FinalBurn Alpha: Difference between revisions

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{{Main|http://www.coinop.org/arcadesystem.aspx/ www.coinop.org's system charts}}
{{Main|http://www.coinop.org/arcadesystem.aspx/ www.coinop.org's system charts}}


*65xx-based (Data East DECO Cassette System, etc.)
*65xx-based (DECO Cassette System, etc.)
*68xx-based (Namco Super Pac-Man)
*68xx-based (Namco Super Pac-Man-based)
*68k-based (CP System, CP System Dash, CP System II, Cave 68k, Konami GX, Neo Geo MVS, PolyGame Master, Psikyo 1st Generation, Sega System 16, Sega System 18, Sega System 24, Sega X Board, Sega Y Board, Taito F2 System, Taito X System, Taito Z System, Toaplan Version 1, Toaplan Version 2, etc.)
*68k-based (CP System, CP System Dash, CP System II, Cave 68k, Konami GX, Neo Geo MVS, PolyGame Master, Psikyo 1st Generation, Sega System 16, Sega System 18, Sega System 24, Sega X Board, Sega Y Board, Taito F2 System, Taito X System, Taito Z System, Toaplan Version 1, Toaplan Version 2, etc.)
*Konami CPUs
*Konami CPUs
*SH-2-based (CP System III, Kaneko Super Nova System, Psikyo SH-2, etc.)
*SH-2-based (CP System III, Kaneko Super Nova System, Psikyo SH-2, etc.)
*Vxx-based (Irem M72, Irem M90, Irem M92, Irem M107, Sega System 32, etc.)
*Vxx-based (Irem M72, Irem M90, Irem M92, Irem M107, Sega System 32, etc.)
*Z80-based (Irem M62, Irem M63, Namco Pac-Man, Namco Galaxian-based, Sega System 1, etc.)
*Z80-based (Irem M62, Irem M63, Namco Pac-Man-based, Namco Galaxian-based, Sega System 1, etc.)


'''Pending:'''
'''Pending:'''

Revision as of 13:22, 11 August 2025

FinalBurn Alpha
Developer(s) Barry Harris, dinkc64, iq_132 & FBA community
Latest version

This page is a candidate for deletion. The reason is:

"duplicate template"

If you disagree with the candidate, explain why at the talk page or improve the page and remove the {{delete}} tag.

Remember to check for any active links to the page and its history before deleting.

[+]
Active No
Platform(s) Windows
and more
Architecture(s) x86
Emulates Multiple arcade systems
Website fbalpha.com
Programmed in C++
License Non-commercial Source-available
Source code 7-Zip
GitHub

FinalBurn Alpha (FB Alpha or FBA) is a source-available, multi-arcade emulator. It is currently inactive since most developers left the project. The active fork is FinalBurn Neo.

Download

Windows FinalBurn Alpha

Linux ARM PlayStation Vita Switch pFBA: Portable FinalBurn Alpha
Compiled by emucr
Android aFBA
PlayStation Portable Various FBA port (Include unofficial ports)
Windows Other FBA versions
Via Emu-France
Windows Older FBA versions
Via Zophar's Domain

Overview

This source-available project is based on FinalBurn, created by Dave in 2000. It has been programmed by a team composed of Barry Harris (Old username: TrebleWinner), Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye.

FinalBurn was one of the first Capcom CPS2 emulators. When this project came to a halt in 2001, its sources were widely disseminated, allowing the development of many unofficial versions, of which FBA is the most successful.

Differentiated from other emulators by a very large number of supported systems, FB Alpha also offers a clear interface (simple like that of Kawaks) and excellent performance. The icing on the cake; it's not resource-intensive, and you don't need to indulge in complex settings to take it in hand immediately, although its menus are natively in English.

After the dissolution of the FBA team (Unknown in which year. Either started or ended in 2007.), the development of FinalBurn Alpha remained at a standstill, with only a few updated drivers. Nowadays, the emulator has experienced a strong revival of interest, having even been ported to Android in a version called "aFBA".

Thanks to the integration of Kaillera, you can even join the servers of the whole world!

Interesting note on the comparison between FBA and MAME - FBA is coded for speed, not accuracy, according to iq_132.

List of emulated systems

Main article: [Wiki lists]
Main article: [Arcade Otaku wiki]
Main article: [FBA's website]
Main article: [System16's arcade museum]
Main article: [UVList's hardware database]
Main article: [www.coinop.org's system charts]
  • 65xx-based (DECO Cassette System, etc.)
  • 68xx-based (Namco Super Pac-Man-based)
  • 68k-based (CP System, CP System Dash, CP System II, Cave 68k, Konami GX, Neo Geo MVS, PolyGame Master, Psikyo 1st Generation, Sega System 16, Sega System 18, Sega System 24, Sega X Board, Sega Y Board, Taito F2 System, Taito X System, Taito Z System, Toaplan Version 1, Toaplan Version 2, etc.)
  • Konami CPUs
  • SH-2-based (CP System III, Kaneko Super Nova System, Psikyo SH-2, etc.)
  • Vxx-based (Irem M72, Irem M90, Irem M92, Irem M107, Sega System 32, etc.)
  • Z80-based (Irem M62, Irem M63, Namco Pac-Man-based, Namco Galaxian-based, Sega System 1, etc.)

Pending:

Credits

[N 1]

Old
  • The original FBA team was Jan_Klaassen, LoopMaster, KEV, Mike_Haggar, TrebleWinner (Barry), Ayeye and HyperYagami.
  • There have also been big contributions from iq_132, Captain CPS-X, JacKc, dink and OopsWare.
  • Individual acknowledgments are also credited in the whatsnew.html file distributed with FB Alpha.
  • The following are the original acknowledgments from the old readme.txt:
"Thanks to: Dave, ElSemi, Gangta, OG, Razoola, Logiqx, TRAC, CrashTest, Andrea Mazzoleni, Derek Liauw Kie Fa, Dirk Stevens, Maxim Stepin, the MAME team, Shawn and Craig at XGaming."
Current
The current active team is Barry, KEV, iq_132 (First name: Dave. Probably the same guy who formed Final Burn, but it could be a different guy.), JackC and dink. The libretro core was forked on October 25, 2018, by barbudreadmon, a small-time contributor to the Yabause fork, "Kronos".

Notes

  1. The credits information was copied from the acknowledgments page in the official User Manual page's drop-down menu (See Resources sector) and later edited.

Resources

WIP threads:

What I've been working on (iq_132's work in progress) (Started August 04, 2008. Big thread.)
Porting MAME drivers (vbt's work in progress) (Started October 16, 2011)
dink's FBA Development & Fixes thread (Started March 28, 2014. Big thread.)
Romhack's WIP thread (Started February 04, 2015)

Media: