provide better results on image quality.
Deinterlacing methods are used to process interlaced video signals (480i/576i), common in high-resolution modes for [[Sega Saturn]], [[PlayStation]], and [[PlayStation 2]]. Without deinterlacing, movement causes "combing" or "judder" artifacts on progressive displays. PlayStation 2 Graphics Synthesizer, used unique internal video output modes to handle or disguise interlacing. Emulators must handle these behaviors natively before applying any external deinterlacing method. While there are some attempted [[Shaders_and_filters#Deinterlacing|shader-based solutions]], emulator's built-in deinterlacing methods provide better results on image quality.


==Before diving in==
==Before diving in==