MicroVision: Difference between revisions

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{{Stub}}
{{Infobox console
{{Infobox console
|title =
|image = MicroVision.jpg
|logo = MicroVision.jpg
|imagewidth = 180px
|logowidth = 310px
|developer = [[Milton Bradley]]
|developer = [[Milton Bradley]]
|type = [[:Category:Handheld consoles|Handheld game console]]
|type = [[:Category:Handheld video game consoles|Handheld video game console]]
|generation = [[:Category:Second-generation consoles|Second generation]]
|generation = [[:Category:Second-generation video game consoles|Second]]
|release = 1979
|release = 1979
|discontinued = 1981
|discontinued = 1981
|games released = 12
|emulated = {{Ya}}
|introductory price = {{Inflation|USD|49.99|1979}}
|how much = {{Inflation|USD|15.97|1977}}
|emulated = {{}}
}}
}}
The MicroVision is a second-generation handheld console.
The '''Microvision''' is the first handheld console to use interchangeable cartridges, first released in November 1979 by the Milton Bradley Company. Unlike later handheld consoles, the Microvision did not have an onboard microprocessor; each game cartridge included its own integrated CPU, making the console little more than a housing for the game, controls and display. Former Nintendo R&D1 Department head Satoru Okada cites the Microvision as the inspiration for the original [[Game Boy]].
 
Despite its head start as the first true handheld console (unlike earlier systems such as the [[Game & Watch]] which can only play a single game or variants thereof), the Microvision was fraught with problems since its release: primitive electronics manufacturing processes in the 1970s affected its durability, making the console susceptible to electrostatic discharge (ESD) damage and screen rot.


==Emulators==
==Emulators==
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|[[MAME]]
|[[MAME]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|<abbr title="Latest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N>As 0.251, 0.139 (2010), 0.78 (2003), 0.37b5 (2000)</ref>
|git artifacts<ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N>As 0.251, 0.139 (2010), 0.78 (2003), 0.37b5 (2000)</ref>
|{{Green}} {{License|GPLv2}}<br>{{License|BSD3}}
|{{Green}} {{License|GPLv2}}<br>{{License|BSD3}}
|{{✓}}
|{{✓}}
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<references group=N/>
<references group=N/>


[[Category:Consoles]]
[[Category:Discontinued handheld video game consoles]]
[[Category:Handheld consoles]]
[[Category:Handheld video game consoles]]
[[Category:Second-generation consoles]]
[[Category:Second-generation video game consoles]]

Latest revision as of 05:30, 30 August 2026

MicroVision
Developer Milton Bradley
Type Handheld video game console
Generation Second
Release date 1979
Discontinued 1981
Emulated

The Microvision is the first handheld console to use interchangeable cartridges, first released in November 1979 by the Milton Bradley Company. Unlike later handheld consoles, the Microvision did not have an onboard microprocessor; each game cartridge included its own integrated CPU, making the console little more than a housing for the game, controls and display. Former Nintendo R&D1 Department head Satoru Okada cites the Microvision as the inspiration for the original Game Boy.

Despite its head start as the first true handheld console (unlike earlier systems such as the Game & Watch which can only play a single game or variants thereof), the Microvision was fraught with problems since its release: primitive electronics manufacturing processes in the 1970s affected its durability, making the console susceptible to electrostatic discharge (ESD) damage and screen rot.

Emulators

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Before editing, review the Getting involved and Recommended pages. See system requirements page for performance demand of the emulators.
See tables for hardware variants, enhancements, hardware features and peripherals.
For more details such as licensing, programming language, emulation method, visit each emulator’s dedicated page.
Name Platform(s) Latest version License Active Recommended
x86
MAME Windows Linux macOS FreeBSD git artifacts[N 1]
0.289
libretro core[N 2]
GPLv2
BSD-3-Clause
MVEM Windows macOS Official Website [N 3]
Repository [N 4]
? ?
  1. CI-Windows CI-Linux CI-Macos
  2. As 0.251, 0.139 (2010), 0.78 (2003), 0.37b5 (2000)
  3. Paul Robson Blog (Developer)
  4. GitHub Repository