Dynamic recompilation: Difference between revisions

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'''Dynamic recompilation''' (sometimes abbreviated to '''dynarec''' or '''DRC''') is a feature of some emulators and virtual machines, where the system may recompile some part of a program ''during execution''. By compiling during execution, the system can tailor the generated code to reflect the program's run-time environment, and potentially produce more efficient code by exploiting information that is not available to a traditional static compiler.
'''Dynamic recompilation''' (sometimes abbreviated to '''dynarec''' or '''DRC''') is a feature of some emulators and virtual machines, where the system may recompile some part of a program ''during execution''. By compiling during execution, the system can tailor the generated code to reflect the program's run-time environment, and potentially produce more efficient code by exploiting information that is not available to a traditional static compiler.
==Accuracy and Relationship with Interpreters==
While dynamic recompilers offer immense performance benefits over standard execution methods, a common misconception is that an interpreter is inherently "more accurate" than a recompiler. In reality, interpretation and recompilation are simply different execution strategies.
Interpreters generally achieve higher accuracy earlier in development because their execution model is more flexible and straightforward to debug. However, if a development team focuses heavily on optimization and edge cases within the recompiler while neglecting the interpreter, the interpreter can become less accurate over time.
In modern emulation software development, this imbalance is rare. Most development teams maintain a robust interpreter to serve as a baseline reference model. When bugs appear in the recompiled code, developers use the interpreter's behavior to pinpoint and fix flaws in the recompiler's logic: a relationship highly analogous to using a pixel-accurate software renderer to debug a high-performance hardware renderer.


==Uses==
==Uses==