Changes

Jump to navigation Jump to search

Preservation projects

3,300 bytes added, Wednesday at 16:37
Private Game Servers
|[[Wikipedia:2010_FIFA_World_Cup_South_Africa_(video_game)|2010 FIFA World Cup South Africa]]
|align=left|{{Icon|PS3|360}}{{Icon|PSP}}
|?{{✗}}<br/><small>Servers down.[https://gamefaqs.gamespot.com/boards/985986-2010-fifa-world-cup-south-africa/62201175]</small>
|{{✗}}
|N/A
|[https://goldaion.com/ GoldAion]
|{{Icon|Windows}}
|-
|[[Wikipedia:APB:_All_Points_Bulletin|APB: All Points Bulletin<br/>APB: Reloaded]]
|align=left|{{Icon|Windows|PS4|XB1}}
|{{✓}}
|{{✗}}
|N/A
|N/A
|-
|[[Wikipedia:Aura_Kingdom|Aura Kingdom]]
|[https://insignia.live/games/5553003c Insignia]<ref name=BiA></ref>
|{{Icon|Xbox}}
|-
|[[Wikipedia:Burnout_Revenge|Burnout Revenge]]
|align=left|{{Icon|Xbox|PS2}}{{Icon|360}}
|{{✗}}<br/><small>The online servers for Burnout Revenge were shut down for the PlayStation 2 and Xbox on September 1, 2007. The Xbox 360 servers were shut down on October 24, 2012.
|{{✗}}
|N/A
|N/A
|-
|[[Wikipedia:Calling_All_Cars!|Calling All Cars!]]
|[[Wikipedia:Call_of_Duty_3|Call of Duty 3]]
|align=left|{{Icon|PS3|360}}{{Icon|PS2|Xbox}}
|{{~}}<br/><small>Game online infastructure is [[Wikipedia:Peer-to-peer|P2P-based]] on seventh-gen home consoles[https://old.reddit.com/r/PS3/comments/17q06jx/are_there_games_whose_multiplayer_is_still_active/] so it's playable, but it needs custom server for authentication process[https://wiki.rpcs3.net/index.php?title=Call_of_Duty_3#Netplay_testing] so it's incompatible with emulators at the moment.<br/>For sixth-gen home console versions you need to use revive projects.</small>
|{{✓}}
|<small>[[Xbox_network#Xbox_360|Xenia WebServices]](Xenia)</small><br/>[[Early_Online_Services#Network_Adaptor_.28PS2.29|Cristian ''or'' Bobz]]<br/>[https://insignia.live/games/4156005d Insignia]|{{Icon|360|PS2|Xbox}}
|-
|[[Wikipedia:Call_of_Duty_4:_Modern_Warfare|Call of Duty 4: Modern Warfare]]<br/>Call of Duty 4: Modern Warfare Reflex Edition
|{{~}}<br/><small>The online functions for PC version [https://www.ubisoft.com/en-us/help/article/multiplayer-and-online-services-availability-in-ubisoft-games/000064576 ended in June 2021] when Ubisoft closed down servers for its older titles.<br/>Xbox servers down in late-2023 according to [https://old.reddit.com/r/farcry/comments/12ljaec/farcry2_multiplayer_still_up_in_2023_xbox/k3z47fg/ recent user reports on reddit].</small>
|{{✓}}
|[https://fc2mp.com/ fc2mp]<br/>[https://discord.com/invite/qe5495xEYn PS3 Reborn]<ref group=N name=PS3Reborn>PS3 Reborn revive project for the time being only able to work on games that ran on [https://voiceactorsplacesmediaandmore.fandom.com/wiki/Demonware#Products Demonware matchmaking].</ref>
|{{Icon|Windows|PS3}}
|-
|align=left|{{Icon|Windows|PS2|360}}
|{{~}}<br/><small>The game was the first MMORPG to offer cross-platform play between PlayStation 2 and PC. It was later released for the Xbox 360 in April 2006. All versions of the game require a monthly subscription to play.<br/>Final Fantasy XI became the final active server on the PlayStation 2 online service. Support for the PlayStation 2 and Xbox 360 versions was ultimately ended on March 31, 2016, leaving only the PC platform playable.<br/>In May 2022 rumors had circulated that FFXI may soon be shutting down. Yoji Fujito released a statement noting that this was not the case and users should not worry about the services being shut down any time soon.</small>
|{{~}}|'''[https://www.reddit.com/r/ffxi/comments/17xm241/comment/kqbzxj0/ N/A] (PS2/Xbox 360)'''<br/>[https://www.reddit.com/r/FFXIPrivateServers/ Various] (PC)|{{Icon|Windows}}|-|[[Wikipedia:Final_Fantasy_XIV|Final Fantasy XIV]]|align=left|{{Icon|Windows|PS3|macOS}}<br/>{{Icon|PS4|PS5}}<br/>{{Icon|SXS}}|{{✓}}<br/><small>Square Enix President Yoichi Wada announced that a new team, led by Yoshida, would assume control and address the game's flaws. The new team both continued to develop and improve the original version, and secretly worked on a completely new replacement. This new game, codenamed "Version 2.0", used a new engine, improved server infrastructure, and revamped gameplay, interface, and story. The original version shut down in November 2012, followed by an alpha test for Version 2.0. The relaunched game released to largely positive reception. By October 2021, it had gained over 24 million registered players, and become the most profitable Final Fantasy game to date. A fifth expansion pack, Dawntrail, is to be released in July 2024.</small>|WIP|[https://github.com/SapphireServer/Sapphire Sapphire]
|N/A
|-
|{{~}}<br/><small>Multiplayer was removed from the "Complete Edition" version when Microsoft ended its Games for Windows Live support.<br/>Unpatched/previous versions and home console versions still have multiplayer enabled. Although on Windows you need a valid GFWL key.<br/>Otherwise you need revival projects to play multiplayer.
