Xbox emulators: Difference between revisions

Ahayri (talk | contribs)
Gorilli09 (talk | contribs)
No edit summary
Line 5: Line 5:
The '''[[wikipedia:Xbox (console)|Xbox]]''' is a sixth-generation console released by Microsoft on November 15, 2001. Known as the DirectXbox during development, it is notable for the specs having similarities to a PC due to using familiar components around the [[wikipedia:x86|x86]] architecture. It had a custom Pentium III CPU at 733 MHz with 64 MBs of RAM, and a custom Nvidia GPU codenamed NV2A at 233 MHz. The Xbox was often said to be the most powerful console from the sixth generation, and Sega later designed the '''[https://segaretro.org/Sega_Chihiro Chihiro arcade system]''' with the same components.
The '''[[wikipedia:Xbox (console)|Xbox]]''' is a sixth-generation console released by Microsoft on November 15, 2001. Known as the DirectXbox during development, it is notable for the specs having similarities to a PC due to using familiar components around the [[wikipedia:x86|x86]] architecture. It had a custom Pentium III CPU at 733 MHz with 64 MBs of RAM, and a custom Nvidia GPU codenamed NV2A at 233 MHz. The Xbox was often said to be the most powerful console from the sixth generation, and Sega later designed the '''[https://segaretro.org/Sega_Chihiro Chihiro arcade system]''' with the same components.


The Xbox was a modest seller and helped create a brand for Microsoft that would give [[Xbox 360 emulators|its successor]] a stronger market share in the west. Despite Microsoft's best efforts, the original Xbox and succeeding consoles from the company never gained a foothold in Japan for various reasons.<ref name="Censored_Gaming">{{YouTubeVideo|DmCHJmi_st4|Why The Xbox Failed In Japan}}</ref> It had a number of advantages over other sixth-gen consoles at the time; it was the only console to include a hard disk,<ref group="lower-alpha">The [[PlayStation 2 emulators|PlayStation 2]] also had a hard disk accessory, but the Xbox had it built-in on all models. Consoles in the seventh generation and onward began to include internal storage in varying forms.</ref> meaning it was the first to be able to rip CDs, and it was the first and only console of the lineup to include a unified online service called Xbox Live,<ref group="lower-alpha">The [[Sega Dreamcast emulators|Dreamcast]] had SegaNet in North America and Dreamarena in Europe, but Xbox Live was the same for all regions.</ref> prompting Sony to create the [[Wikipedia:PlayStation Network|PlayStation Network]] the next generation.
The Xbox was a modest seller and helped create a brand for Microsoft that would give [[Xbox 360 emulators|its successor]] a stronger market share in the west. Despite Microsoft's best efforts, the original Xbox and succeeding consoles from the company never gained a foothold in Japan for various reasons.<ref name="Censored_Gaming">{{YouTubeVideo|DmCHJmi_st4|Why The Xbox Failed In Japan}}</ref> It had a number of advantages over other sixth-gen consoles at the time; it was the only console to include a hard disk,<ref>The [[PlayStation 2 emulators|PlayStation 2]] also had a hard disk accessory, but the Xbox had it built-in on all models. Consoles in the seventh generation and onward began to include internal storage in varying forms.</ref> meaning it was the first to be able to rip CDs, and it was the first and only console of the lineup to include a unified online service called Xbox Live,<ref>The [[Dreamcast emulators|Dreamcast]] had SegaNet in North America and Dreamarena in Europe, but Xbox Live was the same for all regions.</ref> prompting Sony to create the [[Wikipedia:PlayStation Network|PlayStation Network]] the next generation.


