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Wii U emulators

18,206 bytes added, 19 June
Hardware features and peripherals
{{Infobox console|title = Nintendo Wii U|logo = Wii U.png|developer = [[:Nintendo]]|type = [[File:Category:Home consoles|Home video game console]]|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]|release = November 2012|discontinued = January 2017|predecessor = [[Wii U.pngemulators|thumbWii]]|The successor = [[Nintendo Switch emulators|Switch]]|emulated = {{✓}}}} {{for|emulators that run on the Wii U|Emulators on Wii U]]}}  The '''Wii U''' is an eighth-generation console released by Nintendo in on November 18, 2012, at {{Inflation|USD|349.99|2012}}. It has a 3-core IBM [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#PPC_CPUs|PowerPC]] CPU at 1.24 GHz with 2 GBs of RAM and an AMD Radeon GPU. It is the first console by Nintendo to output to high-definition (HD) resolutions, such as 720p and 1080p. It includes a tablet-like controller, known as the [https[wikipedia://en.wikipedia.org/wiki/Wii_U_Gamepad Wii_U_GamePad|Wii U GamePad]], to provide certain additional gameplay. Notably, it can play all [[Wii emulators|Wii]] games, as well as supporting support the Wii Remote controllers for native Wii U games.
==Emulators==
<div style="overflow-x:auto;width:100%">{| class="wikitable"|style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|[[#Enhancements|Enhancements]]
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
! scope="col"|Compatibility
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|Open-Source
! scope="col"|[[Recommended emulators|Recommended]]
|-
| style! colspan="text10"|PC / x86|-align: center;"|[[Cemu]]| stylealign="text-align: center;"left|{{Icon|Windows|Linux|macOS}}| style[https://nightly.link/cemu-project/Cemu/workflows/build_check/main <abbr title="text-align: center;Latest development build"|>Artifacts</abbr>]<br/>[http://cemu.info/index.html#download v1{{CemuVer}}]<br/>[https://flathub.org/apps/details/info.5cemu.4Cemu Flathub]| style="text-align{{~}} ||{{~}} ||[https: center;"//compat.cemu.info 53%] ||{{✓}} ||{{✓}} ||Medium{{✓}}| style="text-| [[Decaf]]| align=left|{{Icon|Windows|Linux}}| [https: center;"//github.com/decaf-emu/decaf-emu git]|{{✗}} ||{{✗}} || ||{{}} ||{{✗}} ||{{✗}}| style="text-| Kinnay| align=left|{{Icon|Linux}}| [https: center;"//github.com/kinnay/Wii-U-Firmware-Emulator git]|{{✗}} ||{{✗}} || ||{{✓}} ||{{}} | style="text-align: center;"|{{}}
|-
| style! colspan="text10"|Mobile / ARM|-|Cemu|align: center;"=left|{{Icon|Android}}|[https://github.com/decaf-emuSSimco/decaf-emu DecafCemu 1.0](source only)| style="text-align: center;"|Windows{{~}}| style="text-align: center;"|N/A{{~}}| style="text-align: center;"|Low{{?}}| style="text-align: center;"|{{}}| style="text-align: center;"|{{}}| style="text-align[https: center;"|✗//wiki.cemu.info/wiki/Roadmap#LLVM_as_a_CPU_JIT_backend roadmap]
|}
</div>
 
<references group=N />
===Comparisons===
*;[[Cemu ]]:An initially closed-source Wii U emulator created in October 2015, regularly updated every 2 to 5 weeks. It can launch run a sizeable amount of games. As of 2022, Cemu is no longer in the experimental stage, it's now fully open-source, and a macOS port has been released.;[[Decaf]]:Can boot some commercial games. It's developed sporadically.;Kinnay:Emulates the Wii U processors and hardware at the lowest level. It's able to emulate all the way through boot1, IOSU, and Cafe OS up to the Wii U menu. Written by the leading Decaf developers, exjam and kinnay. ==Hardware features and peripherals==There are two types of Microphones