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| *Requires a shader or specific support from emulator (like RetroArch or PCSX2). | | *Requires a shader or specific support from emulator (like RetroArch or PCSX2). |
| *Technically a tiny bit of blur on the very edges of pixels compared to pure Nearest Neighbor. | | *Technically a tiny bit of blur on the very edges of pixels compared to pure Nearest Neighbor. |
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| |'''Spline36'''
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| |A high-order mathematical interpolation method used primarily in video playback (like mpv) and advanced shader packs. Unlike Bilinear, which only looks at the immediate surrounding pixels, Spline36 uses a larger 6x6 grid of pixels to calculate new color values.
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| *Sharper than Bilinear.
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| *Computationally efficient on modern hardware.
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| *Rarely a built-in option[https://github.com/hrydgard/ppsspp/pull/21527]; usually requires loading a specific .slang or .glsl shader.
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| *Can occasionally produce "ringing" artifacts (faint halos around high-contrast edges).
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| |} | | |} |
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