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Wii U emulators

5,970 bytes added, 17 May
Hardware features and peripherals
|discontinued = January 2017
|predecessor = [[Wii emulators|Wii]]
|successor = [[Nintendo Switch emulators|Nintendo Switch]]
|emulated = {{✓}}
}}
{{for|other emulators that run on the Wii U hardware|Emulators on Wii U}}
The '''Wii U''' is an eighth-generation console released by Nintendo on November 18, 2012, at {{Inflation|USD|349.99|2012}}. It has a 3-core IBM [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#PPC_CPUs|PowerPC ]] CPU at 1.24 GHz with 2 GBs of RAM and an AMD Radeon GPU. It is the first console by Nintendo to output high-definition (HD) resolutions, such as 720p and 1080p. It includes a tablet-like controller, known as the [[wikipedia:Wii_U_GamePad|Wii U GamePad]], to provide certain additional gameplay. Notably, it can play all [[Wii emulators|Wii]] games as well as support the Wii Remote controllers for native Wii U games.
==Emulators==
<div style="maxoverflow-x:auto;width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
| align=left|{{Icon|Windows|Linux|macOS}}
| [https://nightly.link/cemu-project/Cemu/workflows/build_check/main <abbr title="Latest development build">Artifacts</abbr>]<br/>[http://cemu.info/index.html#download {{CemuVer}}]<br/>[https://flathub.org/apps/details/info.cemu.Cemu Flathub]
|{{~}} ||{{~}} ||[https://compat.cemu.info 5253%] ||{{✓}} ||{{✓}} ||{{✓}}
|-
| [[Decaf]]
===Comparisons===
;[[Cemu]] <small class="plainlinks" style="font-weight:normal;">([https://compat.cemu.info compatibility])</small>:An initially closed-source Wii U emulator created in October 2015, regularly updated every 2 to 5 weeks. It can run a sizeable amount of games. As of 2022, Cemu is no longer in the experimental stage, it's now fully open-source, and a macOS port has been released.
;[[Decaf]]:Can boot some commercial games. It's developed sporadically.
;Kinnay:Emulates the Wii U processors and hardware at the lowest level. It's able to emulate all the way through boot1, IOSU, and Cafe OS up to the Wii U menu. Written by the leading Decaf developers, exjam and kinnay.
==Hardware features and peripherals==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
! cemu
|-
|colspan=2|[[#DS mode|DS mode]]|{{~}}|-| colspan=2 |[[Wikipedia:Wii_U_system_software#Nintendo_NetworkWii_U_Menu|Wii U Menu]]|{{~}}[https://wiki.cemu.info/wiki/Wii_U_Menu *]|-| colspan=2 |[[Virtual Console]]|{{✓}}[https://wiki.cemu.info/wiki/Virtual_Console *]|-| colspan=2 |[[#Wii_Mode|Wii Mode / vWii]]|{{✗}}|-| colspan=2 |[[#Wii U Optical Disc|Wii U Optical Disc]]|{{N}}|-|Connectivity|[[Nintendo Network]]
|{{✓}}
|-
| rowspan=8 | Inputs|[[AmiiboList_of_games_that_support_tracked_motion_controllers#Wii_U_Emulation|Motion Controls (Gyro)]]|{{~}}|-| [[AmiiboList_of_games_that_support_touchscreen#EmulationNintendo_Wii_U_Emulation|GamePad Screen]]|{{✓}}[https://cemu.info/faq.html <abbr title="See 'How can I see the GamePad screen?' for more information.">*</abbr>]]|-| GamePad Speaker | {{✓}}|-| Microphone | {{✓}}|-| Camera | {{✗}}
|-
|[[Wikipedia:Wii_U_system_software#Wii_U_Menu|Wii U Menu]]IR sensor |{{~}}[https://wiki.cemu.info/wiki/Wii_U_Menu *]
|-
|GamePad ScreenNFC |{{~}}[https://cemu.info/faq.html <abbr titleref group="See 'How can I see the GamePad screen?N2>Cemu allows to load NFC tag from file, but it' for more informations not possible to scan NFC tag in real-time via NFC reader.">*</abbrref>]
|-
|[[Virtual ConsoleList_of_games_with_keyboard_and_mouse_support#Nintendo_Wii_U_Emulation|Keyboard]]|{{?}}[https://wiki.cemu.info/wiki/Virtual_Console *]
|-
| colspan=2 |[[#Wii_Mode|Wii ModeAmiibo]]|{{~}}[[Amiibo#Emulation|*]]
|-
| colspan=2 |[[#Skylanders_Portal_of_Power|Skylanders Portal of Power]]
| {{~}}
|-
| colspan=2 |[[#LEGO_Dimensions_Toy_Pad|LEGO Dimensions Toy Pad]]
| {{~}}
|}
</div>
<references group=N2/>
 
