RetroArch: Difference between revisions
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*Dynamic rate control for smooth audio and video, even when the game's output rate differs from your system's. Especially obvious with systems like GBA that do not run 60Hz. | *Dynamic rate control for smooth audio and video, even when the game's output rate differs from your system's. Especially obvious with systems like GBA that do not run 60Hz. | ||
*Basic fast forward, SRAM saving, savestate, etc. It supports serialization of the emulation state, which is used to provide real-time rewind and netplay. | *Basic fast forward, SRAM saving, savestate, etc. It supports serialization of the emulation state, which is used to provide real-time rewind and netplay. | ||
*[[Shaders and Filters|Pixel shaders]] and [[Shader_Presets|presets]], primarily using Cg and GLSL, with HLSL on Xbox 360. The shader format it uses is flexible and fairly easy to use, allowing for complex multi-pass effects with adjustable runtime parameters. Also supports traditional video filter plugins that are run in software. | *[[Shaders and Filters|Pixel shaders]] and [[Shader_Presets|presets]], primarily using Slang, Cg and GLSL, with HLSL on Xbox 360. The shader format it uses is flexible and fairly easy to use, allowing for complex multi-pass effects with adjustable runtime parameters. Also supports traditional video filter plugins that are run in software. | ||
*Supports audio DSP filter plugins through .dsp configuration files. | *Supports audio DSP filter plugins through .dsp configuration files. | ||
*Custom overlay support. | *Custom overlay support. | ||