Wii emulators: Difference between revisions

ItsTheGuy (talk | contribs)
Ahayri (talk | contribs)
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| rowspan="6" |Post-processing
| rowspan="6" |Post-processing
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
| {{Enhancements/Post-processing/AI-powered filter compatible}}
| {{Dunno}}
| {{Dunno}}
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| [[Shaders_and_filters|Filters]]
| {{Enhancements/Post-processing/Filters}}
| {{Ya}}
| {{Ya}}
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|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| [[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| {{Ya}}[https://dolphin-emu.org/blog/2024/04/30/dolphin-progress-report-february-march-and-april-2024/#hdr-enhancements-50-19931-add-autohdr-post-process-shader-by-filoppi-and-50-21232-add-hdr-to-metal-perceptual-hdr-by-samb *]
| {{Ya}}[https://dolphin-emu.org/blog/2024/04/30/dolphin-progress-report-february-march-and-april-2024/#hdr-enhancements-50-19931-add-autohdr-post-process-shader-by-filoppi-and-50-21232-add-hdr-to-metal-perceptual-hdr-by-samb *]
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| {{Ya}}
| {{Ya}}
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| [[Shader_Presets|Shader chain]]
| {{Enhancements/Post-processing/Shader chain}}
| [https://github.com/dolphin-emu/dolphin/pull/10362 WIP]<ref group="lower-alpha">Dolphin had a [https://forums.dolphin-emu.org/Thread-dolphinfx-post-processing-suite-for-the-opengl-backend?pid=497374#pid497374 DolphinFX] project for OpenGL backend, but it is now obsolete.</ref>
| [https://github.com/dolphin-emu/dolphin/pull/10362 WIP]<ref group="lower-alpha">Dolphin had a [https://forums.dolphin-emu.org/Thread-dolphinfx-post-processing-suite-for-the-opengl-backend?pid=497374#pid497374 DolphinFX] project for OpenGL backend, but it is now obsolete.</ref>
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