for the Wii U, the most common being the Gamepad and the other being a standalone Microphone. Not sure what's the difference between them, should they be distinguished? Famicom also has two Microphones, one is the old Famicom's P2 controller, and the other is a handheld Microphone, but they should be completely different, because no one uses the P2 Microphone to play commercial titlesKaraoke games<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! cemu|-|colspan=2|[[#DS mode|DS mode]]|{{~}}|-| colspan=2 |[[Wikipedia:Wii_U_system_software#Wii_U_Menu|Wii U Menu]]|{{~}}[https://wiki.cemu.info/wiki/Wii_U_Menu *]|-| colspan=2 |[[Virtual Console]]|{{✓}}[https://wiki.cemu.info/wiki/Virtual_Console *]|-| colspan=2 |[[#Wii_Mode|Wii Mode / vWii]]|{{✗}}|-| colspan=2 |[[#Wii U Optical Disc|Wii U Optical Disc]]|{{✗}}|-| rowspan=3 | Connectivity| [[Nintendo Network]]| {{✓}}|- | [[Preservation_projects#Private_Platform_Servers|SpotPass/StreetPass]]| {{?}}|-| [[#LAN Tunneling|LAN Tunneling]]| {{?}}|-| rowspan=8 | Inputs| [[List_of_games_that_support_tracked_motion_controllers#Wii_U_Emulation|Motion Controls (Gyro)]]| {{~}}|-| [[List_of_games_that_support_touchscreen#Nintendo_Wii_U_Emulation|GamePad Screen]]|{{✓}}[https://cemu.info/faq.html <abbr title="See 'How can I see the GamePad screen?' for more information.">*</abbr>]|-| GamePad Speaker | {{✓}}|-|GamePad Microphone | {{✓}}|-| Camera | {{✗}}|-| IR sensor | {{✗}}|-| NFC | {{~}}<ref group=N2>Cemu allows to load NFC tag from file, but it's not possible to scan NFC tag in real-time via NFC reader.</ref>|-| [[List_of_games_with_keyboard_and_mouse_support#Nintendo_Wii_U_Emulation|Keyboard]]| {{?}}|-| colspan=2 |[[Amiibo]]|{{~}}[[Amiibo#Emulation|*]]|-| colspan=2 |[[#Skylanders_Portal_of_Power|Skylanders Portal of Power]]| {{~}}|-| colspan=2 |[[#LEGO_Dimensions_Toy_Pad|LEGO Dimensions Toy Pad]]| {{~}}|}</div><references group=N2/> ====DS mode====Currently, SSimco's Cemu Android port does not do any optimization for DS mode, and certainly does not support sensors. Cemu's Dual Screen is just two separate windows with no more advanced settings. What's DS mode? TV is top screen, Gamepad is bottom screen. So they're dual screen. (example: https://www.nintendoworldreport.com/media/30499/1/28.png) *Swap Screen*Screen Layout: Left Right or Up Down (Default)*Rotate Screen: Screen 1: 0 (Default), 90°, 180°, -90° or Screen 2: -360°, -270°, -180°, -90°, 0, 90°, 180°, 270°, 360°, Custom, Sensor (Default)NOTE: Sensor degrees from -360° to 0 to 360°, your device must support gyroscope, accelerometer, touch screen, second screen (optional) and Stylus for drawing games (optional). Mesen's developer once said that screen rotation is at for homebrew games. But in fact, there are a few game developers like Treasure who have thought of this. Ikaruga is a NAOMI arcade game. In order to give players an early stage experience close to the arcade version, its Dreamcast port actually allows players to rotate the screen, and its Switch port also allows players to rotate the screen.*Hide Screen: Screen 1 or Screen 2 or Off (Default)*Disable Screen: Screen 1 or Screen 2 or Off (Default)*Screen Spacing: 0 (Default), Auto, CustomNOTE: Auto is maximum value from Top to Bottom calculated based on aspect ratio and resolution, including rotating monitors Cemu's Android port and DS / 3DS emulators require these;*Orientation (Android): Portrait (Default) or Landscap or Auto*Screen Position (Android): Left, Right, Center, Top (Default), Bottom*Status Bar or Notch and Navigation Bar (Android): Top Bar: On (Default for Notch), Off or Bottom Bar: On, Off (Default)*Hide Gamepad Virtual Controller (Android): Left Side, Right Side, Bottom Side, Both Sides, All Sides, Off (Default)NOTE: Checkbox required. If you think of developmentthe Microphone as a button, it's at the bottom*Rotate Gamepad Virtual Controller (Android): -360°, having little performance optimization-270°, -180°, -90°, 0, 90°, 180°, 270°, 360°, Custom, Sensor (Default) Unlike the DS and 3DS, very basic audio emulationthe Wii U's two screens are not one piece, so two rotations are necessary. ====Wii Mode====:[https://en-americas-support.nintendo.com/app/answers/detail/a_id/1162/~/how-to-switch-between-wii-and numerous bugs-wii-u-modes Wii Mode]:[https://wiibrew. Butorg/wiki/VWii WiiBrew: vWii]The Wii U is compatible with all Wii games and Wii accessories such as the Wii Remote (Plus), Wii Nunchuk, and the Wii Balance Board. It is possible to migrate most downloaded software and save files from a Wii to a Wii U. Also it can run some supports [[Wii_emulators#Hardware_Features|Wii games that allow you to connect to the DS]] if you're gonna play them on the WiiU.<ref>[https://old.reddit.com/r/wiiu/comments/244gqn/can_i_connect_an_original_ds_to_the_wiiu_when_its/ Can I connect an original DS to the WiiU when it's in Wii mode?]</ref> The Wii U is not compatible with GameCube discs or accessories, although a homebrew application for Wii Mode exists that enables GameCube hardware and GameCube controller support. A USB GameCube controller adapter with four ports was released exclusively for use with Super Smash Bros. for Wii U and does not support any other Wii or Wii U games full.<ref>[[Wikipedia:Wii_U#Backward_compatibility|Wikipedia: Wii U's Backward compatibility]]</ref> ====LAN Tunneling====:[https://www.teamxlink.co.uk/wiki/Nintendo_Wii_U_Tutorial Xlink Kai -speedNintendo Wii U Tutorial]Offline multiplayer gaming on the Wii U home console over a LAN (local area network) multiplayer games, just like System Link for [[Microsoft|XBOX systems]]. To see if the game you want to play is supported see [https://www.teamxlink.co.uk/wiki/Wii_U this page]*cemu placeholder text*Decaf See [[Preservation projects#LAN Tunneling Programs]] for more information about other LAN tunneling solutions. ====Wii U Optical Disc====The Wii U Optical Disc (WUP-006) is the retail physical game medium for the Wii U, with a research project capacity of 25 GB. There is no 50 GB dual layer version. The Wii U system software is backwards compatible with Wii Optical Discs, but not with GameCube game discs. The Wii U Optical Discs differ in appearance from most other optical discs in that they have soft, rounded edges. Nintendo president Satoru Iwata stated, "Wii U does not have DVD or Blu-ray playback capabilities. The reason for that is that we feel that enough people already have devices that are capable of playing DVDs and Blu-ray, such that it didn't warrant the cost involved to build that functionality into the Wii U emulationconsole because of the patents related to those technologies". It is able Like with the GameCube and Wii optical discs, it was chosen by Nintendo to boot some commercial prevent copyright infringement of games, to reduce cost by avoiding licensing fees to the Blu-ray Disc Association (BDA), and to reduce loading times. This also prevents the console from being modified into a DVD or Blu-ray movie player.[https://en.wikipedia.org/wiki/Nintendo_optical_discs#Wii_U_Optical_Disc] *cemu has no support for Wii U discs, PC optical drives can't read Wii U discs anyway.*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.*See [[Ripping_games]].
