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Preservation projects

3,768 bytes added, Thursday at 17:54
Private Game Servers: The Sims Bustin' Out added which is a game that online features exclusive to PlayStation 2.
===Revivial Projects===
As the internet has become more readily available over time, a lot of people companies have experimented with adding online services to their products (see [[Early Online Services]]). However, because of how dependent these features can be on a single company or server they are at high risk of disappearing once the service gets shut down. [[#Private Game Servers]], especially for MMOs are especially at risk as the entirety of the game is based on playing online. If the game has no way of allowing the user to host their own private server then once the service ends, so does the game. This will especially be a problem in the future as more and more games are becoming more dependent on online services. Other than MMOs, private game server revive projects particularly important for preserving online experiences in AAA games where publishers like EA and Ubisoft are notorious for using intrusive [[Copy_protection|copy protection]], acquiring IPs and developers and then turning them to zombie, instead of using or turning their games to P2P-based online infastructure they are shutting down their own custom multiplayer servers for older titles. Revival projects ensure these kind of online experiences, aren't lost to history. Depending on interest and importance, there has been a surprising amount of fans who have come together to keep a service and game alive, or even "revive" it, by creating their own functioning service.
====Private Platform Servers====
|[https://insignia.live/games/5553003c Insignia]<ref name=BiA></ref>
|{{Icon|Xbox}}
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|[[Wikipedia:Burnout_Revenge|Burnout Revenge]]
|align=left|{{Icon|Xbox|PS2}}{{Icon|360}}
|{{✗}}<br/><small>The online servers for Burnout Revenge were shut down for the PlayStation 2 and Xbox on September 1, 2007. The Xbox 360 servers were shut down on October 24, 2012.
|{{✗}}
|N/A
|N/A
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|[[Wikipedia:Calling_All_Cars!|Calling All Cars!]]
|[[Wikipedia:Call_of_Duty_3|Call of Duty 3]]
|align=left|{{Icon|PS3|360}}{{Icon|PS2|Xbox}}
|{{~}}<br/><small>Game online infastructure is [[Wikipedia:Peer-to-peer|P2P-based]] on seventh-gen home consoles[https://old.reddit.com/r/PS3/comments/17q06jx/are_there_games_whose_multiplayer_is_still_active/] so it's playable, but it needs custom server for authentication process[https://wiki.rpcs3.net/index.php?title=Call_of_Duty_3#Netplay_testing] so it's incompatible with emulators at the moment.<br/>For sixth-gen home console versions you need to use revive projects.</small>
|{{✓}}
|<small>[[Xbox_network#Xbox_360|Xenia WebServices]](Xenia)</small><br/>[[Early_Online_Services#Network_Adaptor_.28PS2.29|Cristian ''or'' Bobz]]<br/>[https://insignia.live/games/4156005d Insignia]|{{Icon|360|PS2|Xbox}}
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|[[Wikipedia:Call_of_Duty_4:_Modern_Warfare|Call of Duty 4: Modern Warfare]]<br/>Call of Duty 4: Modern Warfare Reflex Edition
|{{~}}<br/><small>Multiplayer was removed from the "Complete Edition" version when Microsoft ended its Games for Windows Live support.<br/>Unpatched/previous versions and home console versions still have multiplayer enabled. Although on Windows you need a valid GFWL key.<br/>Otherwise you need revival projects to play multiplayer.