Early in its lifespan, the Xbox had [[wikipedia:Xbox modding|an unusually active modding scene]] compared to the other consoles (often vindicated by the incredibly short warranty). Upon the first jailbreak by [[wikipedia:Andrew Huang (hacker)|Andrew Huang]], the scene ultimately delivered no comprehensive emulation until the mid-2010s<ref group="lower-alpha">The Xbox would have been too difficult to emulate at the time anyway, as its specs often rivaled that of consumer PCs. It was alleged that many developers received legal threats from Microsoft to dissuade them from trying.</ref>, as Xbox homebrew typically relied on stolen XDKs rather than true reverse-engineering work. Although developers have continued to have issues because, alongside the poorly documented hardware and repeated uses of the simpler but largely failed HLE approach, there has been little motivation to develop an emulator because many of the Xbox's games either came from Windows or were then released for Windows afterward (though it does retain a few exclusives). However, the Xbox emulation scene has been resurging with two emulators at the forefront since mid-2017. Their developers continue to say there's no competition between them, as they're both open-source and have different goals and methods.<ref>[https://www.reddit.com/r/emulation/comments/8ymp6n/cxbxreloaded_just_hit_v01/e2ckmpl/ JayFoxRox's statement] (representing XQEMU). Reddit (2018-07-14).</ref><ref>[https://www.reddit.com/r/emulation/comments/6mwizs/cxbx_running_xbox_dashboard_4817_with_audio/dk7jnif/ SoullessSentinel's statement] (representing Cxbx-Reloaded). Reddit (2017-07-13).</ref>
Early in its lifespan, the Xbox had [[wikipedia:Xbox modding|an unusually active modding scene]] compared to the other consoles (often vindicated by the incredibly short warranty). Upon the first jailbreak by [[wikipedia:Andrew Huang (hacker)|Andrew Huang]], the scene ultimately delivered no comprehensive emulation until the mid-2010s,<ref>The Xbox would have been too difficult to emulate at the time anyway, as its specs often rivaled that of consumer PCs. It was alleged that many developers received legal threats from Microsoft to dissuade them from trying.</ref> as Xbox homebrew typically relied on stolen XDKs rather than true reverse-engineering work. Although developers have continued to have issues because, alongside the poorly documented hardware and repeated uses of the simpler but largely failed HLE approach, there has been little motivation to develop an emulator because many of the Xbox's games either came from Windows or were then released for Windows afterward (though it does retain a few exclusives). However, the Xbox emulation scene has been resurging with two emulators at the forefront since mid-2017. Their developers continue to say there's no competition between them, as they're both open-source and have different goals and methods.<ref>[https://www.reddit.com/r/emulation/comments/8ymp6n/cxbxreloaded_just_hit_v01/e2ckmpl/ JayFoxRox's statement] (representing XQEMU). Reddit (2018-07-14).</ref><ref>[https://www.reddit.com/r/emulation/comments/6mwizs/cxbx_running_xbox_dashboard_4817_with_audio/dk7jnif/ SoullessSentinel's statement] (representing Cxbx-Reloaded). Reddit (2017-07-13).</ref>


The controller ports use a proprietary USB interface, so it may be possible to hook-up or connect other USB devices by modifying the console.
The controller ports use a proprietary USB interface, so it may be possible to hook-up or connect other USB devices by modifying the console.


==Emulators==
==Emulators==
{|class="wikitable" style="text-align:center;width:100%;"
{|class="wikitable" style="table-layout:fixed;text-align:center;width:100%"
|+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.<br>See tables for <span style="font-weight: bold; color: #CC0000; border: 1px solid #CC0000; padding: 2px;">[[#Chihiro|arcade variant]], [[#Enhancements|enhancements]], [[#Hardware_features_and_peripherals|hardware features and peripherals]].</span><br>For more details such as [[licensing]], [[Source_code#Language_levels|programming language]], [[High_and_low-level_emulation|emulation method]], visit each emulator’s dedicated page.<br>[http://xboxdevwiki.net/Emulators xboxdevwiki's own list of emulators] contains over 20 different emulator projects, most of which were abandoned not long after they started. Only 2 emulators have been making progress.
|+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.<br>See tables for <span style="font-weight: bold; color: #CC0000; border: 1px solid #CC0000; padding: 2px;">[[#Chihiro|arcade variant]], [[#Enhancements|enhancements]], [[#Hardware_features_and_peripherals|hardware features and peripherals]].</span><br>For more details such as [[licensing]], [[Source_code#Language_levels|programming language]], [[High_and_low-level_emulation|emulation method]], visit each emulator’s dedicated page.<br>[http://xboxdevwiki.net/Emulators xboxdevwiki's own list of emulators] contains over 20 different emulator projects, most of which were abandoned not long after they started. Only 2 emulators have been making progress.
