Deinterlacing: Difference between revisions
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=== CRT Simulation=== | === CRT Simulation=== | ||
{{Main|Shaders, presets, and filters#Full Signal & Cable Emulation}} | |||
==== High Refresh-Rate Insertion ==== | ==== High Refresh-Rate Insertion ==== | ||
Modern low-latency renderers (such as paraLLEl-GS) experiment with bypassing traditional software deinterlacing shaders entirely. Instead, they simulate how a CRT monitor naturally displays interlaced fields by utilizing high-refresh-rate displays and Black Frame Insertion (BFI) techniques. | Modern low-latency renderers (such as paraLLEl-GS) experiment with bypassing traditional software deinterlacing shaders entirely. Instead, they simulate how a CRT monitor naturally displays interlaced fields by utilizing high-refresh-rate displays and Black Frame Insertion (BFI) techniques. | ||