====DS mode====
Currently, SSimco's Cemu Android port does not do any optimization for DS mode, and certainly does not support sensors.
====[[Wikipedia:Nintendo_Network|Nintendo Network]]====The Nintendo Network What's DS mode? TV is top screen, Gamepad is Nintendobottom screen. So they's online service which provides online functionality for the [[Nintendo_3DS_emulators#Hardware_features|Nintendo 3DS]] and [[#Hardware_features_and_peripherals|Wii U]] systems and their compatible gamesre dual screen. (example: https://www.nintendoworldreport.com/media/30499/1/28.png)
Emulation of Nintendo Network is possible with [https*Swap Screen: On or Off (Default)*Screen Layout: Left Right or Up Down (Default)*Rotate Screen: Screen 1: 0 (Default), 90°, 180°, -90° or Screen 2://pretendo.network/#about Pretendo]-360°, -270°, -180°, -90°, 0, 90°, 180°, 270°, 360°, Custom, Sensor (Default)NOTE: OpenSensor degrees from -source project that aims 360° to recreate Nintendo Network 0 to 360°, your device must support gyroscope, accelerometer, touch screen, second screen (optional) and Stylus for the 3DS drawing games (optional)*Hide Screen: Screen 1 or Screen 2 or Off (Default)*Disable Screen: Screen 1 or Screen 2 or Off (Default)*Screen Spacing: 0 (Default), Auto, CustomNOTE: Auto is maximum value from Top to Bottom calculated based on aspect ratio and Wii U using clean-room reverse engineering. Pretendo supports any client that can interact with Nintendo Network.resolution, including rotating monitors
Currently the only emulator with this kind of functionality is Cemu. Cemu 2.'s Android port and DS / 3DS emulators require these;*Orientation (Android): Portrait (Default) or Landscap or Auto*Screen Position (Android): Left, Right, Center, Top (Default), Bottom*Status Bar or Notch and Navigation Bar (Android): Top Bar: On (Default for Notch), Off or Bottom Bar: On, Off (Default)*Hide Gamepad Virtual Controller (Android): Left Side, Right Side, Bottom Side, All Sides, Off (Default)NOTE: Checkbox required*Rotate Gamepad Virtual Controller (Android): -360°, -270°, -180°, -90°, 0 officially supports Pretendo under your network account options in the emulator. For information on how to get started with Cemu, check out the [https://pretendo.network/docs/install/cemu documentation].90°, 180°, 270°, 360°, Custom, Sensor (Default)
:See [[Preservation_projects|Preservation projects]] page for more information about other revive projectsUnlike the DS and 3DS, the Wii U's two screens are not one piece, so two rotations are necessary.
====Wii Mode====:[https://en-americas-support.nintendo.com/app/answers/detail/a_id/1162/~/how-to-switch-between-wii-and-wii-u-modes Wii Mode]====:[https://wiibrew.org/wiki/VWii WiiBrew: vWii]
The Wii U is compatible with all Wii games and Wii accessories such as the Wii Remote (Plus), Wii Nunchuk, and the Wii Balance Board. It is possible to migrate most downloaded software and save files from a Wii to a Wii U.
The Wii U is not compatible with GameCube discs or accessories, although a homebrew application for Wii Mode exists that enables GameCube hardware and GameCube controller support. A USB GameCube controller adapter with four ports was released exclusively for use with Super Smash Bros. for Wii U and does not support any other Wii or Wii U games.<ref>[[Wikipedia:Wii_U#Backward_compatibility|Wikipedia: Wii U's Backward compatibility]]</ref>
 
====Wii U Optical Disc====
The Wii U Optical Disc (WUP-006) is the retail physical game medium for the Wii U, with a capacity of 25 GB. There is no 50 GB dual layer version. The Wii U system software is backwards compatible with Wii Optical Discs, but not with GameCube game discs. The Wii U Optical Discs differ in appearance from most other optical discs in that they have soft, rounded edges.
 