!Name
!Name
Line 27: Line 27:
|align=left|{{Icon|Windows|WoA|macOS|Linux|LiA}}
|align=left|{{Icon|Windows|WoA|macOS|Linux|LiA}}
|[https://github.com/xemu-project/xemu/releases {{XemuVer}}]
|[https://github.com/xemu-project/xemu/releases {{XemuVer}}]
|{{Emulator compatibility|link=https://xemu.app/#compatibility|896|1024}}<ref group="lower-alpha" name="xemucompat">Playable state in the xemu compatibility list purposely doesn't include performance metrics due to varying PC build possibilities (see [[#Comparisons]] section) and minor graphical, [https://github.com/xemu-project/xemu/issues/904 audio], or [https://github.com/xemu-project/xemu/issues/1197 FMV] [https://github.com/xemu-project/xemu/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+meta issues]. '''While the compatibility list categorizes majority games as playable, some users may encounter issues that impact their individual experience and consider them unplayable'''.</ref>
|{{Emulator compatibility|link=https://xemu.app/#compatibility|896|1024}}<ref group="n" name="xemucompat">Playable state in the xemu compatibility list purposely doesn't include performance metrics due to varying PC build possibilities (see [[#Comparisons]] section) and minor graphical, [https://github.com/xemu-project/xemu/issues/904 audio], or [https://github.com/xemu-project/xemu/issues/1197 FMV] [https://github.com/xemu-project/xemu/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+meta issues]. '''While the compatibility list categorizes majority games as playable, some users may encounter issues that impact their individual experience and consider them unplayable'''.</ref>
|{{Green}} {{License|GPLv2}}<br>{{License|LGPLv21}}
|{{Green}} {{License|GPLv2}}<br>{{License|LGPLv21}}
|{{Ya}}
|{{Ya}}
Line 40: Line 40:
|{{~}}
|{{~}}
|-
|-
|[[MAME]]
|[[Cxbx]]
|align=left|{{Icon|Windows|macOS|Linux|FreeBSD}}
| align="left" |{{Icon|Windows}}
|[http://https://edev.org/release.html {{MAMEVer}}]
|[https://github.com/Echelon9/cxbx-shogun git]
|{{Emulator compatibility|link=http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=chihiro.cpp&arcade_only=0&current_version=0|0|45}}
|{{Emulator compatibility|link=https://shogun3d-cxbx.blogspot.com/2009/11/cxbx-compatibility-list-updated.html|5|61}}
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})
|{{Ya}}
|{{Na}}
|{{Na}}
|{{Na}}
|-
|-
|[[XQEMU]]
|[[XQEMU]]
|align=left|{{Icon|Windows|macOS|Linux}}
| align="left" |{{Icon|Windows|macOS|Linux}}
|[https://github.com/xqemu/xqemu git]
|[https://github.com/xqemu/xqemu git]
|{{Emulator compatibility|link=https://docs.google.com/spreadsheets/d/1sVtQ9SNPathKAMCqfYtvJQP0bs0UeLzP9otPHvZDMwE/htmlview#|35|828}}
|{{Emulator compatibility|link=https://docs.google.com/spreadsheets/d/1sVtQ9SNPathKAMCqfYtvJQP0bs0UeLzP9otPHvZDMwE/htmlview#|35|828}}
Line 56: Line 56:
|{{Na}}
|{{Na}}
|-
|-
|[[StrikeBox]]
|[[MAME]]
|align=left|{{Icon|Windows|Linux}}
|align=left|{{Icon|Windows|macOS|Linux|FreeBSD}}
|[https://github.com/StrikerX3/StrikeBox git]
|[http://https://edev.org/release.html {{MAMEVer}}]
|N/A
|{{Emulator compatibility|link=http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=chihiro.cpp&arcade_only=0&current_version=0|0|45}}
|{{Green}} {{License|BSD2}} ({{License|Permissive}})
