Texture filtering: Difference between revisions
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* [https://casual-effects.com/research/McGuire2021PixelArt/index.html The original academic paper explaining the MMPX algorithm] (Warning: This is very dense and contains a great deal of jargon) | * [https://casual-effects.com/research/McGuire2021PixelArt/index.html The original academic paper explaining the MMPX algorithm] (Warning: This is very dense and contains a great deal of jargon) | ||
* [https://dolphin-emu.org/blog/2025/06/04/dolphin-progress-report-release-2506/#2503-122-use-game-requested-anisotropic-filtering-by-pokechu22-and-billiard Use Game Requested Anisotropic Filtering - Dolphin blog 2025/06/04] | * [https://dolphin-emu.org/blog/2025/06/04/dolphin-progress-report-release-2506/#2503-122-use-game-requested-anisotropic-filtering-by-pokechu22-and-billiard Use Game Requested Anisotropic Filtering - Dolphin blog 2025/06/04] | ||
* [https://github.com/hrydgard/ppsspp/pull/21527 PPSSPP PR: #21527 - NNEDI3 and Spline36 GPU texture scaling] | |||
[[Category:FAQs]] | [[Category:FAQs]] | ||