Shader presets: Difference between revisions
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=== Disclaimer === | === Disclaimer === | ||
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|Only popular, well-regarded shader presets are listed here. Specific .slangp presets were chosen for consistent comparison; related presets may work as alternatives. See the [[Future of CRT simulation]] page for more context, and please do not add individual shaders (.slang files) to this table — use the [[ | |Only popular, well-regarded shader presets are listed here. Specific .slangp presets were chosen for consistent comparison; related presets may work as alternatives. See the [[Future of CRT simulation]] page for more context, and please do not add individual shaders (.slang files) to this table — use the [[Shaders_and_filters]] page for that. | ||
Note that some of the shaders and filters listed below are already included in the chain for certain shader presets, or are available as an enhancement/adjustment option — such as digital vibrance — in your GPU driver control panel or your digital [[Displays|display]] OSD. These can cause color clipping, exposure issues (from applying excessive digital adjustments to the image), and [[input lag]], so it's best to avoid using color or excessive image filters. You can, however, use an [[Displays|analog device/CRT]]'s OSD adjustments. Another good option is the RTX Dynamic Vibrance option (see [[Future of CRT simulation#AI-powered filters]]) to avoid color crushing, and on top of that, using an HDR device with [[High dynamic range#Inverse tone mapping|inverse tone mapping]]. | Note that some of the shaders and filters listed below are already included in the chain for certain shader presets, or are available as an enhancement/adjustment option — such as digital vibrance — in your GPU driver control panel or your digital [[Displays|display]] OSD. These can cause color clipping, exposure issues (from applying excessive digital adjustments to the image), and [[input lag]], so it's best to avoid using color or excessive image filters. You can, however, use an [[Displays|analog device/CRT]]'s OSD adjustments. Another good option is the RTX Dynamic Vibrance option (see [[Future of CRT simulation#AI-powered filters]]) to avoid color crushing, and on top of that, using an HDR device with [[High dynamic range#Inverse tone mapping|inverse tone mapping]]. | ||