Shader presets: Difference between revisions
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===TFT LCD=== | ===TFT LCD=== | ||
{| class="wikitable" style="width:100%;" | |||
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! scope="col" style="width:40%;" | Shader Preset / Link | |||
! scope="col" style="width:60%;" | Description / Notes | |||
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| '''[https://git.libretro.com/libretro-assets/slang-shaders/-/blob/master/presets/pixel_transparency/pixel_transparency-lcd3x.slangp pixel transparency-lcd3x]''' | |||
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| '''[https://git.libretro.com/libretro-assets/slang-shaders/-/blob/master/presets/pixel_transparency/pixel_transparency-lcd-grid-v2.slangp?ref_type=heads pixel transparency-lcd-grid-v2]''' | |||
| - | |||
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| '''[https://git.libretro.com/libretro-assets/slang-shaders/-/blob/master/handheld/gameboy-color-dot-matrix-white-bg.slangp gameboy-color-dot-matrix-white-bg]''' | |||
| - | |||
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| '''[https://git.libretro.com/libretro-assets/slang-shaders/-/blob/master/presets/handheld-plus-color-mod/lcd-grid-v2-gbc-color-motionblur.slangp?ref_type=heads lcd-grid-v2-gbc-color-motionblur]''' | |||
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| '''[https://github.com/Duimon/Duimon-Mega-Bezel/blob/main/Presets/Advanced/Nintendo_GBA/GBA-%5BADV%5D-%5BLCD-GRID%5D-%5BNight%5D.slangp Duimon's GBA-ADV-LCD-GRID-Night.slangp]''' | |||
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==[https://forums.libretro.com/t/back-ups-arcade/40172 Back-Ups Arcade]== | ==[https://forums.libretro.com/t/back-ups-arcade/40172 Back-Ups Arcade]== | ||