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Sega Dreamcast emulators

229 bytes added, 13 May
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{{for|other emulators that run on the Sega Dreamcast hardware|Emulators on Dreamcast}}
The '''[[wikipedia:Sega Dreamcast|Sega Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] on November 27, 1998, in Japan and later on September 9, 1999, in NA. It retailed for {{Inflation|USD|199.99|1999}}.
==Emulators==
Actually Gaelco's (SH4) and Cave's (SH3) arcade hardware are not Dreamcast (based Tips: Model 3 is PPC, Saturn is SH2, Dreamcast is SH4)  Translated from Demul official site - Currently, the emulator also supports emulation of slot machines basedon Sega Dreamcast: NAOMI, NAOMI 2 and Atomiswave. - In development, support for Sega Model 3, Sega Hikaru, Sega Saturn.Demul supports SH CPU based machines. And if If you think Dreamcast emulators should support them, why not add a Capcom's medal machine and other developers' SH CPU based arcade hardware? [https://youtu.be/ChYWgvxJ0EU?si=NqujOKmUdBfFYUSj. medal machine] (video uploaded by p1pkin uploaded many videos about Demul. Gaelco, Cave, Capcom and other SH based arcade hardware )? They should be moved to another page?other Dreamcast emulators won't support Saturn and Model 3
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| [[30/60_FPS_cheat_codes#Dreamcast|Internal Framerate Hack]]
| {{Y}}[https://github.com/flyinghead/flycast/issues/504 *]
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| [[Overclocking#Sega_Dreamcast|Overclock]]
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| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
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| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{~}}<ref group=N3 name=ExLibretro>These features are exclusive to libretro core. There is a [https://github.com/flyinghead/flycast/issues/761 feature request for RetroAchievement support for standalone flycast]. Post-rendering AA techniques like [https://docs.libretro.com/shader/antialiasing/ FXAA anti-aliasing shader] exclusive to libretro cores, though you can use [[Shader_Presets#ReShade|ReShade]] FXAA shader for Flycast standalone. Also the on-screen display options in Flycast's standalone version are bare-bones and offer little customization.</ref>
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| [[Shaders_and_filters|Filters]]
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| [[Shader_Presets|Shader Chain]]
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| [https://tasvideos.org/Movies Movie recording/playback]
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| [https://retroachievements.org/gameList.php?c=40 RetroAchievements]
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