|{{Na}}
|{{Na}}
|-
|[[Cxbx]]
|align=left|{{Icon|Windows}}
|[https://github.com/Echelon9/cxbx-shogun git]
|{{Emulator compatibility|link=https://shogun3d-cxbx.blogspot.com/2009/11/cxbx-compatibility-list-updated.html|5|61}}
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})
|{{Na}}
|{{Ya}}
|{{Na}}
|{{Na}}
|-
|-
Line 77: Line 69:
|[https://github.com/laromicas/Dxbx/blob/master/Compatibility%20list.txt ?%<br><small>1 playable title</small>]
|[https://github.com/laromicas/Dxbx/blob/master/Compatibility%20list.txt ?%<br><small>1 playable title</small>]
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})
|{{Na}}
|{{Na}}
|-
|[[StrikeBox]]
| align="left" |{{Icon|Windows|Linux}}
|[https://github.com/StrikerX3/StrikeBox git]
|N/A
|{{Green}} {{License|BSD2}} ({{License|Permissive}})
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
Line 91: Line 91:
|align=left|{{Icon|Windows}}
|align=left|{{Icon|Windows}}
|[https://www.emulator-zone.com/doc.php/xbox/xeon.html 1.0]
|[https://www.emulator-zone.com/doc.php/xbox/xeon.html 1.0]
|{{N/a}}<ref group="lower-alpha">Xeon runs only one commercial game and it is Halo NTSC version, it plays very roughly, the images are too slow to get in game.</ref>
|N/a<ref group="n">Xeon runs only one commercial game and it is Halo NTSC version, it plays very roughly, the images are too slow to get in game.</ref>
|{{Red}} {{License|Proprietary}}
|{{Red}} {{License|Proprietary}}
|{{Na}}
|{{Na}}
Line 111: Line 111:
|align=left|{{Icon|360}}
|align=left|{{Icon|360}}
|1.7
|1.7
|{{Emulator compatibility|link=https://en.wikipedia.org/wiki/List_of_Xbox_games_compatible_with_Xbox_360#List_of_compatible_Xbox_games|463|996}}<br>{{Emulator compatibility|link=https://consolemods.org/wiki/Xbox_360:Original_Xbox_Games_Compatibility_List|857|1022}}<ref group="lower-alpha">If you remove the game whitelist it will allow more Xbox Classic games to be played on the Xbox 360 than are officially supported.</ref>
|{{Emulator compatibility|link=https://en.wikipedia.org/wiki/List_of_Xbox_games_compatible_with_Xbox_360#List_of_compatible_Xbox_games|463|996}}<br>{{Emulator compatibility|link=https://consolemods.org/wiki/Xbox_360:Original_Xbox_Games_Compatibility_List|857|1022}}<ref group="n">If you remove the game whitelist it will allow more Xbox Classic games to be played on the Xbox 360 than are officially supported.</ref>
|{{Red}} {{License|Proprietary}}
|{{Red}} {{License|Proprietary}}
|{{Na}}
|{{Na}}
Line 124: Line 124:
|{{~}}
|{{~}}
|}
|}
<references group="lower-alpha" />
<references group="n"/>
===Comparisons===
===Comparisons===
;[[XQEMU]]: A [[High/Low_level_emulation|low-level emulator]] based on [[QEMU]]. It can emulate the BIOS and many games at very slow speeds but is sometimes faster than Cxbx with acceptable graphics. Audio has not been tested but is assumed to be emulated, just not forwarded to the audio hardware for some reason.
;[[XQEMU]]: A [[High/Low_level_emulation|low-level emulator]] based on [[QEMU]]. It can emulate the BIOS and many games at very slow speeds but is sometimes faster than Cxbx with acceptable graphics. Audio has not been tested but is assumed to be emulated, just not forwarded to the audio hardware for some reason.