|{{✓}}
|<small>[[Xbox_network#Xbox_360|Xenia WebServices]](Xenia)</small><br/>[https://wiki.rpcs3.net/index.php?title=Grand_Theft_Auto_IV#Netplay_testing RPCN] (RPCS3)<br/>[https://gtaconnected.com/downloads/ GTA Connected]<br/>[https://happinessmp.net/wait/index.html HappinessMP]|{{Icon|PS3|360|Windows}}
|-
|[[Wikipedia:Grand_Theft_Auto_V|Grand Theft Auto V]]
|{{✗}}<br/><small>Servers have been shutdown.[https://gamefaqs.gamespot.com/boards/927750-playstation-3/66497552]</small>
|{{✓}}
|[https://discord.com/invite/qe5495xEYn PS3 Reborn]<ref group=N name=PS3Reborn></ref>
|{{Icon|PS3}}
|-
|[[Wikipedia:Red_Dead_Redemption|Red Dead Redemption]]
|align=left|{{Icon|PS3|360}}<ref>Red Dead Redemption for Nintendo Switch and PlayStation 4 has no multiplayer content available.</ref>
|{{✓}}<br/><small>Xbox 360 private servers still up. and PS3 multiplayer still works and will likely work forever since it uses P2P for connecting/hosting servers.</small>
|{{✓}}
|[https://wiki.rpcs3.net/index.php?title=Red_Dead_Redemption#Netplay_testing RPCN] (RPCS3)<br/><small>[[Xbox_network#Xbox_360|Xenia WebServices]](WIP)(Xenia)</small>
|{{Icon|PS3}}
|-
|?
|?
|-
|[[Wikipedia:Silkroad_Online|Silkroad Online]]
|align=left|{{Icon|Windows}}
|{{✓}}
|{{✓}}
|[https://playorigin.com/ Origin Online]
|{{Icon|Windows}}
|-
|[[Wikipedia:SimCity_(2013_video_game)|SimCity]] (2013)
|{{Unknown}}<br/><small>[https://www.pcgamingwiki.com/wiki/The_Club#Network] placeholder text.</small>
|{{✓}}
|[https://discord.gg/wVgXAmM6 PS3 Reborn]<ref group=N name=PS3Reborn></ref>
|{{Icon|PS3}}
|-
|{{~}}<br/><small>Game online infastructure is [[Wikipedia:Peer-to-peer|P2P-based]] on Xbox 360[https://www.reddit.com/r/GhostRecon/comments/nx0k24/are_graw_and_graw_2_servers_still_up_for_360/] so it's playable.<br/>On PC and PS3 it's uses GameSpy so it's offline[https://www.pcgamingwiki.com/wiki/Tom_Clancy's_Ghost_Recon_Advanced_Warfighter_2#Network][https://www.reddit.com/r/PS3/comments/17wkh0j/ghost_recon_advanced_warfighter_2_custom_servers/].</small>
|{{✓}}
|[https://discord.gg/qe5495xEYn PS3 Reborn]<ref group=N name=PS3Reborn></ref> ([https://wiki.rpcs3.net/index.php?title=Tom_Clancy%27s_Ghost_Recon:_Advanced_Warfighter_2#Netplay_testing RPCS3])<br/>[http://beta.openspy.net/en/howto/generic/greconawf2 OpenSpy]
|{{Icon|Windows|PS3}}
|-
|[[Wikipedia:UFC_2009_Undisputed|UFC Undisputed 2009]]
|align=left|{{Icon|PS3|360}}
|{{✓}}<br/><small>Both the PS3 and Xbox 360 versions of the game utilize a [[Wikipedia:Peer-to-peer|Peer-to-Peer]] online infrastructure, which allows continued online play[https://forum.psnprofiles.com/topic/94760-online-still-work/]. However, similar to Call of Duty 3 situation on seventh-gen home consoles, it appears to require a custom server for authentication[https://wiki.rpcs3.net/index.php?title=UFC_2009_Undisputed#Netplay_testing][https://discord.com/channels/308194948048486401/1173434194525950062/1212793084916535336], rendering it currently incompatible with emulators.</small>|WIP?{{✓}}
|[[Xbox_network#Xbox_360|Xenia WebServices]]
|N/A{{Icon|360}}
|-
|[[Wikipedia:UFC_Undisputed_2010|UFC Undisputed 2010]]
|[https://wiki.rpcs3.net/index.php?title=UFC_Undisputed_2010#Special_Notes OpenSpy (RPCS3)]<ref>There is a [https://wiki.rpcs3.net/index.php?title=UFC_Undisputed_2010#Special_Notes OpenSpy Online canary patch for UFC Undisputed 2010 using with RPCS3] but it's untested at the moment.</ref>
|N/A
|-
|[[Wikipedia:Ultima_Online|Ultima Online]]
|align=left|{{Icon|Windows|Linux}}
|{{✓}}<br/><small>The release of Kingdom Reborn in 2007 brought a new game engine with upgraded visuals. In preparation for the launch of the Stygian Abyss expansion, support for the existing client was discontinued to optimize the patching procedure. As a replacement, a revised rendition of the Kingdom Reborn client emerged, rebranded as the "Enhanced Client." This revamped version was unveiled as an open beta in July 2009, coinciding with the release of Stygian Abyss. The "Enhanced Client" is a blend of some of the 3D models and UI from Kingdom Reborn and the 2D art used in the Classic Client. The Enhanced Client and the Classic Client are the two official clients as of 2024.</small>
|{{✓}}
|Various[https://www.reddit.com/r/ultimaonline/comments/um29u0/server_list_2022/][https://en.wikipedia.org/wiki/Ultima_Online#Community]
|{{Icon|Windows|Linux}}
|-
|[[Wikipedia:Vindictus|Vindictus]]
|[https://www.psone.online/home PSONE]
|{{Icon|PS3}}
|-
|[[Wikipedia:World_of_Warcraft|World of Warcraft<br/>World of Warcraft Classic]]
|align=left|{{Icon|Windows|macOS}}
|{{✓}}
|{{✓}}
|[https://www.reddit.com/r/wowservers/comments/qax2qf/world_of_warcraft_private_server_list/ Various]
|{{Icon|Windows}}
|-
|[[Wikipedia:WWE_SmackDown!_vs._Raw|WWE SmackDown! vs. Raw]]
|}
</div>
 
