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Game Boy Advance emulators

720 bytes added, 05:06, 14 September 2023
Comparisons
;[[MAME]]:Has a <code>gba</code> driver markup as working but both graphics and sound are [http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=gba "imperfect"] as of version 0.249.
;[[gpSP]]:Its last official version was 0.91. There are, however, two forks of interest: [http://dl.qj.net/psp/emulators/gpsp-mod-20090720.html gpSPmod], and [http://filetrip.net/psp-downloads/homebrew/download-gpsp-j-12-06-16-f29570.htmlgpSP-J gpSP-J]. gpSP-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc). Both are superior to Kai.
; [[Nintendo Switch Online]] (Sloop)
* GBA support was added to Nintendo Switch Online Expansion Pack in February 2023, alongside GB games exclusive to the normal tier;
* Users are limited to the selection of games Nintendo chooses to make available on the service;
* Can support Local Play with other Switch Online users (up to 4 players, Local Play must be with individual Switch systems);
* Accurate enough at the point of being able to pass any of the ''AGB Test Cartridge'' (v10) tests without a single failure;
* Video filters can be applied;
* Allows exchange of regional variants in the International version of the app (USA and/or European versions);
* Different games between regions (Japan and International)
'''NOTE:''' There's a ''huge'' <abbr title="Arbitrary Code Execution">ACE</abbr> vulnerability affecting VBA and most of its forks, except for VBA-M. The function for adding GameShark codes ("Import > Gameshark code file") doesn't check if the file's size is within 1024 kilobits, meaning cheat code files from dubious sources can be engineered with malware in mind. There is good news; VBA-M still doesn't do a sanity check for those files, but it just crashes instead of letting the code wreak havoc. So, depending on your use case, avoid using:
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