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Wii U emulators

230 bytes added, 13 March
Enhancements
| colspan=3 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>
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| rowspan=5 6 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{~}}<ref group=N2>Possible if game has [https://github.com/cemu-project/cemu_graphic_packs/releases GraphicPacks] for post-rendering AA.</ref>
| [[Shaders_and_filters|Filters]]
| {{N}}
|-
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
| {{?}}
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| [[Shader_Presets|Shader Chain]]
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