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Wii U emulators

258 bytes added, 17 May
Hardware features and peripherals
! cemu
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|colspan=2|[[#DS Modemode|DS mode]]
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|{{✓}}
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| rowspan=7 8 | Inputs
| [[List_of_games_that_support_tracked_motion_controllers#Wii_U_Emulation|Motion Controls (Gyro)]]
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| {{~}}<ref group=N2>Cemu allows to load NFC tag from file, but it's not possible to scan NFC tag in real-time via NFC reader.</ref>
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| [[List_of_games_with_keyboard_and_mouse_support#Nintendo_Wii_U_Emulation|Keyboard]]| {{?}}|-| colspan=2|[[Amiibo]]
|{{~}}[[Amiibo#Emulation|*]]
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Currently, SSimco's Cemu Android port does not do any optimization for DS mode, and certainly does not support sensors.
 What's DS mode? TV is top screen, Gamepad is bottom screen. So they're dual screen. like this Wii U game(example: https://www.nintendoworldreport.com/media/30499/1/28.png)
*Swap Screen: On or Off (Default)
*Hide Screen: Screen 1 or Screen 2 or Off (Default)
*Disable Screen: Screen 1 or Screen 2 or Off (Default)
*Screen Spacing: 0 (Default) or , Auto, CustomNOTE: Auto is maximum value from Top to Bottom calculated based on aspect ratio and resolution, including rotating monitors
Cemu's Android port and DS / 3DS emulators require these;
*Screen Position (Android): Left, Right, Center, Top (Default), Bottom
*Status Bar or Notch and Navigation Bar (Android): Top Bar: On (Default for Notch), Off or Bottom Bar: On, Off (Default)
*Hide Gamepad Virtual Button Controller (Android): Left Side, Right Side, Both Bottom Side, All Sides, Off (Default)NOTE: Checkbox required*Rotate Gamepad Virtual Button Controller (Android): -360°, -270°, -180°, -90°, 0, 90°, 180°, 270°, 360°, Custom, Sensor (Default)
Unlike the DS and 3DS, the Wii U's two screens are not one piece, so two rotations are necessary.
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