===Dolphin=[https://skylanders.fandom.com/wiki/Portal_of_Power Skylanders Portal of Power]====You might have read about an unofficial branch of [[DolphinCemu]] with Wii U support - don't get your hopes up. While can communicate to the USB device directly if you have the Skylanders portal even though currently it has [https://enwiki.wikipediacemu.orginfo/wiki/PowerPC PowerPCSkylanders_Portal_FAQ#Known_Issues minor issues] architecture family in the WiiU . There is no official Skylanders portal emulation for [[Cemu]] at the same as the Wii and GC (this fact alone was the reason why Wii emulation was added to Dolphinmoment, originally GCbut you can use [https://www.youtube.com/watch?v=Fw-only), JhDFvP1M this support is nothing more than the file viewer features (region, internal name, various info, list unofficial modified version] which has an emulated portal of files and folders inside ISO and a way to extract them) being expanded to Wii U disc images. Nothing has been done on the actual emulation front as far as Dolphin is concerned, and the Dolphin developers have said that they're not going to add Wii U support to Dolphinpower included.
==Running Games in CEMU=====Before opening the ISO===You'll first need to fill in the There is a [https://github.com/cemu-project/Cemu/pull/971 pull request] for adding "keys.txtSkylanders Portal of Power" file in CEMU's directory. It has a sample line with a bogus key and a comment, which you may as well deleteemulation to cemu though.
Your file must ====[https://lego-dimensions.fandom.com/wiki/Game_Components#Toy_Pad LEGO Dimensions Toy Pad]====[[cemu]] can communicate to the USB device [https://wiki.cemu.info/wiki/LEGO_Dimensions#Configuration if you have many lines the Toy Pad]. Just like this, one [[PlayStation_3_emulators#Peripherals|RPCS3]] there is no Toy Pad emulation for the Wii U Common Key (D7B00402659BA2ABD2CB0DB27FA2B656), and one line for [[cemu]] at the Game Key of each game. Sharing these keys isn't exactly safe legally, moment but romsites at least share you can use [httphttps://pastebingithub.com/GWApZVLa the Game onesBerny23/LD-ToyPad-Emulator#installation LD-ToyPad-Emulator]. Note for that for games using the Loadiine format, you won't need a Game Key at all, but those will need CEMU versions from 1.4.0 onwards. Loadiine format is just the ISO contents unpacked as directories of files, with an executable RPX file you'll need to open in CEMU.
Your iso must ==Enhancements==<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! cemu|-| rowspan=7 | Graphics| [[Resolution|Resizable Internal Resolution]]| {{✓}}|-| [[Widescreen_hacks#Nintendo_Wii_U|Ultrawide hack]]<br/><small>Widescreen already supported on Wii U system.<br/>But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.</small>| {{✓}}|-| [[Texture packs]]| {{✗}}|-| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.[https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#34388]</small>|-| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>| {{✗}}|-| Super-resolution techniques<br/><small>([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>| <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run cemu at 4k native anyway.</small>|-| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]| colspan=3 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>Besides, cemu already supports some of RTX Remix features.<br/>On top of that you can use ReShade for post-processing.</small>|-| rowspan=5 | Performance| [[Overclocking|Overclock]]| {{✗}}|-| [[30/60_FPS_cheat_codes#Wii_U|Internal Framerate Hack]]| {{✓}}|-| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>| colspan=3 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be either uncompresseda crucial factor, but its impact likely varies depending on the specific technique employed, compressed using WUD formatit's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''[https://youtu.be/0PQjAJNhNxU AFMF]''' or '''[https://youtu.be/t5DdQ5Q6s3E LSFG]''' can be used with cemu, please be aware that some visual glitches and artifacts may occur at this time.