Line 136: Line 136:


====Consoles====
====Consoles====
;[[FU|Xenon Fusion]] (XeFu):The internal name for backward compatibility on the [[Xbox 360 emulators|Xbox 360]]. It supports a specific list of games that, while some work right off the bat, may need additional patches to play properly. It also requires your console to have system storage. Some games still have issues with graphical glitches and slowdowns to errors that can make standard gameplay basically impossible. If you remove the game whitelist; it allows for more Xbox Classic games to be played on the Xbox 360 than are officially supported. Some games not officially supported play almost perfectly, however, some have various issues. <ref>FrameRater's {{YouTubeVideo|YSgzpTG_0c4|360's Xbox Emulator EXPANDED!}}, {{YouTubeVideo|dM3I_QUCMzc|Unlocking MORE Xbox Originals on 360}} videos about this hack.</ref>
;[[FU|Xenon Fusion]] (XeFu):The internal name for backward compatibility on the [[Xbox 360 emulators|Xbox 360]]. It supports a specific list of games that, while some work right off the bat, may need additional patches to play properly. It also requires your console to have system storage. Some games still have issues with graphical glitches and slowdowns to errors that can make standard gameplay basically impossible. If you remove the game whitelist; it allows for more Xbox Classic games to be played on the Xbox 360 than are officially supported. Some games not officially supported play almost perfectly, however, some have various issues. <ref>FrameRater's {{YouTubeVideo|YSgzpTG_0c4|360's Xbox Emulator EXPANDED!}}, {{YouTubeVideo|dM3I_QUCMzc|Unlocking MORE Xbox Originals on 360}} videos about this hack.</ref>
;[[Fission]]:The internal name for backward compatibility on the [[Xbox One emulators|Xbox One]] and [[Xbox Series X and Series S|Xbox Series X/S]]. Supporting much fewer games likely due to licensing: developers and publishers going defunct, movie and toy tie-in, brands, vehicles, music Licenses expiring. However, it has better loading times and allows the ones that do work to run at twice the Xbox's standard resolution (480p) on both Xbox One (S) and Xbox Series S consoles (up to 960p), and more than quadruple on Xbox One X and Xbox Series X consoles (up to 2160p).
;[[Fission]]:The internal name for backward compatibility on the [[Xbox One emulators|Xbox One]] and [[Xbox Series X and Series S|Xbox Series X/S]]. Supporting much fewer games likely due to licensing: developers and publishers going defunct, movie and toy tie-in, brands, vehicles, music Licenses expiring. However, it has better loading times and allows the ones that do work to run at twice the Xbox's standard resolution (480p) on both Xbox One (S) and Xbox Series S consoles (up to 960p), and more than quadruple on Xbox One X and Xbox Series X consoles (up to 2160p).
:Unfortunately, with November 2021 update Microsoft ends the program and said: "This latest and final addition of titles to the backwards compatibility program was only possible through the passion and feedback from the community," Microsoft said. "Your constant requests for specific titles and enhancements encouraged the Backwards Compatibility team to partner with the original creators to preserve thousands of games from over four generations of Xbox. While we continue to stay focused on preserving and enhancing the art form of games, we've reached the limit of our ability to bring new games to the catalog from the past due to licensing, legal and technical constraints. Thank you for being part of this journey with us."<ref>https://www.gamespot.com/articles/xbox-backwards-compatibility-adds-70-more-games-today-as-microsoft-ends-the-program/1100-6498021/</ref>
:Unfortunately, with November 2021 update Microsoft ends the program and said: "This latest and final addition of titles to the backwards compatibility program was only possible through the passion and feedback from the community," Microsoft said. "Your constant requests for specific titles and enhancements encouraged the Backwards Compatibility team to partner with the original creators to preserve thousands of games from over four generations of Xbox. While we continue to stay focused on preserving and enhancing the art form of games, we've reached the limit of our ability to bring new games to the catalog from the past due to licensing, legal and technical constraints. Thank you for being part of this journey with us."<ref>https://www.gamespot.com/articles/xbox-backwards-compatibility-adds-70-more-games-today-as-microsoft-ends-the-program/1100-6498021/</ref>
Line 142: Line 142:
==Enhancements==
==Enhancements==


{|class="wikitable sortable mw-collapsible" style="text-align:center;width:100%"
{|class="wikitable sortable mw-collapsible" style="table-layout:fixed;text-align:center;width:100%"
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.
