Shader presets: Difference between revisions

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| [[File:Estefan3112's Koko-aio fork for Arcade Artworks.png|thumb|right|250px|Koko-aio fork for Arcade Artwork with HDR]] A repository by [https://github.com/estefan3112 estefan3112] for game-specific arcade artwork using Koko-aio slang presets. Tested successfully under macOS, Windows, and iPadOS.  
| [[File:Estefan3112's Koko-aio fork for Arcade Artworks.png|thumb|right|250px|Koko-aio fork for Arcade Artwork with HDR]] A repository by [https://github.com/estefan3112 estefan3112] for game-specific arcade artwork using Koko-aio slang presets. Tested successfully under macOS, Windows, and iPadOS.  


It embeds game-specific artwork seamlessly and scales according to resolution, providing superior performance alongside advanced shader functions like bezel reflections, halos, and glow effects.
It embeds game-specific artwork (from John Merrit and stunning 4K layouts from Ars Invictus) seamlessly and scales according to resolution, providing superior performance alongside advanced shader functions like bezel reflections, halos, and glow effects.
* Features artwork from John Merrit and stunning 4K layouts from Ars Invictus.
* Release 0.3 added 52 game-specific presets.
* Release 0.4 (WIP) focuses on "nightifying" all presets and utilizing the new ambilight functionality.
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| '''[https://forums.libretro.com/t/crt-yah-a-new-shader-chain/48481/1 CRT-Yah!]'''
| '''[https://forums.libretro.com/t/crt-yah-a-new-shader-chain/48481/1 CRT-Yah!]'''