Nintendo president Satoru Iwata stated, "Wii U does not have DVD or Blu-ray playback capabilities. The reason for that is that we feel that enough people already have devices that are capable of playing DVDs and Blu-ray, such that it didn't warrant the cost involved to build that functionality into the Wii U console because of the patents related to those technologies". Like with the GameCube and Wii optical discs, it was chosen by Nintendo to prevent copyright infringement of games, to reduce cost by avoiding licensing fees to the Blu-ray Disc Association (BDA), and to reduce loading times. This also prevents the console from being modified into a DVD or Blu-ray movie player.[https://en.wikipedia.org/wiki/Nintendo_optical_discs#Wii_U_Optical_Disc]
 
*cemu has no support for Wii U discs, PC optical drives can't read Wii U discs anyway.
*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
*See [[Ripping_games]].
====[https://skylanders.fandom.com/wiki/Portal_of_Power Skylanders Portal of Power]====
==Enhancements==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
! cemu
|-
| rowspan=6 7 | Graphics
| [[Resolution|Resizable Internal Resolution]]
| {{Y}}
| {{N}}
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shader_PresetsShaders_and_filters#Notable_presets_for_ReShadeNotable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.[https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#34388]</small>
|-
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
| {{N}}
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS ] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>| <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run cemu at 4k native anyway.</small>
|-
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]| colspan=3 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>Besides, cemu already supports some of RTX Remix features.<br/>On top of that you can use ReShade for post-processing.</small>|-| rowspan=4 5 | Performance
| [[Overclocking|Overclock]]
| {{N}}
| {{Y}}
|-
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation techniquestechnologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS ] and FMF[https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>| colspan=3 | <small>Implementing frame generation technique technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the most important factor when specific technique employed, it comes 's recommended to frame generationuse '''after applying the "Internal Framerate Hack"'''.<br/>While '''[https://wwwyoutu.youtubebe/0PQjAJNhNxU AFMF]''' or '''[https://youtu.combe/watch?v=RMwytgtbFMQ t5DdQ5Q6s3E LSFG app ]''' can be used with cemu]''', please be aware that some visual glitches and artifacts may occur at this time.
|-
| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
| {{N}}
|-
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])| colspan=3 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>|-| rowspan=4 6 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{~}}<ref group=N2>Possible if game has [https://github.com/cemu-project/cemu_graphic_packs/releases GraphicPacks] for post-rendering AA.</ref>
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
| {{Y}}
|-
| [[Shaders_and_filters|Filters]]
| {{N}}[https://github.com/cemu-project/Cemu/issues/1032]|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}
|-
| [[Shader_Presets|Shader Chain]]
| {{N}}
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| {{?}}
|-
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
|-
| Savestates
| {{N}}[https://github.com/cemu-project/Cemu/pull/953][https://github.com/cemu-project/Cemu/issues/898 *]
|-
| [https://tasvideos.org/Movies Movie recording/playback]
| {{N}}
|-
| rowspan=6 8 | Quality of life
| [[Save_disk_space_for_ISOs#Wii_U|Streamable compression format]]
| {{Y}}
| {{Y}}[https://old.reddit.com/r/cemu/comments/j7oxnr/about_command_lines_arguments/ *]
|-
| colspan=2 [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]| {{Y}}[https://retroachievementswww.reddit.orgcom/r/cemu/comments/143aa3z/how_to_run_cemu_with_hdr_vrr/gameList*]|-| [[Frontends#Graphical_User_Interfaces_.28GUIs.php?c=20 RetroAchievements29|Big Picture Mode]]
| {{N}}
|-
| rowspan=4 | Misc| [https://retroachievements.org/gameList.php?c=20 RetroAchievements]| {{N}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=2 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support.|-| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
| {{~}}<ref group=N2>Have to be done on a per game basis as the cemu didn't have a "Camera" feature like the Dolphin emulator at the moment, so look for game mods like [https://github.com/etra0/botw-freecam botw-freecam]. Also there is a [https://bugs.cemu.info/issues/111 feature request: free cam for cemu].</ref>
|-
| colspan=2 | [[Wikipedia:Category:Debugging|Debug Features]]|{{~}}[https://bugs.cemu.info/issues/98 *]
|}
</div>
<references group=N2/>
[[Category:Nintendo consoles]]
[[Category:Wii U emulators|*]]
[[Category:PowerPC-based]]
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