The Visual Novel Problem: Difference between revisions

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The vast majority of Visual Novels (the Japanese equivalent of graphic adventure games) made for [[DOS-based, Windows 1.0x/2x/3x series|Windows 3.1]] and [[Windows 95/98/ME emulators|Windows 9x]] Operating systems are unplayable and unavailable to the public. The only real way of playing any of them (at the time of writing) is setting up Wine, a [[Hypervisor|virtual machine]] or a [https://emulation.gametechwiki.com/index.php/Main_Page#Personal_computers_(...) PC Emulator], restricting access to these who can play them and significantly reducing the chance they will get re-release, let alone get a translation.
The vast majority of Visual Novels (the Japanese equivalent of graphic adventure games) made for [[DOS-based, Windows 1.0x/2x/3x series|Windows 3.1]] and [[Windows 95/98/ME emulators|Windows 9x]] Operating systems are unplayable and unavailable to the public. The only real way of playing any of them (at the time of writing) is setting up Wine, a [[Hypervisor|virtual machine]] or a [https://emulation.gametechwiki.com/index.php/Main_Page#Personal_computers_(...) PC Emulator], restricting access to these who can play them and significantly reducing the chance they will get re-release, let alone get a translation.
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* [[Game_engines#Visual_Novels_.5C_Adventure_Games_.282D_.5C_FMV.29|Visual Novel Engines]]
* [[Game_engines#Visual_Novels_.5C_Adventure_Games_.282D_.5C_FMV.29|Visual Novel Engines]]


[[Category:Preservation|*]]
[[Category:Preservation]]
[[Category:Game engine recreations|*]]
[[Category:Game engine recreations]]