Shader presets: Difference between revisions
Created page with "= Shader presets = A shader preset is a combination of one or more shaders. The shader chain is a stack of shader passes, each one pointing to a specific shader file.<ref>[https://docs.libretro.com/guides/shaders/#shader-presets Libretro docs: Shaders]</ref> There is a common misconception about shaders; generally, you can't simply copy and paste shaders between two different programs even if they support the same extension, like .glsl, unless you know how their shaders..." |
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This core uses software blit, and should support running with any RetroArch video driver (vulkan, d3d11, gl, etc). However, the method used for window capture is Windows 10/11-specific and requires a Direct3D 10/11 capable GPU. Audio or input is not handled, and it is expected that the game will be running in the background. | This core uses software blit, and should support running with any RetroArch video driver (vulkan, d3d11, gl, etc). However, the method used for window capture is Windows 10/11-specific and requires a Direct3D 10/11 capable GPU. Audio or input is not handled, and it is expected that the game will be running in the background. | ||
=References= | |||
{{reflist|2}} | |||
{{NEL (NT)}} | |||
[[Category:FAQs]] | |||
[[Category:Modding]] | |||
[[Category:Shaders/Filters]] | |||