Emulation accuracy: Difference between revisions

Ahayri (talk | contribs)
Ahayri (talk | contribs)
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| Highest performance cost – must update every clock tick   
| Highest performance cost – must update every clock tick   
| Lower performance cost – allows batching of work
| Lower performance cost – allows batching of work
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! Emulation precision
| Very high precision (fine-grained timing & edge cases) 
| Moderate precision (good enough for most games)
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! Used for
| Highly accurate emulation, LCD timing, exact interrupt behavior, test ROMs 
| Conventional emulation models and simpler CPU timing


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