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[[Category:FAQs]]
and lower the last number to reduce it.
=====Variants=====
===Halation===
mul_res += pow(texture2D(rubyTexture, xy2).rgb, vec3(monitorgamma))*0.1;
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====Download====
https://github.com/libretro/common-shaders/tree/master/crt
==Overview==
mul_res *= dotMaskWeights;
==Variants==
===Halation===
If you find the effect too strong on the Halation version, go to the following line of code:
mul_res += pow(texture2D(rubyTexture, xy2).rgb, vec3(monitorgamma))*0.1;
Lowering the last number reduces the effect of the halation. This is prefered since the default halation level is too high.