Shader presets: Difference between revisions

Ahayri (talk | contribs)
Created page with "= Shader presets = A shader preset is a combination of one or more shaders. The shader chain is a stack of shader passes, each one pointing to a specific shader file.<ref>[https://docs.libretro.com/guides/shaders/#shader-presets Libretro docs: Shaders]</ref> There is a common misconception about shaders; generally, you can't simply copy and paste shaders between two different programs even if they support the same extension, like .glsl, unless you know how their shaders..."
 
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This core uses software blit, and should support running with any RetroArch video driver (vulkan, d3d11, gl, etc). However, the method used for window capture is Windows 10/11-specific and requires a Direct3D 10/11 capable GPU. Audio or input is not handled, and it is expected that the game will be running in the background.
This core uses software blit, and should support running with any RetroArch video driver (vulkan, d3d11, gl, etc). However, the method used for window capture is Windows 10/11-specific and requires a Direct3D 10/11 capable GPU. Audio or input is not handled, and it is expected that the game will be running in the background.
=References=
{{reflist|2}}
{{NEL (NT)}}
[[Category:FAQs]]
[[Category:Modding]]
[[Category:Shaders/Filters]]