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Nintendo 64 emulators

587 bytes removed, 01:16, 16 March 2017
Three tables into one. Makes it look neater. Also IPL info for 64DD.
==Emulators==
{| class="wikitable"
|+PC
|-
! scope="col"|Name
! scope="col"|Operating System(s)
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|[[Recommended emulators|Recommended]]
|-
!colspan="11"|PC
|-
|style="text-align:center;"|[[Project64]]
|style="text-align:center;"|✗
|style="text-align:center;"|✗
|}
 
{| class="wikitable"
|+Mobile
|-
! scopecolspan="col11"|Name! scope="col"|Operating System(s)! scope="col"|Latest Version! scope="col"|Active! scope="col"|Controller Pak! scope="col"|Rumble Pak! scope="col"|Transfer Pak! scope="col"|64DD! scope="col"|[[libretro|Libretro Core]]! scope="col"|[[Recommended emulators|Recommended]]Mobile
|-
|style="text-align:center;"|[[Mupen64Plus|Mupen64+]] AE
|style="text-align:center;"|✗
|style="text-align:center;"|✓
|}
 
{| class="wikitable"
|+Consoles
|-
! scopecolspan="col11"|Name! scope="col"|Operating System(s)! scope="col"|Latest Version! scope="col"|Active! scope="col"|Controller Pak! scope="col"|Rumble Pak! scope="col"|Transfer Pak! scope="col"|64DD! scope="col"|[[libretro|Libretro Core]]! scope="col"|[[Recommended emulators|Recommended]]Consoles
|-
|style="text-align:center;"|[[Virtual Console]]
* Project64's latest versions emulate the N64 mouse and can load Zoinkity's hacked 64DD cartridge conversions at playable speeds. You'll need to set every game to have 8MB of Memory by default manually. Games do not save, some need "32-bit engine" to be unchecked (like Talent Studio), and some (like Polygon Studio to fix models, and Paint Studio to fix stamps) need the Angrylion GFX plugin rather than GlideN64 which does the job for the rest.
**The 64DD hardware started to be emulated around 2.3's release, with the help of [https://github.com/LuigiBlood LuigiBlood]. Saving works, but in the form of NDR files. NDR files are copied versions of NDD images with save data included, as to not write to the clean unaltered images. In order to play 64DD games in their original forms, still need 8MB of memory because the real hardware needed the Expansion Pak upgrade. Also need the IPL.
* MAME includes early basic 64DD emulation as well but is much slower. Disk images need to be in head/track format. See [https://github.com/Happy-yappH/ddconvert.git here] for more information. It does not currently support disk swapping or saving disk to files. Writes only update the copy in memory, and once the MAME process ends the changes are lost. Current usage: <code>mame n64dd -quickload disk -cart cart -nodrc</code> (both disk and cart are optional)
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