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Nintendo 64 emulators

312 bytes added, 09:03, 26 July 2022
Expanded info on m64p
:;[[m64p]]
:Probably A fork of Mupen64Plus with a custom-made Qt GUI. This is probably the easiest "out of the box" solution for Nintendo 64 emulation. In keeping with its theme of simplicity for the end user, as it uses comes bundled with ParaLLEl-RDP and ParaLLEl-RSP for its video , ensuring both excellent compatibility and RSP good speed without needing to mess with pluginsor settings, as well as its own custom GUI and input pluginprovided your hardware supports Vulkan. However, and unlike other emulators, it does not allow you to use anything elseother plugins. If GLideN64 is desired instead, there is an older build that retains it - unfortunately lacking the texture enhancement suite required for use of texture packs and upscaling. While it began as a shallow fork, it has increasingly become something closer to a hard fork, making various accuracy-focused changes to the emulation core that will require additional work to port back to upstream or to other forks.
:;[[RMG]]
;[[Ares]]
:An open-source multi-system emulator and successor to Near's [[higan]] project, with a mostly original N64 core. Unlike other N64 emulators, it aims for high accuracy and does not employ HLE RSP or RDP emulation of any kind, not does it use game-specific hacks. It uses Themaister's ParaLLEl-RDP Vulkan renderer (with Angrylion's the MAME renderer as a software-based fallback) for pixel-perfect LLE graphics. While it is currently less compatible than Mupen64Plus or Project64, it is quickly catching up to them [https://ares-emu.net/compatibility/15 (only a handful of games are currently listed as partially or not working)], and it currently passes several stringent [https://github.com/ares-emulator/ares/pull/613 accuracy tests] the other emulators do not. However, it remains to be seen how accurate its developers are willing to make it without compromising speed and playability on current machines.
;[[CEN64]]
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