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JL-Mod

918 bytes added, 13:13, 21 December 2021
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* High compatibility
* Bluetooth API support
* Samsung / Nokia / Motorola API implemented
* Siemens API implemented
* Touchscreen input support
* Supports external virtual keyboards and QWERTY input
* 3D support + Mascot Capsule 3D V3 support<small>(Mascot Capsule 3D API implemented)</small>
* Menu key remapping support
* Buttons customisation support
|<b>Resulation</b>
|<b>Devices</b>
|-
|<i>960x540</i>
|* HTC Evo 3D
|-
|<i>480x800</i>
; → List of Mod changes
 
- Select a working directory.
; → Support for Mascot Capsule 3D V3 (alpha build)
The implementation is not complete, somewhere a curve, little tested
the implementation is not complete, somewhere a curve, little tested  ; Main problems:
special effects are partially implemented - therefore, the color rendition may differ from the original.
|[[File:DMC3D.jpg|200px]]
|[[File:TML3D.jpg|200px]]
|[[File:3DChess.jpg|200px]]
|-
|[[File:Gladiator3D.jpg|200px]]
|[[File:DAD3D.jpg|200px]]
|[[File:MLD3D.jpg|200px]]
|[[File:3DSQ.jpg|200px]]
|-
|[[File:AOG3D.jpg|200px]]
|[[File:Stalker3D.jpg|200px]]
|[[File:CC3D.jpg|200px]]
|[[File:REM3D.jpg|200px]]
|-
|[[File:PMK3D.jpg|200px]]
|[[File:3DSW.jpg|200px]]
|[[File:SR3D.jpg|200px]]
|[[File:AEM3D.jpg|200px]]
|}
[[File:Mascot capsule 3d.jpg|150px|center]]
The two 3D API on Sony Ericsson mobile phones are HI Corporation's Mascot Capsule Micro3D V3, and Java Specification Request JSR -184, which describes the Mobile 3D Graphics (M3G) API for the Java 2 Mobile Edition (J2ME). Both API support high-quality model rendering, using transparent color blending and appearance properties, plus applying texture maps to the model's surfaces. Mascot Capsule V3 had already been field tested and offers opportunities to migrate 3D applications from existing BREW CDMA or DoJa /i-mode devices to the J2ME platform on GSM/UMTS phones. Each of these API takes a different approach to solving the same problem of rendering 3D models quickly while consuming few platform resources. — The Mascot should not be confused with normal JSR-184 implementations. Normally the Mascot was exclusive to Sony Ericsson and Samsung, Nokia versions (which were generally brutally inferior to Sony Ericsson, in any Java ME standard) used to use normal JSR184, as for example in Worms Forts or Asphalt 3 3D ; → Fishlabs Entertainment GmbH[[File:Fishlabs.jpg|200px|center]] Mascot Capsule was used by multiple studios but the one who made the most use of this standard was the relatively popular Fishlabs Games studio, using its Abyss Engine. Developed such as: Galaxy on Fire 3D series, Heli Strike 3D, Robot Alliance 3D, Tank Raid, Asphalt 3 3D, Blades & Magic or Robot Alliance, among others 3D games etc.
; → <b>Mascot Capsule 3D Engine<small> (Micro3D Edition)</small></b>
[[File:Hi_corp.png|100px|center]]
HI Corporation announced that the company has executed a worldwide license agreement with Sony Ericsson Mobile Communications AB ( "Sony Ericsson") for its 3D rendering engine "Mascot Capsule (R) Engine Micro3D Edition" ("Micro3D Edition"). Since it does not require an FPU for calculation and requires less memory, it is suitable for embedded devices and mobile phones with limited resources [[File:Fishlabs.jpg|200px|center]]
Mascot Capsule Engine represents real-time 3D rendering software that enables a full 3D perspective for content display, applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, including the background etc. Already implemented in Japan such as NTT DoCoMo's i-mode 504i and 505i series handsets, Vodafone KK/[https://www.itmedia.co.jp/promobile/spv/0906/08/news097.html Softbank 934SH] Vodafone Live!, J-SKY's [http://tech.sina.com.cn/it/t/68401.shtml?from=wap J-PHONE] handsets and au/KDDI's EZweb (BREW) handsets, [https://www.itmedia.co.jp/mobile/articles/0807/03/news131.html WILLCOM 9], [https://www.itmedia.co.jp/mobile/articles/0803/24/news125.html EMOBILE H11T] and overseas mobile phone terminals such as [https://web.archive.org/web/20031220213742/http://neasia.nikkeibp.com/wcs/leaf?CID=onair/asabt/news/258657 Motorola], Sony Ericsson Mobile Communications, [https://www.itmedia.co.jp/bizmobile/spv/0507/14/news102.html Samsung Electronics], etc. Micro3D Edition has been embedded in over 20 million handsets shipped. With its adoption by Korea's largest mobile carrier [https://bizmakoto.jp/bizmobile/articles/0507/22/news063.html SK Telecom's] SK-VM, Mascot Capsule Engine is gaining recognition around the world as the mobile standard for 3D rendering engine software. There are more than 300 3D games, such as 'Cushion'. BREW version of Mascot Capsule Engine Micro3D Edition for use on the model A5304T (manufactured by Toshiba), the first BREW-embedded mobile telephone handset released by KDDI. The number of "Mascot Capsule" installed is said to be about 2:1 in Japan and overseas
J-PHONE Group, one of Japan's three largest mobile phone network providers, announced the launch of the world's first mobile phone with 3D (three-dimensional) image capabilities.<br/>
The 3D technology jointly developed by Bandai Networks Co. Ltd. of the famous Japanese video game company Bandai Co. Ltd. and 3D software developer HICorpHi Corp. will be applied to the prototype of J-PHONE's newly designed mobile phone.<br/>
J-PHONE will launch this new mobile phone with 3D technology in mid-2001. This technology will promote interesting image functions (such as adding 3D images for events) and enhance the interactive mobile communication functions provided by J-PHONE through its mobile portal J-Sky.<br/>
Mascot Capsule Engine/Micro3D Editoin technology specially designed for J-PHONE. A revised version of Mascot Capsule Engine from HICorp., which fully utilizes the functions of mobile phones.
;→ <i>Features</i>
* Runs at high-speed even in the environment without enough hardware resources such as mobile phones, handheld games, arcade game equipment, car electronics, etc.Since it does not require an FPU for calculation and requires less memory, it is suitable for embedded devices and mobile phones with limited resources
* Mascot Capsule library can be implemented on any devices, and it supports various environments including native, Java, etc.
|}
==Mascot Capsule 3D<small> V1 / V2 / -V4 & eruption / eruptionST</small> games list==
;→ <i>Moscot Capsule eruption</i>
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