|-| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in Loadiine format mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>| {{✗}}|-| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])| colspan=3 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>|-| rowspan=6 | Post-Processing| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(only possible FXAA, TXAA and MLAA/SMAA)</small>| {{~}}<ref group=N2>Possible if game has [https://github.com/cemu-project/cemu_graphic_packs/releases GraphicPacks] for versions post-rendering AA.</ref>|-| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>| {{✓}}|-| [[Shaders_and_filters|Filters]]| {{✗}}[https://github.4com/cemu-project/Cemu/issues/1032]|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}|-| [[Shader_Presets|Shader Chain]]| {{✗}}|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}|-| rowspan=5 | [https://tasvideos.0 onwardsorg/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science) |Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]| {{✗}}[https://bugs.cemu.info/issues/369 *]|-| Rewind| {{✗}}|-| Fast-Forward/Turbo Speed| {{✗}}[https://old.reddit.com/r/cemu/comments/10729u0/hotkeys_for_game_speed/ *]|-| Savestates| {{✗}}[https://github.com/cemu-project/Cemu/pull/953][https://github.com/cemu-project/Cemu/issues/898]|-| [https://tasvideos.org/Movies Movie recording/playback]| {{✗}}[https://tasvideos.org/Forum/Topics/15210?CurrentPage=2&Highlight=440709#440709 *]|-| rowspan=2 | Controls| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]| {{✗}}|-| [[Input_lag|Input lag-mitigating technique]]| {{✗}}|-| rowspan=8 | Quality of life| [[Save_disk_space_for_ISOs#Wii_U|Streamable compression format]]| {{✓}}|-| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]| {{✗}}|-| Built-in [[Cheats_and_patches|Cheat Manager]]| {{~}}<ref group=N2>Use the [https://old.reddit.com/r/cemu/comments/111vt8e/cheating_on_cemu_how_do_you_do_it/ graphics pack options to boot enable cheats] in CEMUcemu. HereRight click on your game>select graphic packs, you's a ll get many other options there.</ref>|-| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://docsgeedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| N/A<br/><small>Eighth gen home consoles and beyond only have digital video output anyway.</small>|-| Per-Game Profiles| {{✓}}[https://wiki.cemu.info/wiki/Tutorial:Game_Profiles *]|-| Command Line Options| {{✓}}[https://old.reddit.com/r/cemu/comments/j7oxnr/about_command_lines_arguments/ *]|-| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]| {{✓}}[https://www.googlereddit.com/spreadsheetsr/cemu/comments/143aa3z/how_to_run_cemu_with_hdr_vrr/ *]|-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]| {{✗}}|-| rowspan=5 | Misc| [https:/d/19WV2YQvS2PkiHnQTlYP7cE2eHOPl06Rx4tCvfud_Hpwretroachievements.org/editgameList.php?prefc=20 RetroAchievements]| {{✗}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=2&pli| Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support.|-| AI Service<br/><small>With the help of <abbr title="optical character recognition">OCR</abbr> and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.</small>| colspan=1#gid11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment. So there is no support.|-| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>| {{~}}<ref group=0 compatibility listN2>Have to be done on a per game basis as the cemu didn't have a "Camera" feature like the Dolphin emulator at the moment, so look for game mods like [https://github.com/etra0/botw-freecam botw-freecam]. Also there is a [https://bugs.cemu.info/issues/111 feature request: free cam for cemu].</ref>|-| [[Wikipedia:Category:Debugging|Debug Features]]| {{~}}[https://bugs.cemu.info/issues/98 *]|}</div><references group=N2/>
===Dumping Games Cemu: PC to Mobile and Getting Game Keys Yourself=Mobile to PC==You need the game in Loadiine format (directory of files with RPX executable), Just like the real Wii U Common Key, and Uwizardyou need two screens. FirstThe Android version of Cemu should also be able to transfer saves, you use DLC and other files to and from the tool [http:PC version. Root/data/data/gbatempinfo.cemu.Cemu is inaccessible.netGoogle has added restrictions to Android/threadsdata/ddd-wiiu-title-dumperinfo.cemu.418492/ here] Cemu, so files from Cemu PC version to create a Loadiine dump Cemu Android or files from games on your Wii UCemu Android to Cemu Android can only be built into Cemu Android.
