Emulation accuracy: Difference between revisions

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m Fixed a minor issue within the Gate-level accuracy section where there was a "|" placed before the word "performance" is mentioned.
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===Gate-level accuracy===
===Gate-level accuracy===
Gate-level accuracy focuses on operating at the level of logical gates within a digital circuit. In this approach, the focus is to replicate the behavior of the system by emulating the interactions and operations of logic gates. This level of abstraction allows for a more efficient imitation of digital circuits, as it does not delve into the intricacies of individual transistors. This level of system emulation is suitable for scenarios where a higher-level understanding of circuit behavior is sufficient. This method of hardware imitation should not be recommended for general purposes (for example, casual gaming), because of its rather poor [[Frames_per_second||performance]] as a result of the emulator mimicking the desired machine at a very low level, and as such, requires loads of computational power to function.
Gate-level accuracy focuses on operating at the level of logical gates within a digital circuit. In this approach, the focus is to replicate the behavior of the system by emulating the interactions and operations of logic gates. This level of abstraction allows for a more efficient imitation of digital circuits, as it does not delve into the intricacies of individual transistors. This level of system emulation is suitable for scenarios where a higher-level understanding of circuit behavior is sufficient. This method of hardware imitation should not be recommended for general purposes (for example, casual gaming), because of its rather poor [[Frames_per_second|performance]] as a result of the emulator mimicking the desired machine at a very low level, and as such, requires loads of computational power to function.


Examples of gate-level emulators are Breaknes and GateBoy.
Examples of gate-level emulators are Breaknes and GateBoy.