Shader presets: Difference between revisions
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| '''[https://forums.libretro.com/t/koko-aio-shader-discussions-and-updates/38455 Koko-aio]''' | | '''[https://forums.libretro.com/t/crt-yah-a-new-shader-chain/48481/1 CRT-Yah!]''' | ||
| [[File:Koko-aio-monitor-Commodore 1084S-Night.jpeg|thumb|right|250px|Koko-aio's Commodore 1084S monitor (Night)]] | | - | ||
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| '''[https://github.com/libretro/slang-shaders/blob/master/crt/crt-consumer-1w-ntsc-XL.slangp crt-consumer-1w-ntsc-XL]''' | |||
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| '''[https://forums.libretro.com/t/koko-aio-shader-discussions-and-updates/38455 Koko-aio] and [https://github.com/estefan3112/koko-aio-slang Koko-aio fork for Arcade Artwork]''' | |||
| [[File:Koko-aio-monitor-Commodore 1084S-Night.jpeg|thumb|right|250px|Koko-aio's Commodore 1084S monitor (Night)]][[File:Estefan3112's Koko-aio fork for Arcade Artworks.png|thumb|right|250px|Koko-aio fork for Arcade Artwork with HDR]] '''Koko-aio''' is an all-in-one package developed by [http://forums.libretro.com/u/kokoko3k kokoko3k] designed to be usable on integrated GPUs (targeting Intel Haswell+ achieving 85–90fps at 1080p with low-res content). It aims to provide users with "visual" parameters to make modern monitors look like CRTs without simulating intensive internal hardware physics. | |||
* '''Beam & phosphor:''' Scanlines, screenlines, RGB phosphors/deconvergence, aperture grille, slot mask, blooming, and full-screen glow. | * '''Beam & phosphor:''' Scanlines, screenlines, RGB phosphors/deconvergence, aperture grille, slot mask, blooming, and full-screen glow. | ||
* '''Signal & color:''' NTSC/PAL CVBS color bleeding, RF noise, selective artifact smoothing, gamma/contrast/color-temp adjustments, and interlace flickering/BFI. | * '''Signal & color:''' NTSC/PAL CVBS color bleeding, RF noise, selective artifact smoothing, gamma/contrast/color-temp adjustments, and interlace flickering/BFI. | ||
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* '''Presentation & overlays:''' Bezels (via HyperspaceMadness), background images (with Night mode), backdrop images for B&W games, ambient lighting, and vignettes. | * '''Presentation & overlays:''' Bezels (via HyperspaceMadness), background images (with Night mode), backdrop images for B&W games, ambient lighting, and vignettes. | ||
* '''Specialty modes:''' Dot-matrix display emulation (Game Boy mono with motion blur) and monochrome display colorization. | * '''Specialty modes:''' Dot-matrix display emulation (Game Boy mono with motion blur) and monochrome display colorization. | ||
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'''Koko-aio fork for Arcade Artwork''' is a repository by [https://github.com/estefan3112 estefan3112] for game-specific arcade artwork using Koko-aio slang presets. Tested successfully under macOS, Windows, and iPadOS. | |||
It embeds game-specific artwork (from John Merrit and stunning 4K layouts from Ars Invictus) seamlessly and scales according to resolution, providing superior performance alongside advanced shader functions like bezel reflections, halos, and glow effects. | It embeds game-specific artwork (from John Merrit and stunning 4K layouts from Ars Invictus) seamlessly and scales according to resolution, providing superior performance alongside advanced shader functions like bezel reflections, halos, and glow effects. | ||
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