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CRT shaders

14 bytes removed, 20:47, 22 July 2013
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[[File:Crt-geom.png|thumb|350px|crt-geom-flat]]
====Download====
https://github.com/libretro/common-shaders/tree/master/crt
==Overview==[[File:Crt-geom.png|thumb|350px|crt-geom-flat]]These replicate aperture grille CRTs, which have sharp images and strong scanlines. If you find that this doesn't look a damn thing like your old TV, it's probably because you owned a shadow-mask style CRT, which has less noticeable scanlines (the easiest way to tell the difference is to feel the curve of the screen; aperture grilles only curve horizontally if at all). Unfortunately, shadow masks require resolutions of upwards of 3000x4000 to emulate accurately, so all we have for the time being are aperture grille shaders.
These replicate aperture grille CRTsUse integer scaling. This means either using windowed mode (x2, which have sharp images and strong scanlinesx3,x4) or setting an integer scaling option in the video options. If you find The reason is that this doesn't look a damn thing like your old TV, it's probably because you owned a shadownon-mask style CRT, which has less noticeable integer scaled scanlines (the easiest way to tell the difference is to feel the curve of the screen; aperture grilles only curve horizontally if at all). Unfortunately, shadow masks require resolutions of upwards of 3000x4000 to emulate accurately, so all we have for the time being are aperture grille shaderswill result in uneven lines with artifacts.
Use integer scaling====Download====https://github. This means either using windowed mode (x2,x3,x4) or setting an integer scaling option in the video options. The reason is that noncom/libretro/common-integer scaled scanlines will result in uneven lines with artifacts.shaders/tree/master/crt
==CRT Geom==
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