! colspan=2 style="width:50%" |Name
! colspan=2 style="width:50%" |Name
Line 240: Line 240:
|-
|-
|{{Enhancements/Post-processing/Shader chain}}
|{{Enhancements/Post-processing/Shader chain}}
|{{Na}}<ref group="lower-alpha">You can use [[Shaders, presets and filters#ReShade|reshade]] for this job, [https://github.com/xemu-project/xemu/issues/446 issues with injection] fixed.</ref>
|{{Na}}<br><small>You can use [[Shaders, presets and filters#ReShade|reshade]] for this job, [https://github.com/xemu-project/xemu/issues/446 issues with injection] fixed.</small>
|{{Na}}
|{{Na}}
|-
|-
Line 277: Line 277:
|-
|-
|[[Save_converters|Built-in save manager]]
|[[Save_converters|Built-in save manager]]
|{{Na}}<ref group="lower-alpha">It is possible to use [[#Hardware_features_and_peripherals|Xbox Memory Unit emulation]] or HDD emulation (via disk image) but it is not capable of managing the game saves within them via GUI. You need to use [[#MS_Dash|MS Dash emulation]] capability of the emulator or third-party application for that job such as [https://xemu.app/docs/ftp/ using FTP solutions].</ref>
|{{Na}}<br><small>It is possible to use [[#Hardware_features_and_peripherals|Xbox Memory Unit emulation]] or HDD emulation (via disk image) but it is not capable of managing the game saves within them via GUI. You need to use [[#MS_Dash|MS Dash emulation]] capability of the emulator or third-party application for that job such as [https://xemu.app/docs/ftp/ using FTP solutions].</small>
|{{Na}}
|{{Na}}
|-
|-
Line 373: Line 373:
| colspan="2" |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch's AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin's Interpreter].
| colspan="2" |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch's AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin's Interpreter].
|}
|}
<references group="lower-alpha"/>
<references group="n"/>


==Hardware features and peripherals==
==Hardware features and peripherals==
{|class="wikitable sortable mw-collapsible" style="text-align:center;width:100%"
{|class="wikitable sortable mw-collapsible" style="table-layout:fixed;text-align:center;width:100%"
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.
! colspan="3" style="width:50%" |Name
! colspan="3" style="width:50%" |Name
! xemu<ref group="lower-alpha">[https://github.com/xemu-project/xemu/issues/389 Feature Request: Adding missing peripherals for xemu]</ref>
! xemu<ref group="n">[https://github.com/xemu-project/xemu/issues/389 Feature Request: Adding missing peripherals for xemu]</ref>
! Cxbx-Reloaded
! Cxbx-Reloaded
|-
|-
Line 395: Line 395:
|-
|-
| rowspan="2" |Controller
| rowspan="2" |Controller
|[[List_of_games_that_support_Pressure-Sensitive_Face_Buttons#Xbox_Emulation|Pressure-sensitive buttons]]||{{~}}<ref name="USB" group="lower-alpha">Xbox controller is supported by USB passthrough technology for [https://github.com/xemu-project/xemu/issues/606 xemu] and [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/2304 Cxbx-Reloaded]. Other controllers with pressure-sensitive buttons like DualShock 2, DualShock 3 or Steam Deck touchpads aren't supported, but developers plan to implement their support via [https://github.com/libsdl-org/SDL/issues/5148 SDL library]. You have to build it from source with libusb enabled. On linux you would do this: .\build.sh --enable-libusb , on Windows you would just modify the docker command to add --enable-libusb right after .\build.sh in the docker command.</ref>
|[[List_of_games_that_support_Pressure-Sensitive_Face_Buttons#Xbox_Emulation|Pressure-sensitive buttons]]||{{~}}<ref group="n" name="USB">Xbox controller is supported by USB passthrough technology for [https://github.com/xemu-project/xemu/issues/606 xemu] and [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/2304 Cxbx-Reloaded]. Other controllers with pressure-sensitive buttons like DualShock 2, DualShock 3 or Steam Deck touchpads aren't supported, but developers plan to implement their support via [https://github.com/libsdl-org/SDL/issues/5148 SDL library]. You have to build it from source with libusb enabled. On linux you would do this: .\build.sh --enable-libusb , on Windows you would just modify the docker command to add --enable-libusb right after .\build.sh in the docker command.</ref>
