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ZSNES

141 bytes added, 19:24, 8 April 2013
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So ZSNES has poor accuracy, can't be ported to anything other than a x86, and is resposible for poorly made ROM hacks, then why do people use it? Mostly from people having used it in the past and being too stuborn to try anything else, "''It's played all'' [4] ''games I've tried, why should I use anything else?''" or from people being nostalgic from its GUI (no, really).
[[File:5vhyafy6y1dl.png|thumb|left|201px|The first emulator emulator?]]On April Fools 2011 byuu made ZSNES <u>completely obsolete</u> by releasing [http://snesemu.black-ship.net/emus/bsnes/bzsnes_v151w.zip bZSNES] ([http://snesemu.black-ship.net/emus/bsnes/bzsnes_v151s.zip Source])- a modification of his bsnes that includes the [http://byuu.org/bzsnes/ optional inaccuracies ]of ZSNES and an emulated ZSNES UI. This version of bsnes can accurately-inaccurately emulate the ROM hacks made specifically for ZSNES, which means the only thing ZSNES had going for it can now be played on a much more accurate emulator.
==Problems caused by inaccuracies==
[[File:Kirby3-forest.gif|frame|SNES Pseudo Hi-Res translucency]]
Games crashing - Der Langrisser (freezes after 2-3 hours), Super Mario RPG (freezes in many different points of the game), Star Oceanand many other games have freezing and crashing issues
Bad sound emulation - A ton of games just sound terrible on ZSNES, Earthworm Jim 2 has no sound effects
Transparency - Kirby Dreamland 3, Mecarobot Golf, Jurassic Park and any game that uses Pseudo Hi-Res translucency wont display correctly.
These are just a few problems, there are a few more listed [http://byuu.org/bsnes/accuracy here], and I'm sure a lot more everywhere elsearound the internet.
[[Category:Emulators]]

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