Changes

Jump to navigation Jump to search

Game Boy Advance emulators

97 bytes removed, 11:02, 14 January 2023
Emulators
|[https://nightly.vba-m.com/ Nightly builds]<br/> [http://buildbot.libretro.com/nightly/ libretro core] <br/> [https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||Mid ||{{✓}} ||{{✓}} ||{{~}}
|-
|[[ares]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/ares-emulator/ares/actions/workflows/build.yml git]<br/> [https://github.com/ares-emulator/ares/releases {{aresVer}}]
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||High-Cycle ||{{✓}} ||{{✓}} ||{{~}}
|-
|[[NanoBoyAdvance]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://nightly.link/nba-emu/NanoBoyAdvance/workflows/build/master Dev builds]<br/> [https://github.com/nba-emu/NanoBoyAdvance/releases 1.6]
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||[https://old.reddit.com/r/emulation/comments/wnn3pk/nanoboyadvance_16_is_released/ik8vrea/ High-Cycle] ||{{✓}} ||{{✓}} ||{{~}}
|-
|SkyEmu
|align=left|{{Icon|Windows|Linux|macOS|Web}}
|[https://github.com/skylersaleh/SkyEmu/pull/143 Dev Builds]<br />[https://github.com/skylersaleh/SkyEmu/releases/ v2]
|{{✓}} ||{{✗}} ||{{✗}}[https://github.com/skylersaleh/SkyEmu/issues/44 *] ||{{✗}}[https://github.com/skylersaleh/SkyEmu/issues/44 *] ||{{✗}} ||{{✗}}[https://old.reddit.com/r/EmuDev/comments/vvdqyk/release_of_skyemu_10/ifjfj7a/ *] ||{{✗}} ||{{✗}} ||High-Cycle ||{{✓}} ||{{✓}} ||{{~}}|-|[[ares]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/skylersalehares-emulator/ares/actions/workflows/build.yml git]<br/> [https://github.com/SkyEmu#accuracycompatibility Highares-Cycleemulator/ares/releases {{aresVer}}] |{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{~}}
|-
|[[GBE+]]
:;[[VisualBoy Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]:A fork with additional improvements. It is behind in terms of accuracy and performance compared to mGBA.
::;VBA-Next:A [[RetroArch]] fork from an older revision of VBA-M with added speedhacks and tweaks, making it useful for lower-end devices. A bit less accurate in some respects, but fixes a few games such as Advance Wars 2.
;[[SkyEmu]]:Low level Game Boy, Game Boy Color and Game Boy Advance emulator. Its primary focus is to provide a [https://old.reddit.com/r/emulation/comments/ybejxv/skyemu_v2_release/itutt2h/ good user experience] through a good mixture of tradeoffs of [https://github.com/skylersaleh/SkyEmu/blob/dev/docs/Accuracy.md accuracy], performance, features and usability. Capable of full instruction pipeline, prefetch emulation and [https://github.com/skylersaleh/SkyEmu#accuracycompatibility only GBA emulator released to support Per Pixel PPU Implementation capable of both scan line and mid scan line effects] and Full instruction pipeline and prefetch emulation.;[[higan]] / [[ares]]:It is behind in terms of performance and compatibility compared to mGBA and VBA-M.
;[[MAME]]:Has a <code>gba</code> driver markup as working but both graphics and sound are [http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=gba "imperfect"] as of version 0.249.
;[[gpSP]]:Its last official version was 0.91. There are, however, two forks of interest: [http://dl.qj.net/psp/emulators/gpsp-mod-20090720.html gpSPmod], and [http://filetrip.net/psp-downloads/homebrew/download-gpsp-j-12-06-16-f29570.htmlgpSP-J gpSP-J]. gpSP-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc). Both are superior to Kai.
11,509
edits

Navigation menu