|{{~}}<ref name="USB" group="lower-alpha" />
|{{~}}<ref group="n" name="USB"/>
|-
|-
|Vibration||{{Dunno}}
|Vibration||{{Dunno}}
Line 402: Line 402:
|-
|-
|colspan="2" |[[Wikipedia:Xbox_technical_specifications#Audio|DTS Surround (DVD-Video only)<br>Dolby Surround<br>Dolby Digital Live 5.1]]
|colspan="2" |[[Wikipedia:Xbox_technical_specifications#Audio|DTS Surround (DVD-Video only)<br>Dolby Surround<br>Dolby Digital Live 5.1]]
|{{~}}<ref group="lower-alpha">[https://discord.com/channels/680221390359887933/680221390359888154/1389672279075721337 Surround is not currently supported, trying to set it will cause xemu to crash (on windows anyway) -medievil (xemu tester)]</ref>
|{{~}}<br><small>[https://discord.com/channels/680221390359887933/680221390359888154/1389672279075721337 Surround is not currently supported, trying to set it will cause xemu to crash (on windows anyway) -medievil (xemu tester)]</small>
|{{Dunno}}
|{{Dunno}}
|-
|-
Line 424: Line 424:
|-
|-
|[[List_of_games_that_support_microphone|Xbox Live Communicator]]
|[[List_of_games_that_support_microphone|Xbox Live Communicator]]
|{{Ya}}<ref group="lower-alpha">https://github.com/xemu-project/xemu/pull/1188<br>https://github.com/xemu-project/xemu/pull/1873</ref>
|{{Ya}}<ref group="n">https://github.com/xemu-project/xemu/pull/1188<br>https://github.com/xemu-project/xemu/pull/1873</ref>
|{{Na}}
|{{Na}}
|-
|-
Line 449: Line 449:
|-
|-
|[https://xboxdevwiki.net/Xbox_Input_Devices#Steel_Battalion_Controller Steel Battalion Controller]
|[https://xboxdevwiki.net/Xbox_Input_Devices#Steel_Battalion_Controller Steel Battalion Controller]
|{{~}}<ref group="lower-alpha">https://github.com/xemu-project/xemu/pull/1478<br>https://github.com/xemu-project/xemu/pull/1803</ref>
|{{~}}<ref group="n">https://github.com/xemu-project/xemu/pull/1478<br>https://github.com/xemu-project/xemu/pull/1803</ref>
|{{Ya|link=https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/2134}}
|{{Ya|link=https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/2134}}
|-
|-
Line 486: Line 486:
|{{Na}}
|{{Na}}
|}
|}
<references group="lower-alpha" />
<references group="n"/>


===MS Dash===
===MS Dash===
Line 523: Line 523:
:[https://xboxdevwiki.net/Xbox_DVD_Movie_Playback_Kit xboxdevwiki: Xbox DVD Movie Playback Kit]
:[https://xboxdevwiki.net/Xbox_DVD_Movie_Playback_Kit xboxdevwiki: Xbox DVD Movie Playback Kit]
If you do not [[Modding_consoles/flashcarts#Xbox|mod your console]] and use [[Homebrew and ROM hacks#Media_players|XBMC4Xbox]], you need this dongle which contains a ROM with an XBE which provides some functions for the DVD-Video playback. You'll also need to [https://xboxdevwiki.net/EEPROM#:~:text=RC4%20Encrypted%20Region%20code match the console region], the dongle region and the DVD disc region. Region is set in the "eeprom", and can be set to any other zone using Xblast or "XboxEepromEditor" tool. The regions are:
If you do not [[Modding_consoles/flashcarts#Xbox|mod your console]] and use [[Homebrew and ROM hacks#Media_players|XBMC4Xbox]], you need this dongle which contains a ROM with an XBE which provides some functions for the DVD-Video playback. You'll also need to [https://xboxdevwiki.net/EEPROM#:~:text=RC4%20Encrypted%20Region%20code match the console region], the dongle region and the DVD disc region. Region is set in the "eeprom", and can be set to any other zone using Xblast or "XboxEepromEditor" tool. The regions are:
  Region 1 - U.S.A, U.S. territories and Canada (Part Number X08-25387)
Region 1 - U.S.A, U.S. territories and Canada (Part Number X08-25387)
  Region 2 - Europe, Japan, the Middle East, Egypt, South Africa and Greenland (Part Number X08-25402)
Region 2 - Europe, Japan, the Middle East, Egypt, South Africa and Greenland (Part Number X08-25402)
  Region 3 - Taiwan, Korea, the Philippines, Indonesia and Hong Kong (Part Number X08-96288-XXX)In this example, XXX is the specific part number of the DVD dongle/receiver.