|{{✓}}
|<small>[[Xbox_network#Xbox_360|Xenia WebServices]] (Xenia)</small><br/>[https://wiki.rpcs3.net/index.php?title=Grand_Theft_Auto_IV#Netplay_testing RPCN] (RPCS3)<br/>[https://gtaconnected.com/downloads/ GTA Connected]<br/>[https://happinessmp.net/wait/index.html HappinessMP]
|{{Icon|PS3|360|Windows}}
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|N/A
|N/A
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|[[Wikipedia:Midnight_Club:_Los_Angeles#Multiplayer|Midnight Club: Los Angeles<br/>Midnight Club: L.A. Remix]]
|align=left|{{Icon|360|PS3}}{{Icon|PSP}}
|{{~}}<br/><small>Rate My Ride servers have been shut down since 2014[https://www.reddit.com/r/midnightclub/comments/183bvfj/comment/kansihd/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button] but online infastructure is [[Wikipedia:Peer-to-peer|P2P-based]] on Xbox 360[https://gamefaqs.gamespot.com/boards/939534-midnight-club-los-angeles/48970754] (and PSP?) so it's still playable.<br/>PS3 version uses GameSpy so it's completely offline.</small>
|{{✓}}
|<small>[[Xbox_network#Xbox_360|Xenia WebServices]](Xenia)<br/>[https://wiki.rpcs3.net/index.php?title=Midnight_Club:_Los_Angeles#Netplay_testing OpenSpy](PS3)(WIP)<br/>[[PlayStation_Portable_emulators#Connectivity|AdHoc]](PPSSPP)</small>
|{{Icon|360}}{{Icon|PSP}}
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|[[Wikipedia:Motor_City_Online|Motor City Online]]
|[[Wikipedia:Red_Dead_Redemption|Red Dead Redemption]]
|align=left|{{Icon|PS3|360}}<ref>Red Dead Redemption for Nintendo Switch and PlayStation 4 has no multiplayer content available.</ref>
|{{✓}}<br/><small>Xbox 360 private servers still up. and PS3 multiplayer still works and will likely work forever since it uses P2P for connecting/hosting servers.</small>
|{{✓}}
|[https://wiki.rpcs3.net/index.php?title=Red_Dead_Redemption#Netplay_testing RPCN] (RPCS3)<br/><small>[[Xbox_network#Xbox_360|Xenia WebServices]](WIP)(Xenia)</small>
|{{Icon|PS3}}
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|[http://freeso.org/ FreeSO]
|{{Icon|Windows}}
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|[[Wikipedia:The_Sims_Bustin'_Out#Online_features|Sims Bustin' Out, The]]
|align=left|{{Icon|PS2}}
|{{✗}}<br/><small>The PlayStation version of Bustin' Out featured a free online play mode titled "Online Weekend". This mode allowed players to participate in both freeplay and storymode with each other and chat using the [[PlayStation_2_emulators#Hardware_features_and_accessories|USB keyboard on the PlayStation 2]]. The server for the game shut down on August 1, 2008, the same day The Sims Online was shut down.</small>
|{{✓}}
|[[Early_Online_Services#Network_Adaptor_.28PS2.29|Cristian]]
|{{Icon|PS2}}
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|[[Wikipedia:Team_Fortress_2|Team Fortress 2]]<br/>[[Wikipedia:The_Orange_Box|The Orange Box]]
|align=left|{{Icon|Windows|360|PS3|}}<br/>{{Icon|macOS|Linux}}
|{{~}}<br/><small>Servers for TF2 on the PS3 went offline permanently on March 28, but while the PS3 version is no longer it seems the servers for the Xbox 360 version are still running because it's P2P-based.<br/>The game continues to receive official Valve server support as of January 2024 for PC, in addition to new content being released on a seasonal basis in the form of submissions made through the Steam Workshop. In June 2011, the game became free-to-play, with revenue derived from microtransactions for in-game cosmetics. A 'drop system' was also added and refined, allowing free-to-play users to periodically receive in-game equipment and items. Discontent
with recent updates has driven some players back to the original/vanilla,'''[https://youtu.be/w1W5DU4zmAA]''' '''pre'''-free-to-play version of Team Fortress 2. This has led them to explore options like the [https://tf2classic.com/ Team Fortress 2 Classic] mod or console versions of the game.</small>
|{{✓}}
|<small>[[Xbox_network#Xbox_360|Xenia WebServices]](Xenia)</br>[https://wiki.rpcs3.net/index.php?title=The_Orange_Box#Netplay_testing RPCN](RPCS3)(Partially)</small>
|{{Icon|360}}
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|[[Wikipedia:TERA_(video_game)|TERA]]
|[[Wikipedia:UFC_2009_Undisputed|UFC Undisputed 2009]]
|align=left|{{Icon|PS3|360}}
|{{✓}}<br/><small>Both the PS3 and Xbox 360 versions of the game utilize a [[Wikipedia:Peer-to-peer|Peer-to-Peer]] online infrastructure, which allows continued online play[https://forum.psnprofiles.com/topic/94760-online-still-work/]. However, similar to Call of Duty 3 situation on seventh-gen home consoles, it appears to require a custom server for authentication[https://wiki.rpcs3.net/index.php?title=UFC_2009_Undisputed#Netplay_testing][https://discord.com/channels/308194948048486401/1173434194525950062/1212793084916535336], rendering it currently incompatible with emulators.</small>|WIP?{{✓}}
|[[Xbox_network#Xbox_360|Xenia WebServices]]
|N/A{{Icon|360}}
|-
|[[Wikipedia:UFC_Undisputed_2010|UFC Undisputed 2010]]
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