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JL-Mod

72 bytes removed, 16:25, 21 December 2021
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==Overview==
Released in 2020, the emulator is currently capable of playing around lot of games, more than 97% of the J2ME Library. This is the experimental mod of the [[J2ME Loader]] app with Mascot Capsule 3D V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine V3 (Mascot Capsule 3D). <b>It's support by use KEmulator [https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.</b> 0.3 mod] or [https://archive.org/details/semc_java_me_cldc_sdk.2-5-0-6 Sony Ericsson SDK/JDK] for Windows, it doesn't work on X64. <b>3.</b> [[KEmulator]] for windows, regular version 0.9.3 doesn't supported but 1.0.3 modded version + Mascot Capsule 3D support [https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view here]
★ <b>System requirements :</b>
[[File:Mascot capsule 3d.jpg|150px|center]]
— The two 3D API on Sony Ericsson mobile phones are HI Hi Corporation's Mascot Capsule Micro3D V3, and Java Specification Request JSR -184, which describes the Mobile 3D Graphics (M3G) API for the Java 2 Mobile Edition (J2ME). Both API support high-quality model rendering, using transparent color blending and appearance properties, plus applying texture maps to the model's surfaces. Mascot Capsule V3 had already been field tested and offers opportunities to migrate 3D applications from existing BREW CDMA or DoJa/i-mode devices to the J2ME platform on GSM/UMTS phones. Each of these API takes a different approach to solving the same problem of rendering 3D models quickly while consuming few platform resources.
— The Mascot should not be confused with normal JSR-184 implementations. Normally the Mascot was exclusive to Sony Ericsson and Samsung, Nokia versions (which were generally brutally inferior to Sony Ericsson, in any Java ME standard) used to use normal JSR184, as for example in Worms Forts or Asphalt 3 3D
[[File:Fishlabs.jpg|200px|center]]
Mascot Capsule was used by multiple studios but the one who made the most use of this standard was the relatively popular Fishlabs Games Entertainment GmbH studio, using its Abyss Engine1.0/2.0. Developed such as: Galaxy on Fire 3D series, Heli Strike 3D, Robot Alliance 3D, Tank Raid, Asphalt 3 3D, Blades & Magic or Robot Alliance, among others 3D games etc.
; → <b>Mascot Capsule 3D Engine<small> (Micro3D Edition)</small></b>
HI Corporation announced that the company has executed a worldwide license agreement with Sony Ericsson Mobile Communications AB ( Sony Ericsson) for its 3D rendering engine "Mascot Capsule Engine" (Micro3D Edition).
Mascot Capsule Engine represents real-time 3D rendering software that enables a full 3D perspective for content display, applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, including the background etc. Already implemented in Japan such as NTT DoCoMo's i-mode 504i and 505i series handsets, Vodafone KK/[https://www.itmedia.co.jp/promobile/spv/0906/08/news097.html Softbank 934SH] Vodafone Live!, J-SKY's [http://tech.sina.com.cn/it/t/68401.shtml?from=wap J-PHONE] handsets and au/KDDI's EZweb (BREW) handsets, [https://www.itmedia.co.jp/mobile/articles/0807/03/news131.html WILLCOM 9], [https://www.itmedia.co.jp/mobile/articles/0803/24/news125.html EMOBILE H11T] and overseas mobile phone terminals such as [https://web.archive.org/web/20031220213742/http://neasia.nikkeibp.com/wcs/leaf?CID=onair/asabt/news/258657 Motorola], Sony Ericsson Mobile Communications, [https://www.itmedia.co.jp/bizmobile/spv/0507/14/news102.html Samsung Electronics], etc. Micro3D Edition has been embedded in over 20 million handsets shipped. With its adoption by Korea's largest mobile carrier [https://bizmakoto.jp/bizmobile/articles/0507/22/news063.html SK Telecom's] SK-VM, Mascot Capsule Engine is gaining recognition around the world as the mobile standard for 3D rendering engine software. There are more than 300 3D games, such as 'Cushion'. BREW version of Mascot Capsule Engine Micro3D Edition for use on the model A5304T (manufactured by Toshiba), the first BREW-embedded mobile telephone handset released by KDDI. The number of "Mascot Capsule" installed is said to be about 2:1 in Japan and overseas ★ <i>Mascot Capsule 3D</i> ★.
<center><big>Mascot Capsule 3D</center></big>
<b><i>V1</b></i>, released in June 2001, the first mobile 3D service was launched in Japan through the new J-PHONE terminal. This was a simple service with 3D characters made of Polygon moving around on the display on the mobile phone by adopting HI's Mascot 3D Engine Micro3D Edition V1.
<br/>Vodafone: 3D polygon character service based on 2D using J-PHONE / Mascot 3D Engine Micro3D V1
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