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PCSX2

60 bytes added, 12:11, 17 January 2022
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|platform = Windows, Linux, macOS
|target = [[PlayStation 2 emulators|PlayStation 2]]
|developer = [httphttps://pcsx2.net/meet-the-team.html PCSX2 Team]|website = [httphttps://pcsx2.net/ PCSX2.net]
|source = [https://github.com/PCSX2/pcsx2 GitHub]
|license = GNU LGPLv3 <small>(1.7+)</small><ref>Bositman (November 24, 2021). [https://pcsx2.net/301-aethersx2-pcsx2-mobile.html AetherSX2 brings PCSX2 to mobile]. ''PCSX2.net''.</ref>
}}
'''PCSX2''' is an open-source (formerly plugin-based) [[PlayStation 2 emulators|PlayStation 2 emulator]]. Its purpose is to mimic the PS2 hardware using a combination of MIPS CPU [[wikipedia:Interpreter_%28computing%29|interpreters]], [[wikipedia:Dynamic_recompilation|recompilers]] and a [[wikipedia:Virtual_machine|virtual machine]] which manages hardware states for Windows and PS2 system memoryLinux. In Since 2016, preliminary work was started on it has also supported the PlayStation 2's backward compatibility mode for [[PlayStation emulators|PS1PlayStation]] supportgames.<ref>https://github.com/PCSX2/pcsx2/pull/1571</ref>.
==Download==
|-
|align=center|{{Icon|Mac-big}}
|'''[https://github.com/tellowkrinkle/pcsx2/releases Dev builds]'''
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The Note that the stable builds for Mac and Linux are severely outdated, less so for Windows. Either wayFor those platforms, it's still recommended to you should use the nightly/dev buildsinstead, unless the latest one is actually broken (which it usually isn't)they contain regressions.
==System requirements==
* RAM: 8 GB
These are recommended specs for using PCSX2,<ref>https://github.com/PCSX2/pcsx2#system-requirements</ref>, but depending on the game you want to play, your mileage may vary. Some games need [http://forums.pcsx2.net/Thread-LIST-The-Most-CPU-Intensive-Games high-end, possibly overclocked CPUs] or [http://forums.pcsx2.net/Thread-LIST-The-Most-GPU-Intensive-Games powerful GPUs], whereas some games run even on [http://forums.pcsx2.net/Thread-LIST-Games-that-don-t-need-a-strong-CPU-to-emulate weak processors]. For those with [[DualShock 3]] controllers, use [[SCP Driver Package]].
==Setup==
===Gamepad===
[[File:New_God_Hand_Config.jpg|thumb|Get God Hand running on a laptop]][http://www.mediafire.com/view/115130h5rc6qe6b/LilyPad-SCP.lily Native DS3 controls with LilyPad-SCP] - Import this with the 'Load Bindings' button in LilyPad's config.
Either that, or you can use [http://forums.pcsx2.net/Thread-Pokopom-KrossX-s-Pad-Plugin the Pokopom XInput Plugin.] If you use a DualShock controller running under a XInput wrapper such as SCP Server, then this plugin is a no-brainer. It's very customizable, and you don't have to configure it beforehand. All of the buttons are bound at startup.
 
Also, you can easily (and quite effortlessly) set up and use a DualShock 4 pad if you connect it wirelessly via an official PlayStation DualShock 4 Bluetooth USB dongle PC adapter from Sony. A generic bluetooth adapter (integrated or external) should work too with combination ryochan7/DS4Windows or via steam as a wrapper for wired or wireless.
===Video===
==Overview==
PCSX2 formerly was a pluginoriginally created in 2001 by Linuzappz and Shadow as the successor to [[PCSX-based Reloaded|PCSX]], another PlayStation emulator but was . Development of PCSX ceased on September 17, 2003 to focus on PCSX2. When version 0.9.8 released in name May 2011, only55% of the PS2's library was considered supported.<ref>refraction (November 25, 2010). With [https://pcsx2.net/developer-blog/90-the exception -history-of-pcsx2.html The History of some specialized input plugins discussed belowPCSX2]. ''PCSX2.net''.</ref> A significant number of quality-of-life changes have come about since the project moved to GitHub, there has not been with a reason renewed interest in bringing it up to add additional plugins such as the older ZeroGS/ZeroSPU2 par with emulators for many yearssimilar-gen consoles. As of Until mid-2021, all plugins were integrated to PCSX2 was a holdout of the core code and relicensed accordinglyplugin system, and will now be developed as part despite development of each plugin eventually consolidating into the emulator in main repository. While the same repositorystable 1.6. Support for 0 build still contains the plugin-based PS1 emulators API, the nightlies no longer have it as it was removed from LilyPad and GSdx (which does not impact PS1 games running entirely in [https://github.com/PCSX2 itself)/pcsx2/pull/4436 PR 4436]. Compatibility has also seen major improvements across the board, to the point where every game at least boots. As of January 2022, 98% of the PlayStation 2 library is considered playable, with only 26 games marked as perfect.
A native 64-bit version for Windows, Linux, and macOS pull request adding x86_64 support was in development from opened on [https://github.com/PCSX2/pcsx2/pull/3451 June 077, 2020], and was both 32-bit and 64-bit builds for Windows, macOS, and Linux were first made available on [https://github.com/PCSX2/pcsx2/pull/3451#issuecomment-653720205 July 04, 20204].<ref name="Reddit_1">{{cite web|url=https://www.reddit.com/r/emulation/comments/hkzzv2/pcsx2_now_has_a_64_bit_version/ |title=PCSX2 now has a 64 bit version |publisher=Reddit|accessdate=2020-07-06|date=2020 Jul 04}}</ref> This will open the door The plan is to removing reduce so-called "technical debt", including game-specific hacks that cause accuracy issues and other workarounds for many troublesome games bugs in the 32-bit builds, and as well as broaden the emulator's support for more platforms and devices such as ARM64 chips down the line.
==Issues==
{{main|:''Main thread: <span class="plainlinks">[https://forums.pcsx2.net/Thread-Sticky-PCSX2-General-Troubleshooting-FAQ PCSX2 General Troubleshooting FAQ}}]</span>''
===Automatic game fixes===
===Major graphical glitches===
{{outdated|section}}
Whenever a game has graphical problems such as garbage texture, missing effects, light sources visible through a wall, burn-in or transparent objects being opaque, the easiest fix is generally to switch to software mode either by pressing F9 in-game or via the configuration panel of the GSdx plugin. If using the DX11 renderer another option is to try the OGL one which is generally more up to date and more accurate. If you're using stable version of the emulator, try using the most recent development build. Newer development builds of the emulator have fixes in the hardware rendering which may remove graphical errors such as red or green bars appearing on the screen. The newest development build can be found at https://pcsx2.net/download/development/dev-windows.html, click the download link of the revision closest to the top of the page.
An additional button needs to be mapped to circle as well but configured to deliver "light" pressure. This is done by opening the gamepad plugin configuration and choosing a rarely used key - for example, the lower shoulder button L2 - and remapping it to the circle button, and setting the sensitivity to 0.500 or thereabouts. In the game, merely use the remapped L2@circle button to deliver "light" tap/hold tunes while the regular circle button can be used normally to deliver "hard" tap/hold tunes.
===Lightgun support===Lightgun support is available in the pcxs2 emulator via a third party plugin called nuvee. His allows you to use and mouse or mouse compatible device (such as a lightgun) to play the large ps2 library of lightgun games.<ref>https://lightgungamer.com/pcsx2</ref>.
==See also==
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