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Sega Dreamcast emulators

284 bytes added, 13 May
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{{for|other emulators that run on the Sega Dreamcast hardware|Emulators on Dreamcast}}
The '''[[wikipedia:Sega Dreamcast|Sega Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] on November 27, 1998, in Japan and later on September 9, 1999, in NA. It retailed for {{Inflation|USD|199.99|1999}}.
==Emulators==
Actually Gaelco's (SH4) and Cave's (SH3) arcade hardware are not Dreamcast (based Tips: Model 3 is PPC, Saturn is SH2, Dreamcast is SH4)  Translated from Demul official site - Currently, the emulator also supports emulation of slot machines basedon Sega Dreamcast: NAOMI, NAOMI 2 and Atomiswave. - In development, support for Sega Model 3, Sega Hikaru, Sega Saturn.Demul supports SH CPU based machines. And if If you think Dreamcast emulators should support them, why not add a Capcom's medal machine and other developers' SH CPU based arcade hardware? [https://youtu.be/ChYWgvxJ0EU?si=NqujOKmUdBfFYUSj. medal machine] (video uploaded by p1pkin uploaded many videos about Demul. Gaelco, Cave, Capcom and other SH based arcade hardware )? They should be moved to another page?other Dreamcast emulators won't support Saturn and Model 3
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::Eventually, nullDC's author forked his own project into reicast, with the main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however, lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for years before the RetroArch team began working with it as part of a "Reicast core", later named Flycast.
::;[[Flycast]]
:::Fork of reicast available as a standalone emulator and as a [[libretro]] core. Libretro collaborators, primarily [https://github.com/flyinghead/reicast-emulator flyinghead], dramatically improved Reicast in areas such as graphics, input, system clock, and Dreamcast VMUVM. Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare<ref group=N name="flycastnaomi">https://github.com/libretro/flycast/issues/136</ref>, along with full MMU support, which is needed to run Windows CE-based games such as ''Armada'', ''Half-Life'', and ''SEGA Rally Championship 2''. It has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is a highly compatible and accurate emulator. Also, there is a [https://github.com/flyinghead/flycast/issues/1390 feature request] for implementing an LLE renderer similar to the redream one.
:::;Flycast Dojo
::::Fork of Flycast with a focus on netplay features and replay. Also, available on the [[Fightcade|Fightcade]] matchmaking service.
| [[30/60_FPS_cheat_codes#Dreamcast|Internal Framerate Hack]]
| {{Y}}[https://github.com/flyinghead/flycast/issues/504 *]
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| [[Overclocking#Sega_Dreamcast|Overclock]]
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| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
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| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{~}}<ref group=N3 name=ExLibretro>These features are exclusive to libretro core. There is a [https://github.com/flyinghead/flycast/issues/761 feature request for RetroAchievement support for standalone flycast]. Post-rendering AA techniques like [https://docs.libretro.com/shader/antialiasing/ FXAA anti-aliasing shader] exclusive to libretro cores, though you can use [[Shader_Presets#ReShade|ReShade]] FXAA shader for Flycast standalone. Also the on-screen display options in Flycast's standalone version are bare-bones and offer little customization.</ref>
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| [[Shaders_and_filters|Filters]]
| {{~}}<ref group=N3 name=ExLibretro></ref>
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| [[Shader_Presets|Shader Chain]]
| {{~}}<ref group=N3 name=ExLibretro></ref>
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| [https://tasvideos.org/Movies Movie recording/playback]
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| [https://retroachievements.org/gameList.php?c=40 RetroAchievements]
| {{~}}<ref group=N3 name=ExLibretro></ref>
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==Hardware features and peripherals==
Where's VM to NAOMI? it was added to VM emulators page
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! colspan=6 | Peripherals
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| rowspan=3 | [[#VMU|VMUVM]]| VMU VM emulation
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| {{✗}}
| {{✓}}
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| VMU VM communication
| {{y}}
| {{y}}
| {{✗}}
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| VMU VM Sound
| {{y}}
| {{TBD}}
<references group=N2/>
===VMUVM===While Flycast, redream and DEmul emulators can leverage the screen of the VMU VM while the game is running, none of them allow you to play the standalone minigames developed for it (other than [[MAME]], but it has no interconnect support). If that's what you're after, then you should probably be looking at [[Sega VMU emulators|VM emulators]] instead.
Several titles for the Dreamcast included mini-games that could be downloaded onto a VMUVM. The Sonic Adventure series, for instance, included the Chao Adventure mini-game. In the game players could transfer Chao eggs to the VMU VM and play to increase the stats of their hatched Chao, whereupon they could upload their improved Chao back into the Dreamcast game.<ref>[https://sega.fandom.com/wiki/VMU Sega WikiFandom: VMUVM]</ref>:[https://sega.fandom.com/wiki/VMU#Dreamcast_titles_that_include_VMU_games_and_extra_features Dreamcast titles that include VMU VM games and extra features]
===Taisen Cable===
Anonymous user

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