References for this list can be found in [[Talk:Preservation projects#My "revive projects" bookmarks|Talk:Preservation projects]].
===LAN Tunneling Programs===
These kind of programs usually allows for online play using connecting over LAN by creating a virtual LAN connection. This allows you to play games that support LAN multiplayer mode with others '''over the internet''', as if you were all on the same local network, replicating the fun of a [[Wikipedia:LAN_party|LAN party]] but without needing to be in the same physical location. Some programs even offer additional features like lobbies and chat, further enhancing the online experience. LAN tunneling isn't just for PCs, there are some consoles also have implementations, like the [https://emulation.gametechwiki.com/index.php/Category:Microsoft_consoles System Link feature on Xbox consoles], [https://emulation.gametechwiki.com/index.php/Category:Sony_consoles LAN tunneling feature on PlayStation consoles], [[Sony|Ad-hoc feature on PlayStation handhelds]], [[Wii_U_emulators#Hardware_features_and_peripherals|LAN Tunneling feature on Wii U]], [[Nintendo_Switch_emulators#Connectivity|LDN and LAN Play features on Switch]] and even on [[GameCube_emulators|GameCube]] thanks to [[GameCube_emulators#Hardware_features_and_peripherals|Broadband Adapter]]. This means you can use some of these LAN tunneling programs on your consoles as well. LAN Tunneling shouldn't be confused with [[Netplay]], [[Netplay#Online_Multiplayer_Emulation|Online Multiplayer Emulation]] and [[:Category:Online_Services|Online Services]].
 
See [https://www.pcgamingwiki.com/wiki/List_of_games_with_LAN_multiplayer PCGamingWiki: List of games with LAN multiplayer on PC], or see [[:Category:Consoles|Consoles]] category for individual dedicated system pages to see LAN tunneling support and compatibility.
 
<div style="overflow-x:auto;width:100%">
{| class="wikitable sortable" style="text-align:center;width:100%"
11,852
edits

Navigation menu