Open the Loadiine folder generatedNitrome once developed an application for smartphones called Touchy, then "code", then "app.xml" which allows four players to control four characters in your favorite text programa Flash game. Copy the 16-char ID before "<title_id>", that's your Title ID. Open Uwizard and go It also allows players to the "Settings" tabplay Flash games using sensors. Fill in the blanks with the Wii U Common KeyObviously, one keyboard is not enough for four players, and if possible many people are not satisfied with the other onessensor emulation. Now go to the "NUS Downloader U" tab and paste that Title ID from earlier. You'll They usually need to add the game as well. Check "Decrypt"use third-party software, and press "Start Download". A long log will appearother devices, scroll down for a while and you'll find your game key under "Decrypted Title KEY"or change the mouse input method.
The other way, used before to dump Wii U gamesGamepad is basically available on some Android phones, isn't public and requires hardware modding to except for the Wii U optical drivephysical keyboard.Touch screen (Multitouch), stylus (Samsung and Motorola), Microphone, Camera (Front and Back), IR, NFC, gyroscope and accelerometer
[http://www.ps3hax.net/showthread.php?t=73858 This] is Therefore, in addition to transferring files between the Android version and the method PC version of Cemu, it should also be used to get as a Gamepad. The game runs on the Wii U console keys from your own Wii UPC or mobile phone, not that there's much reason and the game screens on the mobile phone and PC can be exchanged during the game. You may need to turn on Screen Cast. It would be better tohave a rotating monitor. PC TV, Android Gamepad or Android TV, PC Gamepad
===Installing Updates===To install updates under CEMUThe current Cemu Android version of Microphone is just a button, and its developer has not added Android Microphone support. Unlike the Famicom, you need to open the rpx file for that specific update in CEMUWii U Gamepad has many buttons, and Android Microphone permission is necessary. Your save data will be apparently lost, that's because CEMU treats Camera (front and back) also require Camera permission just like the game now that it's updated as a separate new game so you'll need to copy your games overAndroid version of GBCC.
In order The current Cemu Android version has these device requirements. Version: 11 to make that rpx file yourself14, youCPU: 64 bit ARM also known as arm64-v8a, preferably Qualcomm'll need a proper version of NUSGrabber with a ckeys Snapdragon.bin, as well a Sensor: Refer to Wii U Console Key (that common key from earlier works) Gamepad, which is currently not supported by the emulator. Touchscreen: Like the DS and a Game Key 3DS, Multitouch is optional for your version of the gameStylus, Multitouch is necessary for on-screen controller. Then you follow [httpWi-Fi, USB Type-C and Bluetooth://wwwtransfer files, screen cast, third-party controllers may use these.reddit.com/r/cemu/comments/4of2x6/guide_on_how_to_update_wii_u_games/ this guide]Vulkan and GPU driver: not supported yet.
===Installing Downloadable Content=[[Dolphin]] support for Wii U==Installing DLC You might have read about an unofficial branch of [[Dolphin]] with Wii U support — but don't get your hopes up. While the [[wikipedia:PowerPC|PowerPC]] architecture in the Wii U is the same as the [[Wii emulators|Wii]] and [[GameCube emulators|GameCube]] (this fact alone was the reason why Wii emulation was added to Dolphin. It was originally GameCube-only), this support is not yet possible with CEMU because nothing more than the file viewer features (region, internal name, various info, list of further checks files and folders inside ISO and a way to extract them) being expanded to Wii U disc images. Nothing has been done besides on the presence of actual emulation front as far as Dolphin is concerned, and the DLC data Dolphin developers have said that they are not emulated yet. Some videos online show DLC tracks interested in Mario Kart 8 being emulated on CEMU, but that was just modding the base game adding Wii U support to replace some of the base tracksDolphin.
===Controls===* '''Gamepad:''' Gamepad touch control emulation can be done by holding TAB then using the mouse. Microphone is mapped to a button for now, and tilting doesn't work yet.* '''Classic Controller'''* As of 1.5.4, the Wiimote isn't emulated yet.{{Nintendo}}
[[Category:Consoles]]
[[Category:Very Early EmulationHome consoles]][[Category:Eighth-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:Wii U emulators|*]]
[[Category:PowerPC-based]]
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