Nintendo Entertainment System emulators: Difference between revisions
Ilyagredasov (talk | contribs) Tags: Mobile edit Mobile web edit Advanced mobile edit |
Ilyagredasov (talk | contribs) Tags: Mobile edit Mobile web edit Advanced mobile edit |
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| colspan="3" |[https://www.chrismcovell.com/demovision.html Demo Vision]||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}} | | colspan="3" |[https://www.chrismcovell.com/demovision.html Demo Vision]||{{Na}}||{{Na}}||{{Na}}||{{Na}}||{{Na}} | ||
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| colspan="3" |[https://forums.nesdev.org/viewtopic.php?t=26683 Dual PPU]||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}} | | colspan="3" |[https://forums.nesdev.org/viewtopic.php?t=26683 Dual PPU]<ref group="note">The EXT port is normally an input for pixel data (as palette indices) but can be set as an output by setting the appropriate bit in the PPU's control register (0x2000) because at some point in Famicom's development, Nintendo planned on connecting 2 PPUs together so that one of them could generate an extra scrolling sprite background plane, potentially usabel for huge enemies/bosses or parallax effects. Technical details of this Nintendo's idea which never made it are unknown.</ref>||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}} | ||
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| colspan="3" |[https://www.nesdev.org/wiki/Extended_NES_I/O ENIO EXP Board]||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}} | | colspan="3" |[https://www.nesdev.org/wiki/Extended_NES_I/O ENIO EXP Board]||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}} | ||