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PCSX2

55 bytes removed, 22:16, 12 December 2021
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|website = [http://pcsx2.net/ PCSX2.net]
|source = [https://github.com/PCSX2/pcsx2 GitHub]
|license = GNU GPLv2LGPLv3 <small>(1.7+)</small><ref>Bositman (November 24, 2021). [https://pcsx2.net/301-aethersx2-pcsx2-mobile.html AetherSX2 brings PCSX2 to mobile]. ''PCSX2.net''.</ref>
|compatibility = [https://pcsx2.net/compatibility-list.html Compatibility list]
|bios = [[Emulator_Files#PlayStation_2|Required]]
|align=center|{{Icon|Mac-big}}
|'''[https://github.com/tellowkrinkle/pcsx2/releases Dev macOS builds]
|-
|colspan=2|<hr/>
|-
|align=center|{{Icon|APK-big}}
|[[AetherSX2|AetherSX2 Port]]
|}
==Overview==
Code for 64PCSX2 is a plugin-bit support for all major PC versions of PCSX2 including Windows, Linux and macOS was based emulator in development from [https://githubname only.com/PCSX2/pcsx2/pull/3451 June 07With the exception of some specialized input plugins discussed below, 2020]; and both 32-bit & 64-bit builds for all three desktop PC systems started being available on [https://github.com/PCSX2/pcsx2/pull/3451#issuecomment-653720205 July 04, 2020].<ref name="Reddit_1">{{cite web|url=https://www.reddit.com/r/emulation/comments/hkzzv2/pcsx2_now_has_a_64_bit_version/ |title=PCSX2 now there has not been a 64 bit version |publisher=Reddit|accessdate=2020-07-06|date=2020 Jul 04}}<reason to add additional plugins such as the older ZeroGS/ref> EventuallyZeroSPU2 for many years. As of 2021, this has the potential all plugins were integrated to reduce the so-called 'technical debt' (Consisting core code and relicensed accordingly, and will now be developed as part of hacks built the emulator in the same repository. Support for some games) that still cause issues in 32plugin-bit builds; and broaden the emulator's support for more platforms based PS1 emulators was removed from LilyPad and devices such as support for ARM64 chips GSdx (Also for Mac toowhich does not impact PS1 games running in PCSX2 itself).
A native 64-bit version for Windows, Linux, and macOS was in development from [https://github.com/PCSX2 is a plugin/pcsx2/pull/3451 June 07, 2020], and was first made available on [https://github.com/PCSX2/pcsx2/pull/3451#issuecomment-based emulator in 653720205 July 04, 2020].<ref name only="Reddit_1">{{cite web|url=https://www. All plugins are developed in tandem with the emulator in the same source treereddit. With the exception of some specialized input plugins discussed below, there com/r/emulation/comments/hkzzv2/pcsx2_now_has_a_64_bit_version/ |title=PCSX2 now has not been a reason 64 bit version |publisher=Reddit|accessdate=2020-07-06|date=2020 Jul 04}}</ref> This will open the door to add additional plugins such as the older ZeroGS/ZeroSPU2 removing hacks and other workarounds for many years. Similar to current versions of Dolphin, the PCSX2 developers intend to eventually have all troublesome games in the plugins statically linked/"baked32-in". To facilitate thisbit builds, PSX and broaden the emulator 's support was dropped from LilyPad for more platforms and GSdx (does not affect playing PSX games in PCSX2). Currently, all plugins except the graphics plugin (GSdx) have been integrated into devices such as ARM64 chips down the coreline.
==Issues==
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