Disc Drive emulation: Difference between revisions

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! rowspan=2 scope="col" style="vertical-align:middle; width:15%;" | Emulator Name
! rowspan=2 scope="col" style="vertical-align:middle; width:15%;" | Emulator Name
! colspan=5 scope="colgroup" | [[#CD|CDs]]
! colspan=5 scope="colgroup" | [[#CD|CDs]]
! colspan=4 scope="colgroup" | [[#DVD|DVDs]], UMDs, HD-DVDs and BDs
! colspan=4 scope="colgroup" | [[#DVD|DVDs]], [[#System_Specific|UMDs]], [[Xbox_360_emulators#HD_DVD_Player|HD-DVDs]] and [[#BD|BDs]]
! colspan=7 scope="colgroup" | [[#System_Specific|System-Specific]]
! colspan=7 scope="colgroup" | [[#System_Specific|System-Specific]]
|-
|-
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| colspan="6" {{✗}}<ref group=N2 name="PCSX2_DVDV">Mainline PCSX2 lacks native DVD-Video playback, [[Home_media_players#Interactive_media|DVDi]], and [[Modding_consoles/flashcarts#PS2|FreeDVDBoot]] macrovision capabilities due to absent MagicGate hardware emulation, tracked via an open [https://github.com/PCSX2/pcsx2/issues/1981 DVD-Video compatibility issue]. Complete playback capability, including [[PlayStation_2_emulators#Emulation issues|MechaCon functionality]], requires full 8MB BIOS dumps (via tools like [https://github.com/F0bes/biosdrain biosdrain]) paired with dedicated MagicGate cryptographic key structures (`civ.bin`, `cks.bin`, etc.) utilized in specialized hardware research forks such as [https://github.com/MechaResearch/MechaPwn MechaPwn] or custom multimedia builds like [https://github.com/DiscoStarslayer/pcsx2-reliquary PCSX2-reliquary].</ref>
| colspan="6" {{✗}}<ref group=N2 name="PCSX2_DVDV">Mainline PCSX2 lacks native DVD-Video playback, [[Home_media_players#Interactive_media|DVDi]], and [[Modding_consoles/flashcarts#PS2|FreeDVDBoot]] macrovision capabilities due to absent MagicGate hardware emulation, tracked via an open [https://github.com/PCSX2/pcsx2/issues/1981 DVD-Video compatibility issue]. Complete playback capability, including [[PlayStation_2_emulators#Emulation issues|MechaCon functionality]], requires full 8MB BIOS dumps (via tools like [https://github.com/F0bes/biosdrain biosdrain]) paired with dedicated MagicGate cryptographic key structures (`civ.bin`, `cks.bin`, etc.) utilized in specialized hardware research forks such as [https://github.com/MechaResearch/MechaPwn MechaPwn] or custom multimedia builds like [https://github.com/DiscoStarslayer/pcsx2-reliquary PCSX2-reliquary].</ref>
| {{✓}}<ref group=N2 name="PCSX2_Passthrough" />
| {{✓}}<ref group=N2 name="PCSX2_Passthrough" />
|-
! scope="row" | [[PPSSPP]]
| colspan="5" {{✗}}
| {{✓}}
| colspan="10" {{✗}}
|-
|-
! scope="row" | [[RPCS3]]
! scope="row" | [[RPCS3]]
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* Use '''.VHDX virtual dis<u>k</u> images''' instead.
* Use '''.VHDX virtual dis<u>k</u> images''' instead.


=System Specific=
=System-Specific=
==LaserActive's LD Player==
==LaserActive's LD Player==
Pioneer LaserActive supports [[Home media players|Audio CD]], [[Home media players|Video CD]], [[Home media players|CD-G]], [[wikipedia:LV-ROM#LD-ROM|LD-ROM²]], [[Wikipedia:LaserDisc#LD-G|LD-G]] and [[Home media players|Laser Videodisc]]. Advanced features like frame-by-frame playback or enhanced karaoke modes (e.g., for CD+G, a related but distinct format) may require inserting a Sega PAC (S-10) or NEC PAC (N-10) for improved functionality during VCD viewing. Without the Sega PAC, the LaserActive can still play the audio portion of a CD+G disc as a standard audio CD, but it won't display the graphical content. The NEC PAC (N-10) doesn't add CD+G support in the same way, as its focus is on TurboGrafx-16/PC Engine compatibility. Unlike most optical-disc standards, LaserDisc is not fully digital, and instead requires the use of analog video signals. Use [[Ripping games#Analog|this section]] for more infomation about LD capture.
Pioneer LaserActive supports [[Home media players|Audio CD]], [[Home media players|Video CD]], [[Home media players|CD-G]], [[wikipedia:LV-ROM#LD-ROM|LD-ROM²]], [[Wikipedia:LaserDisc#LD-G|LD-G]] and [[Home media players|Laser Videodisc]]. Advanced features like frame-by-frame playback or enhanced karaoke modes (e.g., for CD+G, a related but distinct format) may require inserting a Sega PAC (S-10) or NEC PAC (N-10) for improved functionality during VCD viewing. Without the Sega PAC, the LaserActive can still play the audio portion of a CD+G disc as a standard audio CD, but it won't display the graphical content. The NEC PAC (N-10) doesn't add CD+G support in the same way, as its focus is on TurboGrafx-16/PC Engine compatibility. Unlike most optical-disc standards, LaserDisc is not fully digital, and instead requires the use of analog video signals. Use [[Ripping games#Analog|this section]] for more infomation about LD capture.
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[https://segaretro.org/Sega_Dreamcast/Technical_specifications#Memory All VA0, VA1, VA2 Dreamcasts universally support GD‑ROM, and all VA0, VA1 and some VA2 Dreamcasts (early VA2s, later VA2s had their BIOS having dropped CD support in an effort to combat piracy) support CD‑ROM, Audio CDs and CD‑DA.] [https://www.angelfire.com/games2/dctech/vcds.html However CD+G?, Photo CDs? and Video CDs are not officially supported, though it's compatible with workarounds.]
[https://segaretro.org/Sega_Dreamcast/Technical_specifications#Memory All VA0, VA1, VA2 Dreamcasts universally support GD‑ROM, and all VA0, VA1 and some VA2 Dreamcasts (early VA2s, later VA2s had their BIOS having dropped CD support in an effort to combat piracy) support CD‑ROM, Audio CDs and CD‑DA.] [https://www.angelfire.com/games2/dctech/vcds.html However CD+G?, Photo CDs? and Video CDs are not officially supported, though it's compatible with workarounds.]


==UMD Drive==
==PlayStation Portable's UMD Drive==
The physical UMD Drive utilizes a 660nm red laser mechanism to read dual-layer optical discs with a maximum capacity of 1.83 GB and a data transfer rate of up to 11 Mbps (1.375 MB/s). Aside from reading standard game data, the drive's firmware and hardware layers handle region coding and copyright protection, which dictates how the PSP separates game executables from multimedia content layers.  
The physical UMD Drive utilizes a 660nm red laser mechanism to read dual-layer optical discs with a maximum capacity of 1.83 GB and a data transfer rate of up to 11 Mbps (1.375 MB/s). Aside from reading standard game data, the drive's firmware and hardware layers handle region coding and copyright protection, which dictates how the PSP separates game executables from multimedia content layers.