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Preservation projects

337 bytes added, 22:09, 18 October 2023
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Nothing gold can stay."
- Robert Frost (1874-1963)</blockquote>
Over the years, technology has been constantly rapidly evolving. What was Things that were once considered "new" or "innovating" can slowly quickly become "outdatedold" or "uselessoutdated" to some peopleover time. Whether it be that product X comes out and replaces product Y, company B buys company A and decides to remove their existing products, or These changes can happen in a company decides it's unprofitable to continue maintaining support for legacy productslot of ways, but overall as time goes on all things are at risk of disappearing someday. Because of thisWhile it may seem like an impossible (and sometimes pointless) task, that hasn't stopped many people have decided to take from taking it upon themselves to preserve what others would consider to be not as important. In some wayWhile there are many aspects with respect to preservation in general, emulation has plays a major key role for in preserving software in general by documenting and allowing old programs to run on modern devices (because what's the point of archiving a bunch of old games if you have no way of playing them!). Because emulation is often associated with preservation, this page is meant to highlight some other projects that have similar goals relating to video games and technology, some of which can even be used in conjunction with emulation.
==Preservation projects==
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===Revive Revivial Projects===Online functionality is something most at risk As the internet has become more readily available over time, a lot of disappearingpeople have experimented with adding online services to their products. After a whileHowever, the cost because of maintaining and hosting how dependent these features can be on a single company or server for an older product can seem too much they are at high risk of a hassle for a company to deal with, causing them to disappearing once the service gets shut it down. MMOs are especially at risk as the entirety of the game is based around on playing online. If the game has no way of allowing the user to host their own private server then once the service ends, so does the game. This will especially be a problem in the distant future as more and more games become are becoming more dependent on online services. Even if initial Depending on interest has dead offand importance, there will still be has been a surprising amounts amount of fans who will want have come together to keep a service alive, or even "revive" it alive , by collaborating together and creating their own functioning serverservice.
====Private Platform Servers====
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