Region 3 - Taiwan, Korea, the Philippines, Indonesia and Hong Kong (Part Number X08-96288-XXX)In this example, XXX is the specific part number of the DVD dongle/receiver.
  Region 4 - Colombia, Mexico, South & Central America, Australia, New Zealand, Pacific Islands and Caribbean (Part Number X08-25597)
Region 4 - Colombia, Mexico, South & Central America, Australia, New Zealand, Pacific Islands and Caribbean (Part Number X08-25597)
  Region 5 - Russia, Eastern Europe, India, Africa excluding South Africa, North Korea and Mongolia (No DVD Movie Playback Kits Sold)
Region 5 - Russia, Eastern Europe, India, Africa excluding South Africa, North Korea and Mongolia (No DVD Movie Playback Kits Sold)
  Region 6 - China (No DVD Movie Playback Kits Sold)
Region 6 - China (No DVD Movie Playback Kits Sold)


*xemu has no Xbox DVD Movie Playback Kit emulation at the moment, so there is no DVD-Video support. Good news is, there is a [https://github.com/xemu-project/xemu/issues/173 feature request] and [https://github.com/xemu-project/xemu/pull/1902 pull request] for implementing this, but [https://github.com/XboxDev/dump-dvd-kit you need to dump the ROM of your Xbox DVD Movie Playback Kit dongle]. [https://discord.com/channels/680221390359887933/680221390359888154/1255918840009982074 Another option is, if you have this peripheral physically, it is possible to play DVD-Video discs using xemu and manually attaching the DVD kit via USB.]
*xemu has no Xbox DVD Movie Playback Kit emulation at the moment, so there is no DVD-Video support. Good news is, there is a [https://github.com/xemu-project/xemu/issues/173 feature request] and [https://github.com/xemu-project/xemu/pull/1902 pull request] for implementing this, but [https://github.com/XboxDev/dump-dvd-kit you need to dump the ROM of your Xbox DVD Movie Playback Kit dongle]. [https://discord.com/channels/680221390359887933/680221390359888154/1255918840009982074 Another option is, if you have this peripheral physically, it is possible to play DVD-Video discs using xemu and manually attaching the DVD kit via USB.]
Line 553: Line 553:


===Game-specific features===
===Game-specific features===
{|class="wikitable sortable mw-collapsible" style="text-align:center;width:100%"
{|class="wikitable sortable mw-collapsible" style="table-layout:fixed;text-align:center;width:100%"
! colspan="3" style="width:50%" |Name
! colspan="3" style="width:50%" |Name
! xemu
! xemu
Line 572: Line 572:
|rowspan="4" |Networking
|rowspan="4" |Networking
|rowspan="3" |Ethernet
|rowspan="3" |Ethernet
|[https://www.arcade-projects.com/threads/how-do-i-link-2-outrun2-machines-chihiro-type-3.8553/ Link]<br><small>E.g. ''Ollie King'', ''OutRun 2'', ''OutRun 2 SP'' support up to 4 cabinets, ''Wangan Midnight Maximum Tune 2'' supports at least 2.</small>
|[https://www.arcade-projects.com/threads/how-do-i-link-2-outrun2-machines-chihiro-type-3.8553/ Link]<br><small>E.g. ''Ollie King'', ''OutRun 2'', ''OutRun 2 SP'' support up to 4 cabinets, ''Wangan Midnight Maximum Tune 2'' supports at least 2.</small>
|{{Na}}||{{Na}}
|{{Na}}||{{Na}}
|-
|-
Line 607: Line 607:
* [https://michaelbrundage.com/note/2005/05/15/xbox-360-emulator/ Personal Remarks about the Xbox Emulator (Fusion) by Michael Brundage]
* [https://michaelbrundage.com/note/2005/05/15/xbox-360-emulator/ Personal Remarks about the Xbox Emulator (Fusion) by Michael Brundage]
* Digital Foundry: {{YouTubeVideo|LT1a6NXYy6E|Xbox Series X: Auto HDR Mode Tested - What Works and What Doesn't}}
* Digital Foundry: {{YouTubeVideo|LT1a6NXYy6E|Xbox Series X: Auto HDR Mode Tested - What Works and What Doesn't}}
==Notes==
<references group="lower-alpha" />


==See also==
==See also==